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Treasure making can be used to craft treasures for one's creatures and equip them to compensate for the low attack and defense of the academy mages Crafting treasures with attributes, increasing attack and defense, adding blood, anti-magic, increasing speed and initiative, primary treasure making can equip one of the attributes, advanced can bring two attributes, expert level sub-skills with 3 attributes of treasure making are: Magic Mirror (has a chance to reflect dark magic and destruction magic to other targets) Destroy treasures (heroes can destroy treasures on the battlefield to replenish mana) Mage's Mark ( Locks on to any target creature on the battlefield No matter who hits it, it will deal damage to the target) Ultimate Treasure Making (the resources required to craft the treasure are halved) The treasure made can only be equipped by the creatures of the academy Other creatures cannot be equipped If the creature dies, then the treasure is gone.
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Must be an academy hero, must be a hero in the city, must have built a treasure building. Open the treasure making screen (the one in the middle of the circle in the lower left corner of the town) and select the class, then set the treasure.
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There are up to 3 types of attributes. The amount of attributes is related to the hero's knowledge, but the cost of resources is the same, in the absence of skill pendants.
5 for each of the two minerals required for the first attribute, 10 for each of the two minerals for the second attribute, and 15 for each of the two minerals for the third attribute.
Life wood gems.
Attack Ore Crystal.
Defend against wood crystals.
Active sulfur mercury.
Magic resists wood gems.
Luck wood crystals.
Morale, ore, sulfur.
Speed ore mercury.
Break the ore sulfur.
For example, plus 1 attack, 2 initiative, 3 health, (in order), requires ore, 5 crystals, 5 sulfur, 10 mercury, 10 wood, 15 gems
Change Order: 1 Health, 2 Attack, 3 Initiative (in order): Wood 5, Gem 5, Ore 10, Crystal 10, Sulphur 15, Mercury 15
So. There is no absolute saving, if you have more gems and wood, put the health attribute behind.
Version has a bug, in the case of a skill pendant, you can wear a necklace to make a mini treasure, and then remove the necklace and smash the mini treasure, as long as there is enough time to get theoretically unlimited resources. Version 1 and 3 were fixed.
Refer to the strategy of the predecessors.
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Treasure must use resources, unlimited resources unless modified, or used time to farm. However, after making treasures, you can smash them and reuse them.
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The cheat system comes with cheats.
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