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The inner one is the growth rune, which is added one point per level and filled up to level 18. Refers to Hero Level 18!
If you play with meat, don't buy long runes, it's useless! Magers, assassins will use growth runes!
Thunder Roar, if you buy a fixed blood rune, you can get more than 1,000 blood at level 1!
Hope, thank you.
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The amount of HP that increases when the hero reaches level 18 in the game...
Usually one point per level·· Reach the top at level 18...
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Refers to how much HP each level of the hero you use in the game. At level 18, how much blood is added. The amount of HP added to each level is the same.
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Hero level 18, not a summoner, is a hero in the game, and your hero will give you an extra xx life for every 1 level, and the hero level 18 has a total of +xx life.
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I think you're talking about how much blood a rune adds to level 18. This is the hero starting from level 1. Each level adds a certain amount of health.
Know when you're at level 18. You will see how much blood is added to the rune... Believe me.. Hope.
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The rune of the hero reaching level 18 plus blood oh dear, it seems that the blood of the 18th level home is 5 points, and there is a kind of blood that only adds no matter how many levels you have, hope.
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Hero level 18, refers to the increase in the amount of HP on the line as your hero's level increases, and the maximum health limit increased by increasing runes at level 18.
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18j refers to the hero you play in the game, which means that the rune stone grows like 1j plus, 2j plus this to 18j is the most added time, and there is a kind of rune stone fixed like 1j plus 10 to 18j or plus 10
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It refers to the level of the hero, and it is the upper limit of the amount of blood added, and the amount added to each level is the same.
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Only inside the game you play the hero when level 18 is max out!
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It is to add a hero's blood limit in the game, which varies according to the hero's level.
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As long as it doesn't say level 18 + how much blood, it's all a direct blood rune, and level 18 blood is waiting for you in the game, level 18 is not the level of the hall.
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Hero level 18 and it's better to buy level 3 runes 1 level 2 and so on Summoner level 20 is useless.
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Level 18 Blood Rune means that it stacks from level 1 to level 18 and is full of level 1.
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Vampire runes if they are ADCs.
Red: Eight damages, one critical hit, or nine attacks.
Yellow: Nine pieces of armor.
Blue: 9 Magic Resistances or 4 Blue Returns, 5 Magic Resistances, or some Attack Speed and Magic Resistance.
Essence: 1 to 2 life steals (commonly known as vampirism), 1 to 2 large attack damage.
Vampire runes.
Red: Nine ways to wear, some people say that double wear is popular on the top single, and vampires can't wear double wear at all. His attack range and trajectory are not at all sufficient for him to frequently aharass people. And the higher the level, the lower the cost performance of double wearing, especially like vampires, QE is frequent, and there is basically no time to level A.
Yellow: Nine pieces of armor.
Blue: Nine minus cd deals physical damage to the opposing side, and nine magic resists deal mostly magical damage to the opposing side.
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9 fixed attacks in red, 9 fixed armor in yellow, 9 growth magic resistance in blue, 1 lifesteal in purple, and 2 fixed attacks.
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Do you mean vampires or adc vampire runes?
ADC's Vampire Rune: Red, Yellow and Blue Normal Essence with 1 2 Vampire is enough.
Vampire Runes: Just follow the normal AP rune belt.
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ADC's words Red: Attack 8 Critical Hit 1.
Yellow: 9 pieces of armor (growth, fixation, choice).
Blue: 9 Magic Resistances.
Essence: Lifesteal 2 Attack 1.
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I heard that the vampire rune is going to be weakened, and the landlord should only bring a big essence.
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And then for the jungler, there are also special runes, like what electrocution, these are very comfortable, because its outbreak is very high, like the blind monk and the poodle, the heroes of the praying mantis are very suitable, and at the same time, when in the wild area, the relative combat ability will become higher. Then, there are also special hero runes in the tank, like resolute, there are a lot of aftershocks, and these rune mechanics are very suitable for these meat-like heroes, like what kind of big tree. There are also some more bizarre inscriptions, which are also easier to use, in short, according to the heroes they useAfter such a reasonable match, it will exert a stronger strength.
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Enter the home page of the League of Legends game, click on the collection and you will see the word rune, and you can change your rune after clicking.
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Open League of Legends, then tap on the hero, select the recommended rune, and then purchase it with in-game currency, adding the rune to the groove.
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The runes of League of Legends can be applied directly with one click when using wegame, and if you are very familiar with runes, you can also consider combining your own playing style with the enemy heroes in the lane.
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Runes focus on maximizing utility, rather than stacking a single attribute, and your one-body attack runes may not allow you to suppress an enemy with a combination of runes in the early stage, on the contrary, a hero with a comprehensive rune is often easy to overwhelm a hero with a single rune. It's not that the higher the better, the meatier the better, and the higher the law strength, the better the bull, this kind of single thinking is very rigid.
