Is it really important to sketch avatar depth?

Updated on educate 2024-04-05
11 answers
  1. Anonymous users2024-02-07

    When you talk about the shape, it is very similar, and then it is not like it, that is because you did not go deeper, and the depth is not just to continue to paint, but to think more with your brain, to look far away, to grasp the characteristics of the model, the dark side will let him darken, and the bright side will not be painted first, this is the big relationship between the beginning of painting this painting, and then there will be no big problem if you go deeper, remember to use more brains, less hands, and more looks. Don't be impetuous, the more impetuous, the more difficult it is to draw, you can look at this painting, I don't know if it will help you,,, master can indeed draw a few strokes, but his few strokes can not be drawn out of thin air, there is no extra stroke, and you say that after you go deeper, the picture will be gray, that is because you put the pencil in the wrong place, so it will lead to the picture: flowers, ashes, dirty, etc.

  2. Anonymous users2024-02-06

    Explain that your structure is carefully observed and in place, and the in-depth performance is a matter of technique, which may be different for everyone, even charcoal and pencil are different, and pencils with different hardness are also different, because you have practiced less or the method is not appropriate. It is true that you don't need to be too careful in the exam, but you still have to show the structure and characteristics, and the teacher may not say that you need to be too careful, but for the relationship between light and dark, how to depict the expression and structure of the characters in place, rather than floating on the drawing paper.

    You can imagine that your current painting, the dark and light parts are either not clear, or they are in the wrong position, or you may be smearing a large area, and it is okay to wipe it with your fingers or other tools, but it must be in the right place and behave properly.

    It is recommended that you 1. practice more; 2. See how the teacher draws the whole avatar step by step; 3. Beginners in painting must first follow the steps to start a good draft, starting from the dark part layer by layer.

  3. Anonymous users2024-02-05

    The depth of the picture is a test of the painter's grasp of the whole, and the deeper the stage, the more important it is to control the whole.

    Therefore, in-depth training is also the basic training.

  4. Anonymous users2024-02-04

    Summary. Hello, it is my pleasure to answer your question, your question is: What is the practice of sketching avatar The answer is:

    The big relationship training is mainly to cultivate the students' overall grasp ability, to ignore the details when practicing, to summarize the picture, to observe the object can first look at the whole and then draw the part, from blur to concrete, always around the whole painting. So how big is the relationship? 1.

    The backlight of large characters should be clear.

    Hello, I'm honored to answer your questions, your questions are: What is the practice of sketching avatars? The answer is boring: the big relationship training is mainly to cultivate the overall grasp ability of students, ignore the details when practicing, and summarize the picture.

    So to what extent should the big relationship be done? 1.The backlight of large characters should be clear.

    2.The structure around the facial features strengthens the contrast, and the main and secondary facial structures are mostly shaped with a brush and shaped with an eraser.

  5. Anonymous users2024-02-03

    The methods are as follows: 1. The portrayal of facial features.

    a. The portrayal of the eyes.

    The eye is a sphere, and the orbicularis oculi muscle is related to the superior and lateral orbital borders, respectively.

    b. Nose. base of the nose and orbicularis oculi muscle, descending glabellar muscle; nasal bone and upper lip square muscles canthus; nasal alar and nasolabial folds, nasal tip; the tip of the nose and the transverse part of the nasal muscles; the relationship between the nasal floor and orbicularis oculi muscle; The depth of the nostrils.

    c. Mouth. The entire shape of the mouth is a cut cylinder, and the lips vary from top to bottom, left and right, and the middle suture of the mouth is particularly important.

    d. Ears. The ear is composed of the outer ear wheel, the opposite ear wheel, the triangular fossa, the tragus, the earlobe, and the ear canal, and its inclination is almost parallel to the inclination of the nose.

    2. Cheekbones. The starting point of the zygomatic bone is from the tragus - zygomatic process - the corner of the mouth, the zygomatic process is the high point, and the junction of the zygomatic muscle and masseter muscle is the low point. Therefore, the cheekbones appear in the form of facial limbs in any situation.

    3. Masseter muscle. The masseter muscle is located behind the mandible, is a thick bundle of muscles, it and the zygomatic muscle are the laughing muscle and the buccal muscle, the masseter muscle and the mandibular angle are integrated, and its thickness is directly related to the space of the head and neck. The laughing and buccal muscles are below the zygomatic and masseter muscles, and their performance is related to the prominence of the zygomatic muscles.

    4. Mental muscle. Its bulge is mainly supported by the quadratus and deltoid muscles of the lower lip, but the performance of the hungry and submental angle can directly reflect the thickness of the chin.

    5. When looking up, the underside of the cube is represented by the digastric muscle, styloid muscle, mandibular hyoid muscle, etc.

    6. Neck. In the neck, attention is mainly paid to the sternocleidomastoid muscle, trapezius muscle, clavicle and Adam's apple, especially the neck can be used as a cylinder.

    Drawing Sketch Notes.

    The whole of a painting is composed of several parts, and a painting without parts is not real; However, a painting only has a part of Heqi, without the whole, no matter how wonderful and in-depth it is, it is meaningless. The purpose of sketching is not only to practice a "good job", but more importantly, to cultivate an "artistic conception" of artistic thinking and a "thought" of how to observe things.

