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Advantage? The advantage game is very advantageous. But unlike in the past, you can rely on yourself against the sky (in the past, TB output, at least not afraid of releasing pigeons, the attack speed is fast enough, and the headwind also has combat effectiveness.
Now the attack speed is not enough.,It's enough to open the distance and control it a little (to prevent you from changing blood),And the transformation CD is too long.,If you are caught in the early stage of the CD, you are a waste person),The ability to participate in the war has also become weaker (the reflection in the past is AOE.,The effect of creating chaos and pursuit is very good.。 Now it's not enough to have a single spell cast range, so heads-up is useful). However, the power of the late stage of disguise is a little stronger than in the past (mainly because in the past, TB was half a waste person half of the time (no illusion, no transformation.)
The output space is not enough, and you can fly a kite on the opposite side of the equipment, and it is not easy to push the tower without transformation). It's a bit of a 2 when it's a tug-of-war; Now at least you can be an autonomous clone, although there is also no output environment, but at least with the advantage of equipment, the saw-saw ability is very strong (at least there is a clone)).
However, this is simply to strengthen the aggressiveness and weaken the advantage of the line in disguise (in the past, there was a return to health, but now it gives you the suppressive power of reflection and illusion, and the opponent wants to consume you or kill you directly, you are weaker than in the past, and everyone is relatively stronger than playing money). Therefore, the early stage of TB is not like the past, which can go against the sky, and the slight disadvantage in the early stage may be reversed in the middle stage, and the advantage can also be transformed into a victory. However, the late stage is relatively weak; The current TB can't take advantage of the balance of power in the early stage and the middle stage, and it is difficult to get back the disadvantage in the early stage by team battles and fights.
But if you win the advantage in the early stage, you can crush it if you keep it in the middle and late stages, and the big late stage is also relatively strong.
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TB has always been the positioning of the fixed-point turret and push, and the output environment itself is very poor, relying on the control of teammates. It's easier for him to mix lanes, but if you can't quickly accumulate the advantage of towers, the shortcomings of TB Crispy in team battles will become more and more obvious.
To put it simply, it is very cool to play with the tailwind, and there is almost no chance to turn the tables against the wind.
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Now the strengths and weaknesses have been adjusted... It's more balanced... Look,
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Tell you after swallowing a pound of stool.
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Disadvantages: There is no fanaticism, and the number of illusions has been changed to one, so it is not easy to develop in the early stage, the disappearance of fanaticism and illusions, the attack speed is halved, and the output is not enough, which obviously weakens the strength of the early stage of TD.
Since the early stage is weakened, it is recommended that you find a reliable place to develop in the early stage, and you will be invincible with a butterfly or illusion axe in the later stage.
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As a player at the level of a passer-by's game, my experience is as follows:
TB's early advantage is the super high attack after transformation, and the retention effect of level 1 C is the most IMBA among all Dota heroes, and there is no one.
So the level 2 TB you are definitely stronger than any hero on the opposite side.,The advantage road TB cooperates with teammates to kill like mowing grass.,Since you said that you will play in the early stage, I won't say much.,Just mention that you basically don't need to add E (mirror) in the early stage.,Because the output of the mirror can be completely ignored.。
The disadvantage of TB is that it is brittle, and when it reaches level 6, it is actually TB's fragile vacuum period, at this time, other heroes basically have high explosive skills, and one TB per second is too simple. TB's outfit is actually very simple, with two ways to play: the advantage game strengthens its own points, and the disadvantage game makes up for its shortcomings.
The advantages of TB are high bursts, high movement speed, and it is easy to keep people and kill alone, so when the advantage is in the game, the early phase war drums can ensure the income of the head, and depending on the situation, the ice eye or the yaksha (I personally think that turning the double knife is more suitable than turning the clone).
