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Your outfit is actually the AP outfit method, and it's also a common outfit.
AD build-outs are also possible. I suggest: Patience, Blood, Ice Hammer, Endless, Fanatic, Atama.
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<> "Main Q Deputy W Goes Out Boots Two Reds."
When downwind, Attack Speed Boots Black Cut Drink Blood Ice Hammer Green Gloves When Red Cross is against the wind, Mercury Boots Ice Hammer Blood Drink Fanatic Black Cut Drink Blood.
I'm a jungler, if the uncle, go out, one step, three red, the first time I go home, out of the boots, the second time, black cut or drink blood, the third time, gloves or black cut or drink blood, and the rest depends on the situation, if the development is not very smooth, you can come out of the ice hammer, if the development is going well, you can come out of the red fork, I haven't come out of the red fork, it's not good to make up your mind.
If you are a jungler, you will be promoted to a stone man. In the future, if the main Q teammates help you pull the wild, then hit the blue buff, after the stone man, the four imps, the blue buff, the red buff, the sixth level, out of the blood or black cut, go to fight the little dragon, and then go out gank.
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The reason why AP werewolves are powerful is to use their Q's super recovery ability, not Q's output, although Q's output is really high, but the problem is that you only have one Q, and a normal mage hero has 3 output skills, so the key to AP werewolves is: endurance!
Jungler situation: Vampire is a must, but it is not recommended as the first big item, because it is too brittle, and you will die before the second Q is good. Go out to fight the jungle knife and add 2 potions (use when taking the second buff, the first one has teammates to help you don't need to take medicine) plus 1 eye (because your 6 front GK is basically a waste of time, unless your teammates are strong control + output heroes, such as Sparta) to the top single or opposite F4.
Complete the jungle stone first, and then make dodge shoes or watermark shoes (it's not practical to wear shoes, because your Q is for lifestealing rather than output) Three-speed shoes are also recommended, and if you have a head in the early stage, it is best to have 3 speeds. Then make the Inspirational Armor, then make a belt or chain mail, and then upgrade the Jungler Stone to the one that sucks 20% life. Again Sunflame or Ice Staff (because half of your flesh is regenerated by Q, the higher your resistance, the greater the recovery effect of Q, so I prefer the Resistance Outfit instead of Heaping Blood) As a jungler, you have these equipment and basically end the game.
If you still trust it backwards, it is: Lan Dun, Angel Armor, and the Great Vampire Book.
If you are on the list, you are very weak in the early stage, and you are very lacking in blue, so you must focus on development and avoid consumption. After returning home, the sun or ice armor will be out first (if the opposite side is only AP, it will be exciting), and the shoes level 1 is enough (the real eye must be brought, and the eye of the upper single must be removed, and tell your jungler to get the head and die) After successfully passing the 15-minute development period, you can start huddling. The loading route is generally:
Sun Yan or Ice Armor (or Xiaoice Armor and other late ice fists) Small Vampire Gun 720 Magic Resistance 3 Speed Shoes or Mercury Shoes Exciting Armor Vampire Book Lan Shield Hat or Landry's Torment (if you have ice punches).
Absorb damage reasonably and use Q to return blood,AP werewolves will become an immortal existence,Don't chase people and mess with Q,Try to use Q as a short CD ** to use!
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Wisdom Blade Corrosion Nash's Tooth Broken (if the wind is against the wind, pick the first three for resurrection armor) Ice Staff Shoes depend on the situation Priority out of Corrosion and Ruttishness Nash's Tooth can be the last.
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Wisdom Blade Red Fork Broken Corrosion Nash's Tooth Attack Speed Boots If the wind is against the wind, you can spawn Resurrection Armor or Fanatic.
<> is still okay, but jungle is his best choice. The attack of a passive skill stacks with lifesteal and magic damage, which is a good damage in the jungle. >>>More
It's like dressing up for Annie, taking the violent mage route, others think you're an auxiliary, but in fact you're very violent, although not as high as Annie's outburst, but it's better than Annie's survivability, it's not bad, alternative, give points.
AD's words, bring a shoe and two eyes red, and then a vampire scepter, then an electric knife, and then force endlessly, and then a red fork, and then drink blood or hydra, I like hydra, whatever you want, and then a whisper, if you are rich, sell the electric knife, and make a spiritual wind. AP's words,To be honest,,I haven't played it.,Besides, AP can only be the main E.,It's not good.,It's recommended that you play AD.。
If you want to play AD half meat, it is recommended to hit the half meat worn by the object, red fixed armor piercing, blue 8 fixed methods to resist a fixed attack power (so that your attack power will go out a little more attack power), yellow fixed armor, the essence is a fixed attack power. ** Will be around 6300 in two.
AD Universal Runes (for general AD heroes):
Essence Attack*3, Red Attack*9, Yellow Fixed Armor*9, Blue Fixed Magic Resistance*8+Attack*1 >>>More