How to add skill points to the first turn warrior and second turn swordsman of Adventure Island

Updated on Game 2024-03-14
4 answers
  1. Anonymous users2024-02-06

    First of all, it is better to be able to reach 60 agility at level 30. Around 40 to around 75 in agility.

    Second turn skill: first full 20 precision, then full 20 rage, full ultimate, full fast, full damage counterattack, it's almost time for three turns.

    Three-turn skills: full 30 fighting energy concentration, full of madness, full of despair, full of tiger roar, and then ......I don't know, I'm only 91, and I haven't added a lot yet. But you'll be able to experience it for yourself then.

    Finally, I want to say a little bit: agility 80 is basically OK, and if you don't have enough hits, you can rely on equipment to make up for it, and it's a waste to have more agility.

    1**31 points 30 level status.

    Health Regeneration 5 Health Enhancement 10 Strong Attack 20 Group Attack 20 Add 6 points left, I didn't shuffle the card before, I added Recovery 3 Holy Armor 3.

    Second**121 points level 70 status.

    Precision 20 Fast 20 Angry Fire 20 Damage Counterattack 30 Ultimate 30 Add 1 point at will, I added 1 point to 1 turn of Holy Armor.

    Attribute points mainly add strength, agility is enough to wear equipment in front of it, and you have to make up for it when you reach level 40 or so, and generally you should be twice as agile as the level.

    Health Regeneration: 5, Health Boost: 10, Powerful Attack: 20, Group Attack: 20, 6 points remaining, plus Holy Armor.

    Precision 20 Fast 16 Angry Fire 20 Damage Counterattack 30 Ultimate 30 Add 1 point left, I added 5 points to 5 turns of Holy Armor.

    It's because the cooldown time is the same as Fast and Angry Fire, and if you don't have it, add it together.

  2. Anonymous users2024-02-05

    Just follow the thumb skill plus.

  3. Anonymous users2024-02-04

    Assassin [Skill Point: 121].

    Precision Concealer: Lv20 Lv20

    Fast Concealer: Lv20 Lv20

    Light power: lv20 lv20

    Power Throw: Lv30 Lv30

    Restoration: lv3 lv20

    Life Absorption: Lv28 Lv30

    Order: After adding 5 points first, strengthen the strength and fast, and Zhongbotu can also add some life absorption, replenish blood, and add strength and light power.

    Shadowless Man [Skill Points: 151].

    Shadow clone: lv30 lv30 (the shadow clone adds 1 point first, and then adds full knowledge when it is full of multiple flying marks).

    Multi Darts: Lv30 Lv30

    Second jump: lv20 lv20 (you can add 1 point first, run faster).

    Flask Mastery: Lv20 Lv20

    Wealth accumulation: lv20 lv20

    Film: lv1 lv20

    Gold Attack: Lv30 Lv30

    Hermit [Skill Point: 243].

    Triple Ring Light Break: Lv30 Lv30 (if you can't fill it up, add it to 20 points first).

    Adventure Island Warriors: Lv20 Lv20 (If you can't fill it up, add it to 10 points first).

    **With Venom: Lv30 Lv30

    Feint: lv30 lv30

    Hidden weapon hurts people: lv30 lv30

    Ninja Impact: Lv30 Lv30

    Provocation: lv30 lv30

    Ninja Ambush : Lv30 Lv30

    Warrior's Will : Lv1 Lv1

    Mastery: 20 full.

    Lifesteal: 30 full.

    Fast: 18 o'clock.

    Acceleration: 20 full.

    Recovery: 3 (for Baijia to suck life).

    Strong: 20 full.

    There are several debates about the skill of 2 turns: whether it is 19 or 20 points for mastery. Fast 20 or 18 o'clock. Lifesteal 15 or 30.

    Mastery, I think it's better to have 20 points, because if you + 1 point when you are punching the mark, you can punch 10 more; If you only add 19 points of symbolic money, you are full of 1190, and the gear is 9990, which seems to be good-looking! ~

    Fast 18 points and 20 points are only the difference between 180 seconds or 200 seconds in time, 180 seconds is completely enough, isn't it better to divide these 2 points into other skills? Way!

    Vampire I think it's good to be + full is good, there is a clear difference between 15 points and 30 points, you will understand when you fill up; This skill is designed to balance the lack of target grids.

  4. Anonymous users2024-02-03

    The extra skill of the Adventure Knife Assassin --

    1 Ability Points: Plus Luck and Agility.

    Agility just needs to be added to the point where you can wear equipment.

    Everything else adds luck. This will be a high attack.

    2.Skill Points:

    1 turn (whether it is a standard or a knife) - 2 consecutive knives - give up (useless) double fly - full.

    Curse 3 points. Stealth - full (when full, does not affect speed).

    Remote Concealer - Full.

    Concentration - full.

    2 turns (Assassin) - top up the speed first (good upgrade).

    Power Throw - Full.

    Precise concealment is full.

    Recovery -3 points (plus more is also useless).

    Life Absorption - 29 HP.

    Quick Concealer - Full.

    3 turns (shadowless) - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.

    Large standard - full. Money Attack - Full.

    Elixir - full. Shadow Network - Give Up.

    Wealth Accumulation - Full.

    This will give you a little more skill points, so add to 2 turns of life absorption for 4 turns - (Hermit).

    Adventure Island Warriors - Man.

    With Venom - full.

    Provocation - full. Triple Aura Break-Full.

    Hidden weapons hurt people - full.

    Ninja Impact - Give Up.

    Ninja Ambush - Full.

    Feints - full.

    Warrior's Will -1 point (currently only 1 point is added).

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