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The laughter mentioned above is dead, the method on the first floor, either sniped, or white, or else, it is flashed out and shot in the head, and the chance of survival is too small.
The gap on the 3rd floor is white? After you throw it out, people just don't have goggles, and the effect can only support 2 seconds, to be precise, although it is still a little white after 1 second, you can already judge the enemy's position, Can you go out in 1 second? Besides, the gap is very large, and there is no flash in an area.
I won't talk about the following floors, look at your starting position, the first station will rush out directly and throw it backwards, and throw it to the gap The 3rd floor is reasonable. Rush A big depends on your birth position, after you are born at the position closest to the A door, you will change the knife when you are still in a protective state, and you will go straight to the A door after you can move, and you will lose the flash instantly when you get out of the A door hole, and the landing point is just at the corner where the police appear, do not throw it on the wall, so that the flashbang will pass through the **. Then change the knife and rush straight to A University, and sweep as much as you want.
Watch out for sniping near the platform, though. There's a disadvantage to this style of play.,If the other party has a person as close to a big as your birthplace and also rushes straight to the A door.,If he doesn't throw a thunder and rushes out with a gun.,You're easy to over.。。 The way to prevent this is to flash out and then come back quickly, observe if there are any enemies in the process, throw the flash out by the way, and then jump out.
This method has a high safety factor, but the number of kills is not as high as the one above.
If the birth position is not close to Gate A but you want to rush to Gate A, then just like the 3rd floor, grasp the position of your teammates at Gate A, and throw a flash out of the gap ** as an auxiliary. At this time, basically the opponent's grenade has been thrown near Gate A, if the teammate does not die, decisively rush to Gate A to support.
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I've been playing Desert Grey for three years and have been doing bandits. I think as a bandit, it's better not to rush to a first. Because many defenders will go to the roof and throw lightning when they rush to the avenue again, you won't be able to do it anyway, unless you run into a rookie, you won't throw a flash in advance.
I've practiced this specifically, so I don't know if it's useful to you. Every time I want to rush the A, I don't throw thunder or flash, and I sweep out directly when I don't go out, at this time, it mainly depends on whether the position of your gun is just right, find a few more people to practice, and when you're lucky, you can sweep a large area to death. Throw white at the A, you can throw it on the roof and let the white thunder go around and flash.
But this flash doesn't work very well. Whatever your flash is, there is certainly no Protector's flash.
You can't do anything about your teammates who throw mines, and don't rush if you've been blown up once. I have been a lurker for three years, and I was very unrestrained at first, always rushing at the A, and then I began to learn yin. Playing CF, yin is king.
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This is the lack of cooperation between you and your teammates, and the other thing is that you don't want to rush to A alone, it's better to have someone behind you to help you throw the bullet.
Or rush to the back and shrink the point. That's the best, let someone else give you cannon fodder - remember, it's all about speed in speed!! It's those seconds that are grabbed!! Come on, the skills are all practiced.
Hit it all hands and beg!
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If you have a lot of time to play by yourself. It is recommended to wait until 2:00 a.m.
Press your steps and enter the A door. Then kill someone, and then turn your head and ambush. Jump out and kill if you like to rush when you hear footsteps.
It is necessary to lose the white technique. Timing well. Lose it.
He was white, and he squatted behind the box opposite the door a. Wait for the police to kill in front. Headshot !!
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Throw a blank at the top of Gate A and the strong gap, and then rush out as fast as you can, and nod your head silently if you can't do it, just take a bayonet at your feet. If there is a thunder bag, throw a smoke and stand in the smoke
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Rush to point A is still white to get to that box as soon as you jump and still if you are white to the point of immediately backing down, or crouching down.
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Upstairs is right.
Other than that... It is recommended that you go to play the challenge, brush the ** box, and you can draw flash goggles. In this way, the time it takes to be flashed can be shortened.
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To be a bandit, unless there are three people to cooperate, it is not recommended to rush alone, and the chance of victory is slim.
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