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Volume? I don't really understand.
Somatosensory: To have a sense of form, first understand the head as a cube, distinguish several turning surfaces, and understand the facial features as geometric bodies, such as the mouth is a cut cylinder, the nose is a trapezoidal mechanical shape, and the eyes are part of a sphere. Then find the boundary between light and dark at the turning point of the structure, and the dark part should be reflective, so that it can be breathable.
The boundary between light and dark must be aggravated, but there must also be transitions. To understand the structure more, you can look at the anatomy.
Texture: The texture of hair is different from that of boys and girls, and there are many ways to express hair, you can refer to "Perfect Teaching" The tone on the girl's face is softer, lighter, and the structure is weaker Boys are the opposite.
In fact, to put it bluntly, it takes a lot of practice, this thing is not something that language can fully convey, I suggest you take a look at "Perfect Teaching", the master's words look at Fei Xin, the famous Jin Shangyi, look at these ** also help.
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Mainly the relationship between the bright side, the gray side, and the dark side, the dark will be dark, of course, don't die black, pay attention to a reflection, the bright side will be lit up, and you can directly leave white in the early stage (when the type is accurate, you can depict it in detail), perspective is very important, and then the type is accurate, remember not to paint a certain part, so that it is not uniform, and the picture looks uncomfortable, I am also an art candidate, I hope to help you
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Oh, I guess the landlord is talking about a sense of volume.
Well, in general, the head can be roughly seen as a sphere.
Roughly divide the dark side and the light side, and then start with the various bone points of the face.
Remember. There is often only one darkest place.
Otherwise, it will look too messy.
Well, that's it.
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Sketch the avatar to draw a sense of space to pay attention to the following points:
1. Master the law of perspective change, such as near large and far small, things above the line of sight are near high and far low, and things below the line of sight are near low and far high;
2. Understand the structural coherence of the head, and rely on the structural auxiliary line to find out the change law from the structural perspective caused by the movement of the head;
3. The judgment of visual position should be accurate, observe the overall perspective of perspective, and infer the perspective amplitude of change.
In addition, before painting, we should first pay attention to grasp the characteristics of the human figure, and avoid formulaic and conceptual drawing of the character as if the figure was carved from a model. In order to accurately grasp the characteristics of the human image, we must first grasp the basic structure of the head and clarify the shape and position of bones and muscles; The second is to have both form and spirit, focusing on the portrayal of the character's inner character and emotions. As long as you pay more attention to the subtle changes in the eyebrows, eyes, and mouth of the model when the mood changes, and grasp the most natural and vivid moment of the expression to portray, you can make the picture full of vitality.
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Each volume in the painting is reflected through the relationship between black, white and gray, that is, there should be a dark place, a gray place, and a bright place. That's how it will puff up. The same is true for the head muscles.
You have to analyze the dark, gray, and light sides of each muscle. For example, the orbicularis oculi muscle, which is around the mouth and is darkest on the lower lip, then upwards on the gray surface, and is the brightest in the philtrum. However, there is also a dark gray structure in the bright places, because the two sides of the philtrum are not flat, and depending on the light received, there will also be light and dark changes.
If a painting has volume, it must have a large light and dark gray, that is, a big relationship, and find the overall light and dark junction of the head. Then, the muscles are the details that are found in the big relationship.
It is recommended to look more at the distribution and structure of the human facial bones and muscles, you must first be familiar with the distribution of the human head bones and muscles, and then look at your own three-dimensional sense.
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/., reinforcedBase.
Chu aspect. the ability not to be for a certain effectAnd to pursue . .
Rather, it is to continuously strengthen the technology, adaptable multifacetedTarget.
Demand – personal perception.
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The sense of space is the basis of modeling, and the expression in sketching is of great help to the development of pure painting in the future. Regarding how to reflect the spatial sense of the avatar, I think the main thing is to control the facial features and background. In the training for the college entrance examination, it is rare to add a picture background, but it is also necessary to take into account every corner of the drawing paper.
If you can depict the facial features in depth and concretely, so that they can distance themselves from the cheekbones, you can grasp the spatial relationship. To put it simply, it is the control and grasp of the heavy color of the bottom of the nose, the bottom of the lips, the bottom of the brow arch and the lower jaw. Don't paint your face too dark (ignore certain intrinsic colors).
Establish a good sense of space in your mind when you paint, and understand why black, gray and white appear in those places. When you feel and touch the model, you will naturally draw a sense of space. Expression and observation at the same time!
Observe the method! Rational observation! This is very important for beginners!
I hope my words from someone who have come over can help you.
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Use the five basic tones of sketching, draw the gray part of the human face, and then deal with the highlight part, lay out the light and dark boundary lines or surfaces with 6b or 8b, do not pay attention to the contours of the human face, it is best to use a pen to slowly arrange the lines...
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First lay out the big black, white and gray tones, and the far places and dark places should not be too fine, and the facial features can be depicted more.
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It is necessary to have a certain understanding of the structure, and follow the structure to find black, white and gray.
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When you master the relationship between black, white and gray, you can quickly manifest it.
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Ask your art teacher, don't be embarrassed!
Sketching itself is based on the foundation. It is also necessary to have a good understanding of the structure of the head, the outer contour of the head and the contour of the face, the position of the facial features, etc. It is necessary to grasp the bones and major muscles to perform. >>>More
I've also encountered this problem. My method is 1, use an eraser to brighten the bright surface, 2, use 4b and 6b to deepen the boundary between light and dark, and then the reflective side should be properly brightened to form a contrast. 3. The gray surface should be multi-layered, the gray surface is not only just a plane, it is also hierarchical, with chiaroscuro. >>>More
Hit the auxiliary line to ensure that it is horizontal and vertical; Determine the direction of the head perspective and find the connection between the head and the neck; Find the perspective of the face and determine the position of the facial features in relation to each other; Pay attention to the thickness and volume of the hair, and identify the place where the hair meets the head; During the whole process, I look at the painting every 20 minutes, and I can't let go of the uncomfortable places, and I don't need to think about the light and shade and tone at the beginning, and the structure is rigorous, and the perspective is correct. There is also a problem between the position of the facial features.
When you talk about the shape, it is very similar, and then it is not like it, that is because you did not go deeper, and the depth is not just to continue to paint, but to think more with your brain, to look far away, to grasp the characteristics of the model, the dark side will let him darken, and the bright side will not be painted first, this is the big relationship between the beginning of painting this painting, and then there will be no big problem if you go deeper, remember to use more brains, less hands, and more looks. Don't be impetuous, the more impetuous, the more difficult it is to draw, you can look at this painting, I don't know if it will help you,,, master can indeed draw a few strokes, but his few strokes can not be drawn out of thin air, there is no extra stroke, and you say that after you go deeper, the picture will be gray, that is because you put the pencil in the wrong place, so it will lead to the picture: flowers, ashes, dirty, etc.
You can draw more sketches of the structure and plaster heads >>>More