How do you get the CF6 generation ghost jump????

Updated on Game 2024-04-09
8 answers
  1. Anonymous users2024-02-07

    Let's introduce the so-called 6th generation. Although I don't use it very much, and I am not very proficient, it is worth sharing! This 6th generation is even a friend who plays the full service told the even.

    Method: Stand before jumping, press the S button once, immediately press the space bar to jump up, and hold down the squatting ...... in the airIt's just that the method of taking off has changed.

    Effect: This jump is said to be farther than the other take-offs.

    How to practice: In the underground research map, two sides of the water's edge, in place, I jump to the opposite shore by this method without being obvious.

    The next ghost jumping puppet is estimated that no one has jumped out for the time being (except for the egg puppet), because it is a puppet who jumps out on occasional opportunities, so let's call it 7 generations for the time being!!

    Generation 7: It's very difficult, so let's talk about the effect first. Ghost jumps without special effects are called blind flickering.

    Effect: Flashing during the ghost jump, this mentions flashing, why flashing, it can be said to be used to fool the police or to get their attention.

    It's actually an instant acceleration for the ghost jump.,I tried it even.,When you jump the same number of steps in the hall with the 5th and 7th generations.,The 7th generation is obviously a square brick farther than the 5th generation.。

    Why use the 5th generation and the 7th generation comparison, it is because the 6th generation is just a starting point different)

    Method: During the forward jump (whether you use the 4th generation forward jump or the 5th generation forward jump), suddenly release the squat button in the air and immediately press and hold the squat button (this whole process is done in an air Note that it is not in the jump in the air to release the squat button and then jump in the air and hold down the squat button after landing This is wrong! To complete this process before landing, after which the landing sound will change, which is obviously an acceleration process.

    Tried many times).

  2. Anonymous users2024-02-06

    Rush forward, jump squat, jump farther in one step, change direction by mouse in the process of jumping

  3. Anonymous users2024-02-05

    I think shift+cirl press together, and then jump back is okay, and you can deal with rookies!! The master should recognize it, but it's useful to escape with this!!

  4. Anonymous users2024-02-04

    Keep holding down and squatting, this doesn't need to be explained.

    Start: (not easy to explain) Left (or right) of the mouse is tilted about 45 to 60 degrees Back to the front Press W and A (or W and D) + Space at the same time.

    Jump: After starting and before landing, the mouse is in the opposite direction of the start, and the left (or right) diagonal finger is pressed at the same time as the W and D keys (or W and A keys) + space.

    After that, cycle between two steps, turn the mouse in opposite directions, and press the keys in the opposite direction (e.g., turn left, press w and d.).Turn the mouse to the right and press W and A).

    The tilt angle can be controlled by yourself in the direction of the ghost jump.

    According to someone on my team, you can only jump in the same direction twice in a row.

    For example, if the mouse is to the right, you can jump W+A twice in a row

    This paragraph seems a bit difficult to understand. But I can explain it as such, because I haven't tried -

    The 6th generation can ensure that you can jump forward on the spot without showing your body, which I find a little difficult in the process of practice, but it can be achieved.

    As for the process of jumping, press or not"w", I have a habit of pressing it all the time, and I don't know if he presses the butterfly or not.

    This text is just my personal thoughts, not plagiarism, if there is any similarity, it is purely made up by others =.

    And also. I'm a member of the drug team, hehe).

  5. Anonymous users2024-02-03

    Butterfly jumping, I haven't heard of it, I'm afraid that such a profound footwork is difficult for the landlord to learn for a while, it's better to learn to use it simply.

    How to classify the ghost jumps of several generations of Li Guodian also have their own opinions on the Internet.

    A generation of ghost jumping is the most basic footwork, I believe the landlord must have some strength.

    So like the landlord directly recommends the third generation and the fourth generation of ghost jumping (I don't know if it) The third generation of ghost jumping and the second generation of ghost jumping are basically not much different, the difference is that the third generation of ghost jumping is faster than the second generation of ghost jumping, from the ghost jumping fundamentally, the ghost jump one to the third generation of ghost jumping all the keys are [squat] + [s] + [space].

    Three generations of ghost jumping method: the starting is [squat] + [s] + [space], and then after starting and jumping, start to change the keys according to the situation, from the original [s] + [space] to [space] + [s], the rhythm and process need to be carefully figured out by the landlord. Of course, the [squat] button can never be released.

    The three generations of ghost jumps move quickly, and the three generations of ghosts jumping, who have a fairly high level, are almost the same as the speed of CT running with a gun.

    Next is the four generations of ghost jumping, in some ways the four generations of ghost jumping can not be completely said to be a generation, it should be regarded as a disguised jump method of three generations of ghost jumping, everyone knows that ghost jumps are upside down, so that it is impossible to know the situation in front, and the four generations of ghost jumps almost perfectly solve this problem, because the four generations of ghost jumps are jumping.

    The four generations of ghost jumping are divided into two jumping methods,The first jumping method:It is also the most commonly used way to escape、Kill、The most commonly used one,The initial footwork is the same as the three generations,In the process of the three generations of ghost jumping, the mouse is thrown to the front,Of course, the keys can't be stopped,When the picture is thrown to the front,Release [S] Jian,Grasp the rhythm,Keep me [space],If you are proficient, you can switch between the three generations and the four generations at will。

    The second way of jumping is easier to master, now run for a while, and then [space] to make people jump up in the air, press [squat] + [space] [w] before landing at the moment before landing press [squat] at the same time to release, grasp the rhythm of the continuous [space] on it, of course, pay attention to the [squat] key in any ghost jump can not be released.

