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There are many, many enhancements, and so many details.
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Devil May Cry strengthened? Says who. All I know is moonshine chop. The enhancement of the ghost slash -- the reduction of the second awakening CD...It's all about strengthening skills that don't work.
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The ghost set adds 7 knives, and not typing red letters is the choice of civilians. If you mean to move brick gear, the Atlas Tombstone Set or Piecemeal Tombstone might be a little better, it's been a long time since I've played Devil May Cry, but I've always loved this class. By the way, the soul release is dropping in price, be cautious when entering...
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Civilians are advised to bring [CC sets] or [fake powder and general real powder] like epic legends or something, don't think about it. That is the fate of the local tyrants.
**Recommended [Lord Powder].
Everything else depends on the landlord's own choice.
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Devil May Cry armor.
Dark Souls 9-piece set or Forsaken Ancient 6-piece set + Phantasmal Wrath 3-piece set.
**Famous knife - authentic view room.
Produced by the abyss, increase magic critical hits by 20%, increase critical damage by 30%, and if you don't have critical damage equipment, this ** is a good choice.
Imperial Soul - Seven Swords.
Produced by the abyss, **The basic attribute is higher than the SS Taidao of the same level, and the release of skills increases 700 intelligence (cooldown 3s) in 3s, and can make Carlo cooldown -20% when attacking.
Shadow Knife - Soul Chaser.
The True Spirit Blade of Soul Release.
Jewelry gold bracelets.
+9% damage to enemies
Soul Hunter. Attack damage is increased by 20%.
The Ancient Elwyn Ring.
When magic attacks, there is a 6% chance to increase INT by 9%.
The dark strength of the right groove is more than 30 and the right groove of powder.
Title Witch Fantasy Title Full Attributes, 37 points of four-dimensional, 18 points of attribute enhancement.
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QWE is the 3 skills that are released through the [Ghost Liberation] without reading bar after releasing the softenable skills, among which [Tombstone Three Absolute Arrays] and [Ghost Blade] can be detonated in advance by pressing the skill shortcut keys again during the softening process, taking into account the CD and various factors, the increase in damage of [Tombstone Three Absolute Arrays] is second only to [Erosion of Pu Ermeng], so it is recommended to put [Tombstone Three Absolute Arrays] in a familiar position to maximize damage.
S and D are not output skills, but when you need to lose the formation but don't want to lose the reading bar, you can release the array through [Ghost Whip] and [Split Wave Slash] without reading bars, and you can just remember which one corresponds to the placement of other skills.
The two skills of the halo can be unreleased throughout the whole process: [Kazan of the Sword Soul] and [Dark Moon Descending], and the skill operation instructions can be changed at will.
Buff skills,[Remnant of Kaijia],The recommended operation command is set to: space,If there is no special setting,It's easy to make up for [Afterimage of Kaijia] according to the previous version of the operation habits.,It is recommended to set the operation command for the buff of other professions you're playing.,Or set it to a very complex operation command.,You can use it once in the map.。
The skill that is often softened the most, [Erosion of Pu Lunmeng], the operation command is recommended to be set to: space, and since it is used most frequently, it is recommended to set it to a place that can be pressed at any time.
Rakshasa of the Plague] and [Karlo of the Flame] recommend the default keys, and [Carlo of the Flame] is the same as [Kaija of the Remnant], and you only need to use it once to enter the map.
The Seventh Ghost God: Blaxiu of the Evil God] operation command recommends +space, but it will conflict with the default [Death Tombstone], just change the [Death Tombstone] operation command in the shortcut key.
The addition of points is not rigid, according to the different habits of each person, there are different points of addition schemes, there are differences is inevitable, the point template is for reference only, to find the most suitable point is the best.
There is not much controversy about adding points after Devil May Cry is reworked, and the necessary skill SP and TP points are full, and the rest is decided according to the type of teammates and skill preferences.
The disputed abilities are [Ghost Whip], [Tombstone of Death], [Saya of Frost], [Rakshasa of Plague], [Ghost Flash], [Ghost Slash: Purgatory].
Since the control time of [Ghost Slash: Purgatory] does not change with the change of level, it has become a controversial skill in the bonus frame, and the difference between the level 18 and the level 1 solid damage panel is 170 times independent, and it is higher than the [Ghost Slash: Fury] that has been learned under the same contract conditions but does not add TP, if [Ghost Slash:
Purgatory] chooses +1, then the remaining 1020SP is freely distributed according to your preference.
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The four arrays must be full, the ghost slash must be full, Carlo Tombstone, 60ex array, 70ex awakening, and the others will be put according to their own preferences.
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This controversy is still quite big, and it is recommended that the landlord go to DNF Devil May Cry to have a look. You can find a bonus point that suits you there.
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Clothes: Green Town, Hair, Hat, Intelligence, Chest, Attack Speed, Shoes, Movement, Belt, Covert Resistance or Avoidance, Weight Bearing, Bottoms, Red Town.
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This is the single-player game Devil May Cry, please go to DNF Devil May Cry.
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Intelligence + Attack Speed + Skill + Weight + Blue + Movement.
The differences are as follows: 1. The difference in style, the sky set is generally better than other high-end fashion special effects. >>>More
Does not need to be cast, turns into an aura.
As long as you enter the map and a certain range of yourself, your intelligence power will be increased. >>>More
Ghosts. The ghost is full.
Soul Eater Slash 5 (with sp plus this or plus Ghost Flash). >>>More
The ghost qi is slow to upgrade in the early stage, so find a union or a master to take it. >>>More
No, the Devil May Cry cloth armor profession itself is proficient in cloth armor, wearing a professional set plus a hat and head on the fashion to choose how to cast it, there are also seventy or eighty casting, just choose a few pieces of jewelry to cast, no need to deliberately pile up, but I've seen more than one hundred and eighty cast summons how he got it I don't know.