How to judge the pros and cons of an esports club

Updated on Game 2024-04-27
15 answers
  1. Anonymous users2024-02-08

    1. Combat power, that is, the record 2, the quality of the team members, 3. Food and accommodation, including (competitive equipment).

  2. Anonymous users2024-02-07

    After that, let's go and become lawyers

  3. Anonymous users2024-02-06

    Look at the awards, word of mouth and market, and there are cooperation with clubs here.

  4. Anonymous users2024-02-05

    Esports clubs are still in the wild growth phase, and every club is different. We at C5 used to have a club called C5Gaming. Although it is the ace league, it is ranked low, plus we have a complete marketing and administrative team in C5, so that club only needs players, coaches, and team leaders.

    Our club has 6 players, 5 starters and 1 substitute. A coach and data analyst, a team leader, and an aunt take care of the daily diet of the players. rented a four-story villa in the remote Xianlin, usually eating, sleeping and training in the villa, and there is a small yard to raise flowers and vegetables, but the young men do not have this leisure and elegance.

    I didn't think about running a business to pull sponsorship, because we C5 paid wages directly, and there was no need for the club to be responsible for its own profits and losses. Other administrative, design these issues with the C5 team.

    As for the value of the club, everyone can see that the name of the club is C5Gaming when playing the game, and the flag and floor tiles have the C5 logo. Our salary expenses are used as C5's marketing expenses. Later, the marketing behavior was not cost-effective, so the club was transferred.

  5. Anonymous users2024-02-04

    The first is the training, which is divided into two parts, the event and the training, in which the audience can directly see the professional players and coaching teams who are active in the major competitions. The player part, including the main players, substitute players, second team minor league teams, youth team trainees, etc., according to different games have different rules and requirements, a professional team that wants to develop for a long time is essential.

    According to different games, different clubs, the arrangement of the coaching staff is also distributed, similar to the NBA or football league, the coaching team is much larger than we imagined, for example, the NBA has tactical coaches, physical coaches, shooting coaches, etc., and the coaches in the e-sports club mainly have tactical coaches, analysis and tactics; Data Video analyst is mainly to review and observe calculations, study the level of various data in the game, record each time point, and feed it back to the tactical coach at the next level; Individual coaches for various positions There are few individual coaches for some players, but they have also appeared in some teams, mainly to strengthen those players. In addition, there is still a very important position in the training department that is the team leader, which can be said to be an indispensable part of the team. In fact, it can also be used as a logistics part of the club, and it would be better to add the logistics business to it.

    In the case of offline clubs, the food, accommodation and travel of players are a major problem, which is partly related to whether players can maintain good condition in training.

  6. Anonymous users2024-02-03

    Generally speaking, the most basic department of a club is the training department, which is what we usually call a team. The official players who can participate in the competition are the core part of a team, and around these players, the club will allocate personnel with different functions, mainly including: team leader, coach, substitute player, data video analyst, etc.

    Some clubs may be equipped with professionals according to the individual characteristics and needs of the players, such as psychological counselors, nutritionists, or interpreters and language teachers for foreign players.

    But even in this most basic department, in practice, there are differences in staffing between clubs, and even between different teams of the same club and the same program (e.g. home team and academy team, first team and second team, etc.). Some teams may not have a certain position, while others may wear multiple hats. In general, the higher-scale clubs and higher-level teams will be relatively complete and complete in terms of professional staffing, but this is not absolute.

    The business unit is responsible for the operation of the club, and the creation of a professional business unit is the hallmark of the development of a grassroots team into a full-fledged esports club. The club's operation business mainly includes three aspects: team business, ** business and commercial business.

    The business of the team is directly related to the composition of the team, including the formation of the project division, the formation and dissolution of the team, the signing, renewal and termination of the player's contract, the promotion and decentralization of the player, and the negotiation and operation of the player's transfer between different clubs. To put it simply, it is to decide whether to set up a branch on a certain project, how many teams to form for each project, which team members need to be recruited, what are the expected goals and achievements, and carry out specific operations. This is a job with a high decision-making weight, so it is generally the responsibility of the club's management, but the specific position is the general manager, the operation officer, the project manager, or the team manager, depending on the specific setting of the club.

  7. Anonymous users2024-02-02

    E-sports has always been parallel to dreams, and now that the e-sports industry chain is gradually maturing, e-sports needs to return to the place where the dream began, in fact, it is not difficult to find that most of the domestic e-sports competitions have college leagues, LOL's national college league, dota's national college league, and even other competitions sponsored by Internet cafes outside universities. National certifications as well as the entry of capital will help with this"Kids"Be the cradle of your dreams. In September 2016, the Ministry of Education issued the "Notice on Doing a Good Job in the Application of Majors to be Enrolled in Higher Vocational Schools in 2017", announcing 13 supplementary majors, including:"Esports Sports & Management", belongs"Education & Sports"。

  8. Anonymous users2024-02-01

    E-sports has been very popular among young people in recent years, and it has also been included in one of the sports events.

  9. Anonymous users2024-01-31

    I don't know, esports is still popular, but if you want to be a professional player, you don't need to read an esports major, read it out maybe a presenter, or in an esports company, or very good.

