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From 1998 to 2002, it organized 7 editions of "Lan Arena" with more than 15,000 online players;
From 2001 to 2002, the first video game exhibition was held at the Théatre de l'Empire and La Villette Exhibition Centre in Paris, France;
In 2003, the first "E-sports World Cup" was held in Futuroscope, and China participated for the first time;
In 2004, ESWC2004 was extended to 49 countries with unprecedented success.
In 2005, the ESWC will exceed 60 countries and consolidate the leading position in the industry;
Development by the numbers (ESWC 2004 World Finals) 50 participating countries.
350 journalists from around the world.
100,000 live** finalists.
3,400,000 users who clicked on Google (250,000?Bonus in euros.
9,000,000 views of ESWC** with 1,000,000 unique IPs** budget in US dollars.
$10,000,000, that's the newsworthiness created.
55,000,000 ESWC of web views.
250,000,000 people exposed to ESWC information.
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If you want to go to the web or mobile phone, there are no restrictions.
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The ESWC has been restarted with the ESWC, or Electronic Sport World Cup;
ESWC, originated in France, formerly known as the traditional European e-sports event "Lan Arena";
ESWC, together with CPL and Hidden Wild WCG, is known as the world's top three esports events; ESWC is an international cultural event initiated by 11 member countries, including China, and more than 60 partners.
What is Esports?
The English name e sport is usually based on competitive computer video games (or spine competitive elements in computer video games), using computers (or game consoles) and networks as props, in accordance with fair game rules (including equivalent equipment technology and human-computer interaction interface), confrontational entertainment activities between "everyone";
At the same time, e-sports is becoming a brand-new sport because of its high degree of "physical" confrontation, its broad mass base, and its natural adaptation to the information society.
In addition, DXRACER, as the official racing partner, is determined to bring ergonomic concepts to the seat and has developed a variety of peripheral accessories that will provide users with the best gaming and working experience.
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ESWC (E-sports World Cup), originated in France, formerly known as the traditional European e-sports event "Lan Arena", which, together with CPL and WCG, is known as the three major e-sports events in the world today; ESWC is an international cultural event initiated by 11 member countries, including China, and more than 60 partners.
In fact, the employment direction of e-sports majors is very clear and extensive, and at present, there is still a great demand for related positions in the talent market. To put it simply, the employment direction of e-sports majors can be divided into the following 6 categories: the first is the e-sports technology direction, including the cultivation of professional players, data analysts, coaches and other talents; the second is the direction of refereeing, which specializes in cultivating professional referee talents; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects; The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.; The fifth is the ** direction, including game production, program editing and planning, etc.; Sixth, the direction of e-sports, the direction of marketing.
According to the Administrative Measures for the Registration and Exchange of National E-sports Athletes (Trial) issued by the Secretariat of the All-China Sports Federation (hereinafter referred to as the Secretariat of the All-China Sports Federation), athletes who have not registered as e-sports athletes in China are strictly prohibited from participating in all e-sports competitions (including leagues) approved by the relevant sports authorities in various regions. According to the instructions of the Secretary of the National Sports Federation, Liaoning Province is now fully registering e-sports athletes. >>>More
Hello, it's a coincidence to see your topic, I think e-sports is a type of sports competition, all of which need to operate the computer by hand or foot, and more importantly, the current type of competition has risen to the stage of rapid development of the confrontation level of intellectual and mental power, requiring higher and higher personal competitive quality, and more and more stringent teamwork ability, and our country now attaches great importance to cultivating talents in this area. E-sports is an indicator of the future development of science, for example, the types of competitions are becoming more and more abundant, which also happens to reflect the high level of electronic science and technology and the rapid pace of scientific development. I think that the talents who can adapt to e-sports now should also meet the most basic characteristics, that is, the earlier the better, high intelligence, quick and flexible response, good physical condition, good interests and hobbies in e-sports, etc., from the meaning of e-sports, I think players can accumulate a lot of experience in e-sports, and these experiences can better evolve human beings from a human point of view, such as making people's genes imperceptibly evolve perfectly, To better cultivate meaningful scientific experiments and promote the occurrence of the next scientific and technological revolution, I mainly elaborated on the development of e-sports and the help to our human beings from a relatively high-level scientific perspective.
There is a big gap in esports majors, and there is no problem with employment. >>>More
Hello, now the e-sports industry is developing rapidly, more and more teenagers have joined the e-sports industry, which is also closely related to the development of science and technology, and its development prospects should be good in the future, but the premise is that you need to have talent in this area.