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To the grass is to trigger the passive will have additional damage w is a small range after flying out** damage yourself will give yourself blood back in the range so w to hit a lot of people you have to use it close This should be able to hit multiple people.
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It is impossible, as long as one shot hits, the rest will pass through the enemy.
The only fork attack that can hit multiple hits is the Gunslinger Q
...... backEven a large group of people will only do damage once, and the rest of the piercing will pierce out. The praying mantis w can only cause damage to the same target once, as long as the target is blown up, the other spines will pass through directly, and it has been tested ...... yourself
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The mantis's W damage can't be stacked, and the damage can be increased in the grass, so you've played it perfectly?
The mantis passive skill will only have a passive effect when others can't see it.,The passive effect w can be triggered.,That is to say, when you hit the single,The passive effect is finished.,You can go to the middle of the grass as long as there is a passive no eye.。 Here's a little trick.
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W high damage should be for him to skillfully use the passive [invisible deterrence], w can be attached, but the premise is not to be seen by the enemy before it appears, the ultimate shadow body 1s is to stimulate the [invisible deterrence] and play a higher output.
It's not very good to hit 1 person, otherwise it won't be against the sky.
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This one doesn't work, but the male gun can, this one doesn't have triple damage.
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The difficulty of the praying mantis lies in the calculation of damage and distance, as well as the timing of the cut, first of all, I have to say that the praying mantis has experienced n major cuts, almost worse than the knife girl, so now there is basically no output outfit, and generally after the red buff knife is directly out of the flesh, the downwind is at most brutal, and the damage is actually not low.
First of all, you must be conscious when you play praying mantis, you have to know exactly when to catch people, for example, if the enemy is full of blood at this time, and your teammates have no control, then there is nothing to gank, because the control of the praying mantis is not strong, a flash will flash away, when you gank, you generally have to take a look at the grass, to make sure that you can squat after no eyes, generally squat until others are isolated or hand over all the displacement and control skills after you can jump directly into it, and then walk while A can be,Then you're using W when you're about to run away on the other side.,Because this is the only long-range deceleration skill.,And now R is able to be invisible for 2 seconds after evolution.,Q's isolation effect is weakened to the point that it wants to cry.,So you're level 6 advanced R.,When you squat again, you can first use R to approach the enemy and then AQA,E has been staying.,And then use R to keep getting close to the enemy by the way to refresh the passive.,Q's CD is very short.,So it's very simple to catch people.。
Detailed yourself in the game to practice it! Anyway, this kind of difficult hero is not clear in one or two sentences, a lot of things are said on paper, you have to practice to be able to use it, ask the promise in detail!
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Let's talk about my own gameplay.
Jungler Stream: Go out with 1 step A 5 red or with an eye.
I'm the main w deputy q, and the strengthening function is the first e and then r and finally the last w early stage to come out of the lantern and the turtle shell (the wind money can be the heart of the sage) shoes depending on the situation, mercury or ninja.
In the middle of the Great Shunfeng Bureau, it's basically shoes, lanterns, turtle shells, sages, 3 items, and drinking blood, so it's a pure outflow, because he has escape skills, so he doesn't have much meat.
If you don't go well, you can play Half-Flesh Shoes, Maniac, Ice Hammer, Lantern, Atamar, and Ghost Dream, in fact, I think the Mantis can play in the same way as the male knife, but the Mantis prefers to be a jungler.
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Q Skill High Damage Single Skill,WAOE Skill Damage is not Low and also comes with HP Regeneration Effect,E Skill Teleportation Skill AOE Damage。 3 skills can deal very high damage. R's ultimate does not explain that the jungler is recommended to upgrade W, and the order is recommended to be upgraded to Q
There are two ways for the Praying Mantis to play jungler: if the team needs meat or headwind, you can choose the half-meat output play; If you take the output route, you can choose the standard outfit of Brother Chun with Black Cut Drinking Blood Whispering. There are also equipment to choose from: Ice Heart, Langton, Three-Phase, etc.
The jungler route is the standard Three Wolves Blue Starter, and the jungler has a small trick, when cleaning up the red and blue buffs, you can first knock out the monsters next to you, so that you can trigger Kazik's extra damage to lone enemies.
Since Gank can't slow down enemies in the early stage, Kazik relies on the rush of the Red Buff Weakness e skill, so he needs to be careful when choosing his time. Kazik has a high burst of damage, so he can get easy kills when combined with teammates.
During team battles, use E to rush to stick to the crispy output, and when the blood line is insufficient, you can use R's stealth to escape. Since it comes with a health regeneration skill, and the E skill can reset the CD after a kill or assist, Kazik's ability to continue the battle is good.
Finally, remember that the praying mantis is obscene in the early stage, catch the back row, and you can wave it when you get up in the later stage).
