How to jump in the fourth generation of ghost jumps, and how to turn in the fifth generation of ghos

Updated on Game 2024-04-09
3 answers
  1. Anonymous users2024-02-07

    The fifth generation is the fourth generation of the basis of the turn, the first jump out of 1-2 four generations, turning, the air mouse to the direction of the turn slightly moved, while pressing A or D to turn, before landing a or D loosen A or D, the moment of landing in the press space, continue.

    Bonus: A generation of ghost shifts [extremely impractical].

    What should I do if I show it in a sloping place and am discovered? A generation of ghosts to help you.

    Settle! Keep pressing Ctrl quickly. You can slide slowly, and wait until you reach the flat ground, in the ghost.

    Jump and run! It works! Limited to someone spotting you at a distance and listening to the breath up close.

    Or a carpet sweep can find you.

    Also, some people say that you can't practice ghost jumping at [Boot Camp], and they say.

    I don't have personal experience, I don't know if it will be obvious, I think this person must be a rookie, whether the ghost jumps or not, don't look at it! You can hear it! The sound of ghost jumping footsteps on the connection.

    It's very short, almost only about normal, and, since the beginning of the third generation, the ghost jumps.

    The speed has improved a lot, faster than running, especially the fourth generation, which is so fast that it is amazing.

    The point of fingering, you can see it at a glance if you have jumped well! So highly recommended.

    Go to the [Beginner Training Camp] to practice ghost jumping, especially for more than three generations, the second generation.

    Hm. Just understand it, because three generations are not difficult, baboons I will practice for 2 hours, and then I have played ghost mode for 3 weeks in a row, when lurking (every.

    About 5 hours a week), I practiced very well, and basically I couldn't jump 30 times in a row.

    Broken, the four generations are easier to practice, and the application is also very wide, and I am in various modes.

    With four generations, it's much faster than running, and it's not easy to be killed by a sniper (jumping fast, floating in the air, or squatting, how depressing it is to use a sniper!) Absolutely.

    You still have to stop around the corner, otherwise you will be miserable if you don't have time to dodge, and the sand is highly recommended.

    Desert-gray, because the map has many flat and slopes, you can practice the rhythm of different terrains.

  2. Anonymous users2024-02-06

    Upper gear + squat.

    Then jump back. Sweat... Having said so much, many of you have come in to see the steps of the 4th generation, I'll announce it now, so I'll keep you waiting, I'm sorry!

    The method of the 4th generation is that you have to jump out of 1-2 3 generations first, and then at the high point in the air (that is, the highest point from the ground after you feel jumped), quickly turn around, and grasp the rhythm at the moment of landing and then follow the W + space + W + space cycle in turn. Note that this is not the S+ space of the 3rd generation, but the W+ space, but the rhythm should be the same as the 3rd generation.

    The principle of the 3rd generation ghost jump is to use the inertia of jumping backwards to quickly jump backwards without being visible.

    The principle of the 4th generation ghost jump is to use the inertia of the 3rd generation ghost jump backward and quickly jump out of the front.

    Many players may scold me, thinking about announcing the 4th generation by themselves but not talking about the operation method of the 3rd generation, the 3rd generation ** is now everywhere, please go and see it yourself, after opening the computer and practicing more, the 3rd generation is proficient, and it will be very easy for you to jump the 4th generation.

    I will now list the keyboard steps of the 4th generation of ghost jumping once again (squatting and pressing without letting go +s+space+s+space+mouse backwards 180 degrees +w+space+w+space...) Cycle in turn) is detailed enough, scold me again, I can only say that you have problems with your technique and comprehension.

  3. Anonymous users2024-02-05

    It's not that complicated, it's just that W runs and squats in the air and releases W, press and jump at the moment of landing, pay attention to squatting all the time, and only press and jump when you land, and maintain a coherent state. You can also move left and right when jumping, and use the mouse to move with a d, but remember to press in the air.

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