    There is also a kind of ghost jump, which is the spirit ice jump that has been in a legendary state for now. It is estimated that there are only a handful of masters.

    Pure hand-typed content, no plagiarism, I hope to help the landlord. The watchtower owner.

  6. Anonymous users2024-02-02

    There are 3 generations of ghost jumps, the first generation is to jump once and stop once (Lingbing is with jumping), the second generation is continuous jumping, and the third generation is continuous long-distance jumping (it's really hard to practice, so the first two are enough).

    The first generation of jumps:

    Press (press not to point the point is to press) to hold the squat, arrow keys + jump 4 directions can be, click first (remember that it is a point, not press a quick press to call the point).

    The arrow keys are then jumped after the land (jumping is also a point not pressing), basically the same speed must be controlled, wait for a while after landing and then repeat the operation just now, this is the first generation of ghost jump.

    The second generation of jumping: is a continuous jump square file method: press and hold the squat, click the arrow button after jumping to the ground and then jump at the same time do not press the arrow key, and then press the arrow key when jumping up, not the point is pressed, when you are about to land, quickly release the arrow key, when you land, click the space to repeat the action just now, so that you can jump continuously.

  7. Anonymous users2024-02-01

    Focus: Squat down first, then press the second S button, and start to press the jump, note here, you must hold down the S key to jump (the most important key of the five generations of ghost jumps) and then you must have coherence in your head, and press the jump the moment you land. At this point, you think the first step is slow, and the second step starts with a distance of 5 bricks!

    The three generations of ghost jumps are straight jumps, and they can't jump the whole picture coherently! Three generations of ghost jumps are over. Three generations of focus:

    Consistency. Now start teaching four generations of ghost jumping. The fourth generation of ghost jumping does not need to learn the third generation of ghost jumping, but you will have no speed and breathing. The fourth generation of ghost jump is that when you jump, the mouse rotates 180 degrees and becomes a positive jump.

    The advantage of jumping forward is that you can see people, and you don't know if you jump back to people. Remember that if you are slow when you turn and jump, you are breathing! So you're going to have to master the s key of that second!

    The peculiarity of the four generations of ghost jumping is that you don't need to press the W key when you are jumping, you only need the cooperation of the squat key, the jump key and the coherence of these 3 things! If the four generations of ghost jumpers reach the master, the first step can be 180 degrees. Four generations of ghost jumps are over.

    Fourth-generation focus: 180-degree turn (if the turn is not enough, it will stop in place, and it must be a backward jump before turning!) You can't jump the whole picture, jump in a straight line!

    Then came the five generations of ghost jumping!! I really don't want to say it, but in order to reveal the true face of the five generations and let everyone learn, let's take a serious look at it below, it's very complicated and dizzy, because the five generations are so difficult to describe! Five generations of ghost jumps are perfect, so scholars must be able to know three generations and four generations of ghost jumps!

    Well, the five generations of ghost jumping explanation begins! First you jump three generations, you want the perfect three generations of speed, and then the mouse starts moving! First explain the turn of the back jump, if you move the mouse to the left, you will turn to the right, as long as there is continuity, you can continue to jump, and if you move the mouse to the right, you will turn to the left.

    Because it's a backward jump, plus the acceleration of the second press, so the speed is particularly fast, when turning a 90-degree angle, maybe because the speed is too large, you can press a and then press d these 2 keys to adjust the speed, as for the left turn or right turn to press which key to adjust the speed, I can't express it, you guys try it yourself, I'm sorry (because I'm at a friend's house, no game to confirm, I'm afraid of saying the wrong thing).

    As for the forward jump turn, it's very easy to turn left with the A button and right with the D key. But the amplitude of the rotation is very small, to match the movement of the mouse, when you turn left, the mouse moves to the left, and when you turn right, it moves to the right!

    Now, let's start explaining the precautions for ghost jumping: the first point, when you jump and jump (for example, if you press jump before you touch the ground, it will be 97% visible with you), you stop, and then press the seconds S button to jump again. The second point is that it is best to use the fourth generation ghost jump when jumping the slope, and press the squat to press quickly, so that you can go up the slope of the institute in 2 seconds.

    The third point is that when the five generations of ghosts jump and turn, 15% will be revealed (unavoidable).

    Ghost killing skills, absolutely super awesome, you master the distance when jumping, press to attack while jumping, but you can press w to attack him without jumping in front of you. When you are very good at ghost jumping, you will find that you have less so-called G you said! But it's easy to know who's g!

    Remember, as long as there are three generations that will be perfect (and the coherence is good) you will not be breathing!!

    Thank you for adopting!

  8. Anonymous users2024-01-31

    The 5th generation is a ghost jump.

    The 4th generation is connected to the 1st, 2nd, and 3rd generations to achieve steering (playing amplitude change direction and practicality).

    Another kind. In the 4th generation, the direction is changed slightly according to the WA WD.

    Ghost mode.

    Ghost Jump can make CT invisible to you.

    Let me tell you about my experience.

    It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.

    The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).

    1 generation. After taking off, press Space ......By inertia is getting slower and slower.

    If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).

    2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.

    The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).

    3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.

    It can basically be understood as 2 generations.

    After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.

    Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).

    And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.

    Some people understand it as 4 generations and 5 generations.

    4 generations. I'm talking about 4 generations that are 3 to 4

    After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.

    At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.

    There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).

    Generation 5 is the direction of the forward jump.

    I don't know what other people online think.

    But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.

    On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.

    Ghost Jump proficiency is key.

    It is recommended to play this picture of the Underground Research Institute.

    Ghost Jump Play completely.

    Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.

    The feeling of not shedding blood is right. Other high places can also be this just by the way)

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