  10. Anonymous users2024-01-30

    Esports has only been around for a decade and is likely to become the number one sport in the future, surpassing any traditional sport.

    1) Extremely low participation threshold, including extremely low participation age and participation conditions, esports professional players** are usually between 15-25 years old, and traditional sports are usually between 20-30 years old.

    2) Very low objective condition requirements, not limited by the site, no need to make offline appointments 3) Extremely high ornamentality, various visual elements.

    4) It belongs to sports and cultural products, compared with rigid demand products, the consumption frequency is relatively low, and the consumption unit price is relatively high In short, at least in the field of sports culture, talking about potential, "no one dares to be the first in e-sports".

  11. Anonymous users2024-01-29

    Yes, electronic sports is a video game tournament reached"Athletics"level of sports. E-sports is an intellectual confrontation between people that uses electronic devices as sports equipment. Through sports, participants' thinking ability, reaction ability, limb coordination and willpower can be exercised and improved, and team spirit can be cultivated.

    E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China re-approved e-sports as the No. 78 official sports competition.

    The 18th Asian Games in Jakarta in 2018 included esports as an exhibition sport.

  12. Anonymous users2024-01-28

    With the slow development of the times, now e-sports is becoming more and more popular, and more and more attention, before people's views were to stay in the idea that playing games is not a proper business, and with the development of e-sports, it is gradually recognized and accepted, e-sports is different from traditional sports competition, has its own unique way of development, and e-sports will move towards formalization in the future.

    When it comes to e-sports, I can still think that when I was a child, the Internet café was still the kind of old-fashioned computer with a big head, and a group of people went to play interstellar, Warcraft, and Dota. But some of them are indeed very talented, and they want to be recognized, to be recognized. At that time, e-sports was not favored, and there was not so much attention, because people's traditional concept did not have the idea that there was a way out of playing games, until the emergence of regular professional teams, the emergence of professional competitions, and professional players have become a new type of profession.

    The development of e-sports in my country is relatively slow, but it is undeniable that we are still very powerful in many fields, among which Dota, which is well known to outsiders, the Chinese team has always been dominant. What e-sports needs now is to move towards standardization and formalization, not to play their own games, but to have formal management, so as to develop better. E-sports is very cruel, we can't just see how glamorous the players are on the stage, but also see the efforts they put in behind the scenes, and e-sports doesn't believe in tears, if you lose, you will be scolded, you will be sprayed, this is very normal, so the pressure on professional players is also very great, but we still hope that e-sports can move towards formalization and become a kind of sports competition.

    The development of every emerging industry must be accompanied by doubts and obstacles, but breaking through these may get a different kind of development, we should look at things from the perspective of development, e-sports is very worthy of development.

  13. Anonymous users2024-01-27

    I feel that although esports is done through video games, it is different from sports in general. However, since the state has planned it into the ranks of sports, there must be a reason for its existence. However, I also think so, although it is really not a good thing to be addicted to playing games, but eSports is different from ordinary simple games.

    First of all, e-sports is a very planned competition, and a very large-scale professional system event has been formed in many developed countries in the world, and of course, China's e-sports professional competition is also very standardized. For example, LPL, etc., and because China has a large number of game bases, e-sports competitions have a large audience base, which determines the prerequisites for the development of e-sports competitions.

    Taking LPL as an example, as the top video game in China, League of Legends has a large crowd base in terms of professional players because it has a large number of game users. Moreover, there are a total of 12 professional teams in the LPL, and each team is equipped with complete personnel equipment and facilities. And the lot of training effort that every professional player puts into after the competition is witnessed.

    As the saying goes, hard work pays off, because there is a group of people who are paying for esports, so esports should have its own unique scale of development.

    Moreover, e-sports professional players often have injuries due to long-term training, and the lumbar spine and other injuries are very large. So we should also see how great the effort behind the esports players is, and we should not look at esports with colored glasses because of video games.

  14. Anonymous users2024-01-26

    I personally recognize e-sports, but I may not recognize my parents' generation, because after all, it came out of the old society, so it is normal for them not to understand.

    Some people say that e-sports is a psychotropic drug, I think if you use it well, it will be a competition, if you don't use it well, it is a drug, no matter what is there is two sides, so we can't say whether e-sports is good or bad, as far as the current situation is concerned, e-sports is not just a competition, it is gradually becoming a belief and a spirit like basketball and football.

    There are many facts that can prove this, such as e-sports is officially listed as a sport in the Olympic Games, which is enough to show the impact of e-sports on the new generation of young people, and just this year, a university in Xinjiang opened an e-sports major, which parents will definitely not agree with, but the facts are here, but parents can't accept it for the time being.

    Parents are also old now, and they don't have much energy to go out into society, so it's normal for them not to understand the current society, including me, and they can't fully understand it, so parents are not to mention.

    E-sports is also a sports product in the development of science and technology, in the past when there was no computer, the competition was some physical objects, or sports, but now with the discovery of science and technology, this kind of sport has appeared, so it is certain to be supported, but this huge differentiation project, there will definitely be some people who do not support, in fact, there is no need to care, the facts are the facts, e-sports is indeed a sport now, and it has indeed affected many people.

  15. Anonymous users2024-01-25

    I just like to play. I don't like comparisons. I don't like to watch other people play.

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