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The trick is ......1: Keep it broken, whether it's you keep it yourself or find other wild virtues to keep it or shout a ** battle to keep it, in short, you have to keep it (it's better to work yourself than to work hard, and it's of course best to have someone else to help you keep it).
2: You must keep the cat meow, no matter how many stars you are at the moment, the cat meow must be kept well, even if the cutting effect is broken, you must keep the cat meow.
3: Keep 5 star tear while maintaining both of the above.
4: After tearing out, ensure that there are 3 shredding to refresh the time (of course, 3 shredding does not require continuous play, as long as you can hit these 3 times before the end of the split).
5: Keep sweeping on the premise of doing the above points.
6: On the premise of not wasting energy, the tiger will be opened.
7:70 energy above 90 energy to open the rage, starting with light energy to open the tiger to open the rage, but pay attention to the hatred ......
8: Calculate the energy recovery time and tiger time, and on the premise of ensuring that the cat cry tear can be maintained smoothly, use 5 stars to bite fiercely within 40 energy.
9: Tear it up and use it as soon as there is a clear warning - of course, make sure that the first two major premises are first.
Forgive copy-pasting ...... belowBecause this output technique is the ...... that was originally written belowIf you're lazy, you'll ......
Gems must be prioritized for armor piercing, after all, the benefits are really good......
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At present, many of the theoretical posts of output loops are recommended to take precedence.
1. Keep roaring Try to keep coverage 99%+2 in a battle and keep it cut (laceration).
3. Keep sweeping (oblique sweeping).
4, 5 star ripping.
5, depending on the situation 5 star bite.
It should still be cost-effective to give up a few seconds of tearing, mending to crush and oblique sweep - generally in addition to starting 1-2 stars to go on the next roar, there are 4t8 equipment 3-4 star roar is more conducive to the continuation of the cycle, if it is a t9+ bulk level, it is recommended that 4-5 star roar is better, otherwise the roaring time is too short, and it needs to be made up frequently, but it is easy to lead to skill breakage.
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I'm a novice Yede, and I've just practiced Xiaode with an invasion in the past two days, and I'm also studying the output of Yede, and I've added a talent, and I'm going to ** with you, and I'm also asking for advice:
1. The first layer of talent chooses the breath of blood, mainly considering that Yede should start to give the target a bleeding damage skill, and choosing the breath of blood to increase the critical strike rate of the target affected by the bleeding effect should be able to produce more damage, while the other two do not have.
2. The second layer chooses wild shift, mainly considering that it can improve mobility, so that you can escape faster if you can't fight; "Freshman" was not chosen, as the cooldown of 2 minutes was too long, and the talent on the third tier made up for it.
3. The three-layer talent Xuanse restores affinity, because the first two talents add a lot of skills, and the operation is more cumbersome, and Xiaode itself looks very cumbersome (amateur player feelings, hehe); And this talent adds three ** spells, two of which are instantaneous, and I personally prefer instantaneous skills, I don't know how you are.
4. The fourth-layer talent chooses brute force slam because his spell effect is to lead the target unconscious, and being unconscious means that he can't do anything, not stun or silence or something. The other two talents are Stun (which can continue to hit you) and Immobilize (which can continue to hit you).
5. The fifth-layer talent selection incarnation: King of the Jungle, is an explosive skill, which can last for 30 seconds, which is considered a long time.
7. The seventh-layer talent chooses to slash savagely, mainly considering that he can use it three times, which can keep you in gear and make up for the situation of being beaten when the skill is used up. And the amount of damage is quite high, which is also very impressive.
Summary: The output of Yede is to keep the bleeding effect on the target all the time, so that the output can make your skills produce more critical hits! If your critical hit stat is up to standard, you can increase your mastery stats to increase the amount of damage from the Bleed effect.
In this way, your output is at least not inferior to others. Bonus points based on the current talent status are for reference only. It's purely personal.,Please forgive me for the mistakes.,Because I'm also a novice who has only played Xiaode for two or three days.。。。
After thinking about it, it is recommended that you hit the stake first, see which skill has high damage and long CD, and which one is continuous damage, and then there is the connection between skills.
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This is a proficient stream plus point, the advantages are not lacking in energy, not afraid of running, the starting point of the equipment is low, the disadvantage is that the crit is low and the stack star is slow, and the output is not as high as the crit stream. Without adding Savage Roar, considering that the damage ratio of white characters is too low, and compared to the previous active 40% and passive 35%, the 25% bonus now has no sense of existence.
The output of the cat's virtue is not powerful at the moment, and the bleeding skill has been comprehensively reduced. The damage from the strength bonus of the Moonlight Technique is still quite considerable.
Sneak before the start of the fight, and start to sweep diagonally.
Next: Shredding Moon Fire Diagonal Sweep Shredding Shredding The whole process is hung up, there is no energy to use the wrath of the beast, and the incarnation is used in the outbreak phase, and there are 745+ Creation Seed states, almost all stages of the explosion can be maintained.
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