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The devil is in the details. When the Fire Maiden passively stacks on 3 floors, it's best not to go up and protrude stupidly. When she hands over the stun or has just finished throwing her skills, you can go up and hit her and then the e-creep comes back, and he can tap you a few times at most.
It's like this for ordinary mages, after all, mages are very weak without skills. You need to be familiar with the other person's skills in order to work out what strategy to use against him. Fire Girl's burst is embodied in 6, and she generally likes to flash up-r-e-q-a-ignite-a and basically kill you in seconds.
Yasuo's advantage is reflected in the fact that he can quickly protrude his face as soon as he has the opportunity, so in fact, Yasuo can also consume the opponent very effectively. 6 When you are not afraid of him, you don't have to be afraid of him, store up the whirlwind, seize the opportunity to fly him, and use the wind wall w. Plus Ignite can basically take away opponents.
The main thing is that you can't let him consume you too much and you have to harass him if you have the chance, believe me, he will be uncomfortable calling for a jungler right away.
The above is purely hand-beaten, forget the landlord.
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Yasuo feels very devastating to me, the fire girl keeps 3 fires, and guarantees that she can be stunned at any time, and it would be good if Yasuo dropped a when he was passive, after all, Yasuo had short hands, and he did a good job of vision to prevent gank, although the fire girl was weakened, but it was still fierce, and the outbreak would still give Yasuo a headache.
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Now the Fire Maiden's early laning ability has been somewhat weakened. The passive stun duration is only seconds before level 6.
Moreover, Annie's flat A and Q W skills can be blocked by Yasuo's W skills.
Yasuo's passivity and Yasuo's own ability to line is extremely strong.
At the same level, Yasuo not only does not suffer a loss against the line fire girl, but should also have some advantages.
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w and the big wind wall can't stop it.
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Uninvited. Personally, I don't think Yasuo is a good girl, of course, at this time, when the level of the two parties is about the same.
In front of Annie, Yasuo's passive shield is almost guaranteed to exist, because it will be easily clicked by Annie if it appears. And Yasuo, who lacks a shield, is much weaker in terms of his ability to actively exchange blood.
At the same time, Annie's outburst is also one of the best in the alliance, and with a set of skills, Yasuo will not die or be disabled without resisting equipment, and he will not have an advantage at all in the lane period.
As we all know, the biggest reason why Yasuo is annoying is the high mobility brought by his E skill, as well as the mechanic of the W block skill.
But in front of Annie, because Annie has stable control, Yasuo can hardly use the clap e skill to avoid damage, basically Annie's jungler will die once Yasuo comes or hand over skills.
And the effect of the wind wall is even smaller, Anne only has Q skills to be blocked, but Anne is completely able to use the ultimate and Q first, and then hand over Q after going around the wind wall, the same can be full of damage.
The author believes that in the case of the same level, Anne and Yasuo 1v1 do not suffer, and can even form a suppression. Yasuo, who is in the high-end game, may use the extreme distance of Zheng Haoq's skills to make up for the obscene consumption of the knife, and wait for the jungler to grab the advantage.
After all, Annie's legs are short, there is only one set of skills, and the vacuum period is long, so if the jungler is willing to take care of it, he can still make a breakthrough.
Hope it helps.
Electric knife hentai on it.
I feel that KT Akali should be very afraid of long-range A There is no chance to replenish the troops That is to say, the common characteristic of AP heroes is crispy This is all recognized I believe you have been playing for a long time and also have AP on the line My personal experience is that Don't be cowardly, you will be solo very stressed, you have to overpower the other party, the other party will not easily come forward to fight with you, fire w Don't always think about burning soldiers, but judge the opponent's position to place w So that the opposite side is very stressful The technique is that he stepped forward You just stepped forward and put w behind him Generally, he looks at you and you come forward He's going to back off, basically the same.
Open the training mode,First practice how to go up in a bunch of soldiers.,And then A,Q,A and then E back.,This is the foundation of Yasuo.,This point is practiced to the line, there is a foundation.,The second is to practice the eyes.,Line to line to understand the forward swing of the opposite hero's skills.,For example, the glorious Q.,You can go up and play a set without hindrance when you block it with the wind wall.,And there's a high chance that you can chase after a mad dog and put a trigger to take away the opposite side.。 >>>More
Anne outfit Naked time Wear shoes Hat Wear staff Hourglass Flame Outfit Crystal bottle One red One glance If the opposite side is AD, cloth armor 5 red. >>>More
Yasuo is an output-type hero.,A set of bursts basically crippled the opposite side.,With the knock-off of teammates.,It's a good output.。 There is no practical meaning in the first meat, assassin heroes need to be seconds, and it is useless if you don't lose people in seconds.