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【Metal Master】
Hero advantage: A road fighter, with a strong ability to consume the hegemony line, team battles can cause a lot of aoe damage, and after getting the soul, it is an anti-heaven level existence that can determine the outcome of team battles. The energy brought by the skill to itself can withstand a lot of damage, and its own survivability is also very strong while outputting power.
Hero disadvantages: It will be difficult to fight if the ultimate move does not get the soul team battle, and the skill output must also stand in a relatively high position, and when facing a very strong opponent, there is often no room to play and be killed in seconds, it takes a lot of time to play money, and it is very dependent on equipment.
Berserker] Hero Advantage:
Olaf only needs a large amount of HP in exchange for output ability, so Olaf can directly start high-life equipment in the early stage of the game, which is a huge threat to the enemy, and the mid-to-late attack speed is stacked with the ultimate move, which is generally unstoppable by the gods.
Hero disadvantage: Olaf is extremely short legs, although the ultimate can be immune to all control, but it always lasts for a maximum of 8 seconds, the opponent only needs to consume these 8 seconds Olaf wants to get close to the output will be extremely difficult, novice Olaf will often fall into the enemy line and be consumed to death, so the choice of timing is very critical.
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The metal master's ultimate determines the victory or defeat of the team, but if you don't have the equipment in the early and middle stages, it is easy to be killed in seconds in the later stage. Therefore, you have to work hard to make money, and you can't shrink if you are injured by a long-range attack, and you must not make up for the experience of doing it. In short, the equipment is more important than the level.
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Naturally, each has its own good.
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If Iron Man is against Olaf, Olaf can't beat Iron Man: because Iron Man's iron skin can withstand any damage (including real damage), Olaf's E is basically scrapped.
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None of them are good. If you're a strawberry fan or chaox's brainchild, I don't have a problem.
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Metal Master, a melee mage but a hero with no blue bar, a hero who is well developed to be able to defeat 5 with one enemy.
The Metal Master is a development-oriented magic tank, a half-flesh mage! As long as it is equipped, the damage is very objective, and the control of the ultimate puppet is the existence of your team 6 to 4, and it is also the existence of your 1v2 or even v3! Once a master of metal, others saw him turn around and leave!
Do you know what the most important thing is for metal big? It's a minus cd.,That is, a non-stop brush skill.,No blue bar and passive existence to reduce the full cd 45 seconds of the ultimate.,A set of skills to clear small soldiers.,There is a record of more than 120 soldiers in 10 minutes.,You know!
Whether the metal master plays well or not depends on the summoner's understanding of the ultimate. The effect of the R skill is far more than the real damage it causes, and when the opponent is ganked, you can use the R skill not only to increase your health but also to increase your own damage! The first 3 skills all increase damage, similar to Raven!
The core of metal outfit is high law strength, minus CD! Of course, the secondary spell lifesteal can keep your life from bleeding! The mid-to-late stage HP outfit and passive armor are even more of a headache for the opposite side!
And each has its own effect! Ice staff can make you more clingy with short legs, or the Sunfire Cloak can restrain AD heroes, and with Death Spread, you can go in and out of the tower at will!
If you have money, you can get out of the hourglass and resurrection armor, which will allow you to brush your skills one more time!
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The master of metal, commonly known as the Iron Man, is the number one lumberjack in the LOL platoon. Go out book + red, talent 21 9 0, remember: the iron man pushes the line too fast, control it, don't push the line, no escape is a hard injury.
After you go home and make up for the little green gun, the skills will be released with you. Team battles are controlled exclusively by ADC, and 1v3 is also possible after God is installed.
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Line Boss Bring good runes The middle lane is your world Disadvantages: No control skills, no escape, easy to be caught Benefits: Fast brushing line, high damage, hard resistance, thick blood Team battles can make your side 6v4
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Because there is no escape skill, it is recommended to make half AP and half meat The greatest value of this hero is on the R If you control the AP that is well developed on the opposite side (give yourself a lot of AP bonuses) or ADC (super high sustained output) It is possible to turn the tables directly from the headwind.
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Great for newbies He is a tank.
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What do you think? No solution.
Of course this means that you will play later.
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It's up to you to see what kind of hero you like.
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