The order of adding points is that the main w and the secondary q are finally full of e
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Everyone's gank thinking is different.,The general idea is that when your own line is pressed,Or the opposite jungler helps teammates to squat when squatting their own people.,Because the praying mantis is brittle.,Gank some of the stronger heroes are easy to be counter-killed or remnants of blood.,So it's best to let the people on the line do it with the opposite side first.,Level 1 W,AOE damage,There is a reply.,Level 1 is not recommended to point Q,Because you can't trigger Q's passive,So recommend point W,But the praying mantis plus point is the main Q sub-W,Level 6 upgrade according to your own preferences, Ascend E to improve flexibility can also improve the success rate of gank, you can jump directly from some blind spots in the field of vision, and you can also refresh, upgrade Q can improve damage and jungler efficiency, because the mantis is changed, W can't trigger the passive, so it's not recommended to upgrade W, after taking the first buff monster, if it's red, you can consider catching a wave of medium or up, if it's blue, according to the online hero's decision, if there is strong control, you can also gank, because the praying mantis is particularly economical, so it is not recommended to gank frequently, mainly for development. gank route, buff monster, wolf or ghost, buff monster, big ghost or two fat, and then decide whether to gank according to the situation. Since the first buff monster is usually a buff that is played by ADC and auxiliary to help lay down the road, so after taking the second buff, you can go to the road gank once, communicate with your teammates and hit the opposite side first, you have a double buff on your body, at least you can force out the summoner skill (the opposite side has no eyes), if the opposite side has eyes, you can squat in the grass and pretend not to know, so that the opposite side can call the jungler to squat you, you and the top single can catch the opposite side (require the top single to be strong) The outfit is mainly an assassin, But it is not recommended to come out of the tears of the goddess, although the blue can be added to the later stage to synthesize the Demon Sect, but it is too much to rhythm, and it cannot improve the efficiency of the jungler.
Not recommended, the praying mantis takes the pure assassin route and eats equipment very much, so it is recommended to take more heads, not just to help online heroes regain their disadvantages or expand their advantages like general junglers. Junglers are still not recommended, and development is more difficult.
Pure hand-hitting, give a little hard work.
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The current Mantis mid laner skill main Q vice w evolution eqr equipment black cut blood drinking whispering hydra resurrection armor shoes.
It's not easy to kill alone before level 6 After level 6, there is an ultimate upgrade e upgrade e skill is very useful Super long rush ability Support ability and escape ability after killing Level 11 evolution q Increase burst and harvest ability.
Don't evolve w now w skills are okay but the effect of evolution is basically useless this is also the reason why the praying mantis can't come out of the tears of the goddess now.
Don't worry about team battles, just wait for the head.
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Zik is similar to Tyrone in that he is an AD-type mage who relies on skill bursts. When he faces a lone enemy, he has super explosive ability and can easily harvest heads. In addition, Kazik's unique evolutionary ability makes him suitable for facing a variety of enemies, and in addition, he has high potential by combining health regeneration, slowdown, stealth, acceleration, and dashing.
Hero Disadvantage Due to the long dash skill CD, Kazik is very easy to kite, and will appear very weak against some hand length and mage heroes. And in the mid to late game, you'll have to build some survival suits to make sure you're not too brittle, so that Kazik's second man abilities don't get used well.
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Playing praying mantis should be obscene, and you can't go head-to-head with your opponent to break the armor and resurrect the armor in the later stage.
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The praying mantis is an assassin, and the runes can take the standard material rune group 9 red attack 9 yellow armor 9 blue devil resistance 3 essence attack, talent or can be the former Lan is more suitable for mixed lines, and the latter is more suitable for playing with red.
Add a little thing to pure jungler to 4 is after the main w,q,The evolution order is after 1,3 depending on the situation 1,It's a strengthened output.,3 is to run away after killing someone or assisting.。 It's basically w to be confident and then go up. Pay attention to the lane, your w can regenerate health when you are close, and it's best to mix on the road because you will reset the passive when you enter the grass.,The one with additional damage.。
The core equipment is the tears of the goddess, and the rest depends on the battlefield situation, and the top order is usually half meaty. With your 40% damage reduction, the large ball is not so easy to die. You must not take the lead in team battles, you only have 1 wonderful stealth, and you can't protect you at all.
You can use W to help AP consume the opposite side, but to start a group, MT needs to go first, and then you go to cut AP, AD
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Talents 21 9 0
Runes I'm using AD runes Attack Armor Magic Resistance Big Essence Attack Power Plus Main W Vice E Combo W Q Start Fighting Passive Use Ultimate to Consume the Opponent to the Line Use W to Consume The Opponent The blood line is on if you think you can kill it If not, there is a big move team battle Use W more to consume the opponent Let the Rush Meat go first The mantis is an assassin The goal is to apc adc Reasonable use of E's killing refresh skill time is to be set on fire and decisively opened.
Pure hand-to-hand fighting, don't like it, don't spray.
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There is an introduction in the box, you see, but it's basically a jungler routine.
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Hello lz, here are some of my insights on how to play with the praying mantis.
Praying mantis is divided into top laner and jungler. The advantage of the praying mantis is that it is on the list, and the team battle in the later stage is very weak, similar to the lion, the main thing is to kill the opposite ADC.
I think both of these skills are very important. If you are a jungler, choose w,e as a sub-skill.
Due to the effect of Mantis Q (Deals extra damage while the opponent is isolated. The so-called isolation state is a state that is far away from the lane and teammates. So, you can use E Rush to knock the enemy out of the lane and deal massive damage with Q.
And Kazik's passivity also allows him to gank opponents faster and faster when he is on the front order. The plus point I recommend is the main Q and vice E ultimate advanced claws (of course, when the wind is downwind, if it's a headwind, E bar, after all, you have to protect yourself first and won't be killed). Rational use of Kazik's E and R is crucial.
I don't think E and R are not just used for escape, but it's very important to jump to the rear with E in late team fights to get the opponent's ADC out of the lane and then use Q to deal massive damage. You can then use the ultimate to quickly escape.
In the headwind, I recommend the main w and the deputy e, the ultimate evolves w, e, used to suck blood, e is used to escape and rush, r I needless to say, after 3 evolutions, so that Kazik's escape ability will be greatly enhanced.
When the wind is downwind, I recommend the main Q and the secondary W, and the ultimate evolves Q, W, E.
It's useless to talk about this skill on paper.,The most important thing is to rely on the landlord to practice in battle.,Accumulate experience.,Slowly you will play.。
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