Find a detailed explanation of the calculation of gold coins in League of Legends

Updated on Game 2024-04-20
21 answers
  1. Anonymous users2024-02-08

    Although I answered ...... beforeHawkers, copy it again, hope it helps.

    Base Score + (Score per Minute * Time * Modifier) + Domination Battlefield Mode Bonus.

    Base score: 20 wins in battlefield mode, 10-15 defeats; Summoner's Canyon wins 18, loses 16; The average computer is 7 wins and 6 losses; Simple computer is a win 4 and a loss 1-4

    Points per minute: Summoner's Rift and Twisted Jungle win, lose; Domination of the battlefield wins 2 and loses 1; The trial is unknown.

    Time: Each mode has its own cap and back cover. Summoner's Canyon also presses for a minimum of 25 minutes and a maximum of 55 minutes; Twisted Jungle is 20-55 minutes; Dominating the battlefield is not very clear; It seems that the ranking cap is higher than matchmaking.

    Fixed: There is a correction according to the mode of play, and this value will be reduced when you hit the computer after the level is higher, up to 45% (simple) and 20% (average).

    Domination Battlefield Bonus: Ambiguous, but the higher the remaining HP of your base at victory, the higher the reward.

    Special Modifier: Custom has a -25% modifier. If the number of people on both sides of the custom is not equal, not a penny.

    First win: +150 for the first win every day, this is not subject to any modifiers, but customization cannot be the first win; +500 for the first win of the first bootcamp for newcomers

  2. Anonymous users2024-02-07

    I can only give you an approximate one.,Set the game time to 18+ coins if you win+16+ if you lose.,25 minutes for less than 25 minutes.,More than 55 minutes for 55 minutes.,More than 65 minutes for 65 minutes.,Custom for three-quarters of the normal income! For man-machine, it is 100 before level 15, and about 80% for level 30

  3. Anonymous users2024-02-06

    The longer you play, the more gold you have, such as about 30 50 after 20 points of play, and about 100 gold after 40 points (buy a double and mix it slowly!). )

  4. Anonymous users2024-02-05

    When a hero is killed, the hero who killed him (the last hit) will receive 100% of the earnings, and all the other assist heroes will receive 70% of the money earned by the hero killed, i.e. if an enemy with no previous conviction is killed by 5 people, the hero who killed him will get 300 gold (not the first blood, 400 points for one health**), and the other four will be divided according to the amount of damage output**, then they will each get points**, note, The money for the assist is split equally! Of course, there are at least 30 gold. Assists: Assist money is earned by engaging in combat 10 seconds before the enemy dies.

    If the target is killed by a person, the 210 gold is not given to anyone, and the killer still gets 300**.

    I'm giving 300 points above.,No previous convictions.,I'll list a table below.,You can take a look at [ b]([color=red][b]Positive numbers represent consecutive kills.,Negative numbers represent the number of deaths in a certain period of time [Every once in a while.,If you're still killed.,It's going to be refreshed.,As for this time interval.,It's still to be tested.。

    3 408 (x is on a killing spree!)

    4 476 (x is on a rampage!)

    5 555 (x is unstoppable!)

    6 647 (x is dominating!)

    7 754 (x is g-g-g-godlike!)

    8 879 (x is legendary!)

    9+ 1000 (x is legendary!)

    b][color=red]

    As you can see, positive numbers start with two consecutive kills, and the stacking ratio is; The reduction rate for negative numbers is 85%[ color][ b].

  5. Anonymous users2024-02-04

    Experience: 40 minutes.

    It takes about 150 experience to win a handful and 90 experience to lose a hand.

    Coins: Win a handful.

    Lose: <>

  6. Anonymous users2024-02-03

    What's the matter? The total number of soldiers played in the team, the number of kills, and so on. I want to knock down the tower. It's just going to give you a little bit of experience. There is also the opposite if it is a novice. For example, several levels. You're all level 30. There are also fewer gains.

  7. Anonymous users2024-02-02

    There are only two factors that affect gold and experience:

    One is victory and defeat, and the other is time.

    The gold coin is visually measured to win about 80 within 25 minutes, and lose 50;

    Then play with the extension of time to 60 minutes, there are 120 winners and more than 80 losses;

    Killing, assisting, replenishing, death has no effect;

  8. Anonymous users2024-02-01

    Heroes with 6300 gold coins are generally 4500, which is 45 yuan. You can buy everything else with gold...

  9. Anonymous users2024-01-31

    6300 for most of them, 4800 for a small part, and 1500 for someHahahaha.

  10. Anonymous users2024-01-30

    It's not about the head in the game, it's about the time spent playing and the double gold card. Don't think that the more you kill, the more money you make.

  11. Anonymous users2024-01-29

    Kill a level player for 300 bucks.

    Less than 300 kills at low levels

    The opponent kills a lot in a row (double kill, big kill, special kill, invincible, god You kill the god-level to give 500 depending on the situation.。。

    The last shot that causes the creep to die is the one you hit to give 17-25.

  12. Anonymous users2024-01-28

    Normal Points: Push Towers 8+ (Assists + 2 Kills) 2 - Deaths 4

    Special achievement points: 1 blood assist 3 main kills 10, double kills 3, three kills 5, four kills 8, five kills 15, super god 9, finish others once 7

    Team points: 2 small dragons, 5 large dragons, and 5 crystals

    Game scores: 20 minutes (30 wins, -10 losses), 30 minutes (50 wins, 10 losses), 40 minutes (55 wins, -20 losses).

    Special post-score: 150 for the first victory, 10 more for every 1000 differences in combat power (system hidden technical evaluation value), and 5 less for defeat

    Welcome to follow up (this was released by Riot S3 before, and now S4 is almost S5, I don't know if it's not, there should be a change).

    Also, it's a pitiful amount of TM, isn't it?

  13. Anonymous users2024-01-27

    Winning and getting more gold than defeating, the better the performance in the game (i.e., battle damage), the more gold, and the longer the game, the more gold.

  14. Anonymous users2024-01-26

    This counts assists and damage, which means that the total damage and assists you deal will be counted towards the number of heads, and the number of deaths you have dealt will all be counted in gold.

  15. Anonymous users2024-01-25

    This should be how much game time is in a game + record = gold.

  16. Anonymous users2024-01-24

    Man-machine is mainly the length of time, matching or ranking, mainly evaluation, which is the MVP on your lol box, including a lot of data.

  17. Anonymous users2024-01-23

    is calculated based on the amount of time played:

    On average, an extra 10 coins will be awarded in 5 minutes, while the minimum player can earn about 40 coins in 20 minutes of gameplay.

    At the same time, the matchmaking mode and ranked mode get the most gold, and the polar brawl and man-machine mode increase gold is less.

    Win the first round every day and get an extra 150 gold.

  18. Anonymous users2024-01-22

    Many years of veteran players answer you man-machine, matching, ranking is the longer the time, the more gold coins, win a lot more than lose, kill more people and die less gold coins, the specific formula you ask for a few years and no one will give it to you, it should be that no one knows haha.

  19. Anonymous users2024-01-21

    That depends on your time and winning or losing, the specific is really not particular, I hope it will be helpful to you, please adopt.

  20. Anonymous users2024-01-20

    The longer you play, the more coins you get.

  21. Anonymous users2024-01-19

    Kill, Death, Assist ratio.

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