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Potential points: There are the following 3 types, a 6 force 4 outside, a 6 force 3 outside 1 body method, and a 5 force 4 outside 1 body method.
Level 69 skill bonus points:
Level 10 skills add 3 points and increase attack bonuses;
Level 20 skills are full, improve understanding, etc.;
5 points for level 30 skills, add at least 1 point;
Level 40 skills are filled, and the upper limit of life is raised;
Level 50 skills are fully charged, attacking the main skills;
Level 60 skills are fully charged, invincible;
PS: Level 10 skills, level 30 skills and level 60 skills, players can add points according to their own situation.
Level 99 skill bonus points:
Level 10 skill plus 1 point, increase attack bonus;
Level 20 skills are full, improve understanding, etc.;
Level 30 skills, 4 points at least 1 point;
Level 40 skills are maxed out, increasing the upper limit of life;
Level 50 skills add at least 1 point, and if you have a little, try to add as much as possible.
Increases attack bonus;
Level 60 skills.
Top up. Invincibility;
Level 70 skills.
Top up. Improves hits and attacks;
Level 80 skill.
Top up. Improves health regeneration efficiency;
Level 90 skills.
10 points; Level 109 Skill Plus Point Introduction (10 Skill Books):
Level 10 skill plus 1 point, increase attack bonus;
Level 20 skills are full, improve understanding, etc.;
Level 30 skill 6 points, at least 1 point;
Level 40 skills are maxed out, increasing the upper limit of life;
Level 50 skills are at least 1 point, if you have a little, try to increase the attack bonus;
Level 60 skills are fully charged, invincible;
Level 70 skills are maxed out, increasing hits and attacks;
Level 80 skills are maxed out, increasing the efficiency of health recovery;
Level 90 skills are full, and the main attack skills;
Level 100 skills are maxed out and attacks are increased. Complete!
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Attribute points 3 strength and 2 sensitivity, 5 * 50 = 250, that is, 150 strength and 100 agility.
Skill points to break the evil slash full (only rely on this in the early stage, otherwise you will rely on the arc moon slash and normal attacks?) Arc Moon Slash 6 or 10 (JK's only group attack, uh... Nonsense, all professions are just a group attack.,6 is because you can't add 6 to only sweep 2 monsters.,10 because the 50-level attack is too low.,The monster of the same level can't be dropped in seconds)
How much can you add to the heart splitting slash (I forgot how much you can add to 50) Slim plus 1 (it may be very wasteful, level JK has at least 1w blood, then a lot of blood has been added) Mind cultivation plus 1 or 3 (improve agility).
The other two don't want to fix anything, and it's useless to hit and dodge.
Don't add to vigorously break the evil slash.,The later stage is mainly the Xuantian Annihilation Slash.,Level 1 is higher than the level 10 evil slash attack.。。。 Don't use the remaining skill points, if you are washing points, then wash it again at 70, and give up the evil slash at level 70 and use the Xuantian Annihilation Slash.
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Just follow the system's recommendations.,Actually, you don't need your own home.,And it's very reassuring.,You won't play the number badly.,Rest assured.。
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I'm going to add agility and strength!
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Level 10 plus 1 point, level 20 must be full, level 30 damage reduction is not satisfied, level 40 with shoes is the best 19 running speed, level 50 can be full, level 60 can be added casually, level 70 plus resistance must be full, level 80 must be full, level 90 high attack must be full, level 100 must be full.
The addition of potential points can be 4 outside and 6 inside, or 4 inside and 6 outside, but 4 inside and 6 outside attacks will be much less.
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The skills and potentials of the 12 schools of this blog are introduced, and if you think you can, choose me.
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Early potential points: relatively simple, 5 forces 3 outside 2 body method or 5 force 4 outside 1 body method or 6 force 3 outside 1 body method;
Level 69 skill bonus points:
Level 10 skills are maxed out, and attack bonuses are increased;
Level 20 skills are fully charged, improving awareness, attack speed, attack, etc.;
Level 30 skills are fully charged to absorb damage;
Level 40 skills, which can be added to the whole number according to the shoes;
Level 50 skills are fully charged, attacking the main skills;
Level 60 skill, topped up.
PS: Level 10 skills and level 40 skills are added according to the player's equipment.
Mid-level 99 skill bonus points:
Level 10 skill plus 1 point, increase attack bonus;
Level 20 skills are full, improve understanding, etc.;
Level 30 skills are fully charged to absorb damage;
Level 40 skills can be matched with shoes to reach an integer number;
Level 50 skills, add as many as possible to increase the attack bonus;
Level 60 skills are maxed out, increasing the maximum health and radar;
Level 70 skills are maxed out, increasing attack and hits;
Level 80 skills add 16 points, and you can reach the jump speed with **;
Level 90 skill plus 10 points;
PS: Level 10 skills, level 40 skills, and level 80 skills players can add them according to their own equipment.
Late 109 level plus points (10 skill books) introduction:
Level 10 skill plus 1 point, increase attack bonus;
Level 20 skills are full, improve understanding, etc.;
Level 30 skills are fully charged to absorb damage;
Level 40 skills can be matched with shoes to reach an integer number;
Level 50 skills, add as many as possible to increase the attack bonus;
Level 60 skills are maxed out, increasing the maximum health and radar;
Level 70 skills are maxed out, increasing attack and hits;
Level 80 skills are 16 points, and you can reach the jump speed with **;
Level 90 skills are full, and the main attack skills;
Level 100 skills are maxed out and attacks are increased.
PS: Level 10 skills, level 40 skills, and level 80 skills players can add according to their own equipment, if the equipment enhancement level is higher, you can add other skills without adding 10 and 50 to achieve a jump speed.
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Character points are all plus power. You can point it: but the attack skills are full at levels 31-91.
Group attack depends on everyone's preferences, and you can fill it up when you use it to farm monsters. Buff Skill: Dance God Duel is fully charged.
Yin and Yang due: Fill up. Dragon type topped up. The rest depends on your preference...
Watch more and learn faster.
JK every level 3 +2 strength (attack) + 2 agility (take **) + 2 constitution (wear clothes) If you add full strength, you will not be able to get the corresponding ** and clothes when you reach a certain level, if you can't take **, no matter how high your strength is, it is useless (+2 strength + attack),**is the main attack power** (there is also the brute force and rigidity of BB, if the attack is not high, you can buy a better BB, it is best to regenerate, and the strength of the regeneration BB is high). >>>More
I went to Shaolin Temple to hit the gold man, and I upgraded it after hitting it a few times, and it was very fast. >>>More
First of all, it is better to be able to reach 60 agility at level 30. Around 40 to around 75 in agility. >>>More
Peach Blossom Spring: I personally think it's okay No** It's not like a dream It's okay to get a mount and you have to talk about n more money This No. 15 seems to open a new server Dream Kunlun I played for a while Any** full glow I don't know if it's now But the skill effects are really good Dream World I've been playing for more than 2 years Now level 110 First of all, it's impossible to plan not to spend money You run wings Don't you need money to run repairs? Washing bb is now more expensive than before, especially after opening the ascension, a 110 gun book is ridiculously expensive (Shenwu B), if you play with your dreams, and you don't want to spend money, then stay at level 49 or 69 110 is really not something that ordinary people can play and move, level 4 strengthens wings, equipment is opened, and the skills of washing mounts are dyed, etc., etc., etc., and so on.
Go to this ** and take a look, I think it's very good, I'm using it myself, of course, before level 70, I ordered the berserk ** talent, and level 70 was washed into a protective talent.