In terms of runes, the maximum utility of purple is: fixed attack power, fixed mana, fixed health, and movement speed.
Red's maximum utility is: Armor Penetration, Attack Speed, Mana Penetration.
The maximum effect of yellow is: armor is fixed, 5 seconds to return to blue or health, and health increases.
The maximum effect of blue is: magic resistance fixation, magic resistance growth, magic strength growth, fixed CD reduction.
There are a few runes that are not the most useful, but still useful, such as fixed red attack damage and critical damage.
As far as the physics department is concerned, purple fixed attack, yellow armor or life growth, blue magic resistance fixed or magic resistance growth is the best choice, and the choice of red runes depends on the hero's skill, if it is AD bonus magic damage such as Joker E, such as Jace ** ball, this kind of skill does not enjoy armor penetration, then the red attack power is better, but for physical damage, such as Captain, Pan Sen, armor penetration is far better than attack power. As far as A is concerned, armor penetration is more dominant in the early stage, and the attack power is better for the replenishment knife.
The trade-off depends on the situation, depending on what kind of character you use, if it is a rank, it is best to analyze it for the enemy in the lane and then choose the rune, not recklessly "the higher the attack, the better, the meatier the better, and the higher the law strength, the better the bull b".
Some special types of heroes, relying on magic damage in the early stage, such as werewolf Q, then the werewolf can choose the red method to wear, and the others are the same as the physical system, so that the werewolf is very NB in the early stage. Although I have given a general rune of physical generality, but the specific depends on the hero you choose, magic damage or physical damage, obscenity or fighting, suppression or anti-pressure, these things are for you to think, rather than simply and rudely choose intuitive things, and only satisfy the simple and crude vanity in your heart without thinking.
Critical damage runes are special, for heroes who can have high critical strike bonuses, a full set of critical damage runes may be extremely helpful to the character emperor, such as Delevingne, Captain, a set of critical damage, if the character is good enough, it is easy to do half a blood for a skill at level 3.
The Attack Speed Rune is suitable for jungler heroes, as you can always be a pawn without worrying about pushing lanes.
Tank rune purple fixed life, yellow armor, blue resistance growth, red arbitrary.
The law runes are the most fixed, basically unchanged, purple fixed magic strong, red magic wearing, yellow life growth or armor, blue magic strong growth.
Choose runes first of all to get rid of "single thinking", recklessly think that the higher the attack power, the more nb, the higher the law strength, the more nb, the higher the health, the more meat, this kind of overly simple thinking logic is actually very unreasonable, learn to think deeply, understand what kind of runes have what kind of benefits in what situation, use your mind to play games, as long as you think more, you can understand how the runes are best matched, hopefully.
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Runes don't favor extreme bonuses, because if you hit DPS, you can make up for it with equipment, and in the later stage, those more than ten points of attack or magic strength can't do much of a difference.
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Redhead wears, and the other fully fixed methods are strong There should be 31 strong methods at the first level, and you can go to the lol rune simulator to match it yourself.
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Don't add all runes to one attribute, so if it's not good, it's good to add it according to the hero's attribute.
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Because blue also hits attack power, it doesn't add much, it's not cost-effective, it's better to increase attack speed.
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OK If you want the f text of the early ox x :ad: pure fixed attack.
AP is strong in all laws (except for blue, blue can be strong in growth method*9).
But these 2 sets of runes are only easy to use in the early stage, and they are not of much value in the middle and late stages.
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The main thing is to increase attack power, attack speed and critical hits. If you play both gameplay and warriors, then you buy and attack the Sparrow. It's over.
If mine is helpful to you, please mountain my answer, thank you! ~^
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Each color has properties that it excels at. That is"Best attributes".
Insert the best attribute in the corresponding color rune to maximize the stat.
Imprint (red):
Piercing, Attack Speed, Critical Damage Chance, Attack Damage.
Sigil (yellow):
Health, Evasion, Armor and Regeneration (including Mana Regeneration!) Chiseled (blue):
Reduces cd, spell power, spell resistance, and mana.
Essence (the largest one): There are no ordinary attributes, and all the essence runes of the Answer Eggplant are the best attributes.
The red color is an offensive rune.
The yellow color is a defensive rune.
The blue color is a spell rune.
The purple system belongs to the all-round rune, and all the attributes attached to Li Shu are the best attributes.
The strength of the all-cast spell is not good, the general mid-lane AP, the red is the law wear, and the essence is the law strong. These two are basically fixed. Yellow and blue will vary depending on the hero. >>>More
Physical single: magic resistance, armor, armor piercing. >>>More
What runes do you want? What heroes? Or a universal rune.
AP: Essence fixed AP
Red method to wear. >>>More
<> blind jungler can be used on the single.