The disadvantage of TB is that it is brittle, all kinds of brittleness. The disadvantage of the prosthetic leg to support the blood, out of a wrist guard to see if the situation turns to the war drum, the main suffocation of the double knife first out of the scatter, and then bkb. Because of TB's high agility growth and high attack, the output is quite impressive even if you only get out of the flesh, and a TB that can't be killed is the most terrifying, far more terrible than the TB that is still wearing an agility suit after the super god.
By the way, TB's main line of money brushing is a secondary field.,In the middle stage, I often use a clone to lead the line to confuse the other party's gank.,A tb who makes good use of a clone is a good TB.。
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Team battle is actually very simple, find the right time to cut in, fight more and fight less can rush to the front, you can rush to the front if you are sure to win, you can rush to the front with equipment suppression, you can rush to the front with a resurrection shield, and at other times wait for your teammates to go first, TB is not a hero who eats skills, wait for the opposite side to put a wave of skills and then go on, eat some skills for blood, otherwise you can't open your ultimate move in the first round of opposite fire.
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I'm all the main transformation, and then go to 6 other level 1. First prosthetic leg or you can have a Tianying, it depends on the situation. And then the Yaksha doppelganger axe.,After that, it depends on the situation.,If the output on the opposite side is insufficient, the ice-eyed butterfly.,If you can't stand it, the dragon's heart, of course, mkb is also very good,
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You have to ask Yuan Fang about this.
1.The small black dps is terrible mainly because the full-screen aura is on the role of pushing the tower, and the catapult adds 36 points.
2.The agility growth of the monkey actually doesn't matter, it's more important for the monkey's strength, and if you don't die, you have output, not like other agility heroes, the agility is higher than the bkb to cut it.
3.This kind of enhancement of the musket is indeed a big improvement in passers-by warfare, but it is still not very useful in CW, or when it appears against black.
4.Arc Guard, the skill is indeed very strong, the single kill is very powerful, and the team battle can provide a small range of physical immunity, but in this rhythm of pursuing AOE and control, the Arc Guard is still not very good, and the passerby battle is absolutely powerful, but not the CW.
5.Silence and centaurs, it's really going to be hot, but CW will be banned
6.-tt mode,First give you two random heroes with different attributes (equivalent to -ar out of two),You choose one to use,When you are tired of playing,In the spring you can change with the hero you didn't choose,Equipment,Money,The level is the same。 3 min cd.
It's still okay to be entertained.
Summary: For the changes to heroes, icefrog is changed from the perspective of the game, and if there is no one to choose in the game, he will be appropriately strengthened, such as silence, centaurs, little black, muskets, monkeys, etc. What is commonly used or often played in the game, he will be weakened, such as:
Water people, werewolves, dark sages, etc.
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The new version of Tempo Faster encourages gank too.
The mages changed direction violently.
It's not easy to mix in the later stage.
It's easy to get a 20-minute one-sided end to the fight.
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In order to speed up the pace of the game, Ice Frog also made changes on the day of appearance of some unpopular heroes, as for the arc light, the new hero must be imba a little bit when it is just launched, and it can be weakened in later versions.
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Version. Words from passers-by:
The strongest late stage should be the Void, and he is the only one with group control skills in the late stage. However, the play is not so stable, it eats equipment very much, and it costs if you don't have equipment!
In fact, the more stable late stage should be: Dragoon, bounty (even if it is pressed, the equipment is not good, and the impact on play is relatively small!) Very stress-resistant! )
Team Fight: Must be Da Naja, Ghost. But these two heroes need to be protected.,Generally you have to open the black.,4 Bao one can get up.,The ghost is easier to use.,The ghost is big.,Grab people's heads.,Team battles are very easy to use!
So, to put it simply:
Passers-by are the strongest in the void!
Open a black shop, the ghost is the strongest!
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Agree with the void, I still think it's good to have a cane.
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Masquerade Void takes care of everything.
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Tai knife bleeding 85 version harmony. It's not good**You can try to change**brush.。。 There is also a strong genus that must be gone. It's a strong and high damage plus not a little bit.。。