    Without these two points, the practice of drawing loses its essential meaning. Since the whole is related to the success or failure of a sketch, the relationship between the part and the part, and the part and the whole, is very important.

  6. Anonymous users2024-02-02

    There are several benefits to sketching a skull with a head portrait:

    1.Easy to distinguish between the front and side;

    For drawing a square, it is easy for everyone to distinguish and draw the front and side. But when you draw an avatar, because the avatar does not have a clear corner and turn like a cube, it is not very convenient to distinguish it.

    At the same time, it should also be for this reason, when you are drawing, it is easy to draw the avatar very flowery, and you feel the highlights everywhere. It's easy to be unfocused.

    So when you draw a skull, the skull is the real structure of the head, and his turning point, the water chestnut angle is relatively distinct. When you put.

    The skull understood. When the time comes, when you draw the avatar, you will have a bottom in your heart, and you will also know where the turning point is turning and where the transition is excessive.

    2. Pay attention to the turning parts of each bone point.

    When sketching the head, since the head is close to a sphere, but it is not exactly a sphere, there are multiple bony points on the head. Therefore, when sketching the avatar, you need to pay attention to the individual bone points, understand the bone points, and pay attention to the turning points between them.

    3. Understanding the skull can also help you understand the changes below.

    When drawing a head, it is not only the skull that causes changes, but also the muscles.

    So. When drawing an avatar** or an actual avatar, you need to understand that those places in the avatar you draw have a skull turn, and those places are caused by muscles wrapping the skull. Understanding these can help you not make structural mistakes when sketching your avatar.

    Perhaps, some people say, can't you draw a head if you don't understand the skull?

    In fact. Knowing the skull is so easy that you can draw a good and accurate head.

  7. Anonymous users2024-02-01

    In fact, I think the more important thing to sketch a portrait is to write about God, it may be very simple to portray a person very well, but it is more difficult to portray a person's demeanor Think about the eyes, the face mood, and the good painting will be a good work, otherwise it will always be just a very ordinary sketch study

    Pay attention to the distance of the two eyes, the front one is depicted, and the distant one is not too detailed. Your old man's ears should be a little more detailed.

    Copy more, pay attention to the position of the five senses, I hope not to be dead, to find the details and texture or something, you must look at it as a whole.

    Grasp the big light and shade.

    The structure cannot be ignored.

    Light inside the dark and dark inside the dark you want to be okay later when you close your eyes and touch the plaster or your own structure.

    Feel and experience with your heart.

    There is also a lot of flexibility when drawing, and the feeling of wiping with a paper towel and fingers and paper barrels and pens is much worse, and it is very good to use these to boil down to black, white and gray.

    But don't use it for the rest of the year to avoid smudging and dusting the painting.

    You can hang a newspaper in a frequently touched place in your home.

    If it's okay, pick up a pencil and practice frantically

    Contrast! Is there a place where it has been painted.

    The eyes of the figure painting are worthy of in-depth portrayal.

    It will make your character drawings more realistic.

    There are also certain skills in arranging wires that must be mastered well.

    There is also the need to light up the places that should be lit.

    The place that should be black should also be portrayed slowly.

    Drawing people must be clean and neat, the proportions are accurate, the eyes are bright, and the tone is flowery, it is useless to draw good things in an impetuous mood, I can only say that you go to exercise more and copy more things, I don't know how long you have learned. Judging from your portrayal, your heart is more impetuous, and you may be more open at the beginning, and in the end you don't know how to put the pen away, and you have to use the pen simply in the future.

    That's all I have to say.

  8. Anonymous users2024-01-31

    There are several concepts in depth.

    The harmony of tones, the increase in contrast, the portrayal of parts, etc.

    The harmony of tones: the relationship between the main light source and the object, the relationship between the light source and me, and the relationship between the object and me are expressed in the key portrayal of the virtual and the real, and the specific depiction of space.

    Contrast more: Unlike above, he may not belong to the gray tone, but the gray tone must connect the black and white sides The metaphor says that the dark side is painted darker and the light side is drawn brighter, but the middle tone must rhythmically connect the two sides.

    Partial portrayal: The premise is that you must understand the local and anatomy.

    Note: Many people tend to ignore an important factor when depicting in depth, that is, the virtual body must be depicted at the same time.

    The virtual body is something other than the object you are drawing, including the air, so you must observe it more.

    The process of painting is a process of comparison, and the improvement of your eyesight is conducive to the improvement of your in-depth processing ability.

  9. Anonymous users2024-01-30

    Sketch, whether it's a figure or a still life!

    Instead of drawing superficial things, we draw "structures", and in the case of a plaster cube, for example, we can see up to three faces, but you have to make it seem like you can see the other sides of it through accurate perspective.

    Take the character sketch head as an example, it is through the face that you can see the bones under the ** (cheekbones, eye prismatic muscles, mandibles), which is very important in the character sketch, and another point is the portrayal of the eyes, the proportion of facial features, facial expressions and the overall effect.

  10. Anonymous users2024-01-29

    In-depth does not necessarily have to be in-depth depiction, but also to make black, white and gray more clear, richer, more subtle, and more infectious.

    To do this, the main thing is to have a better understanding of the facial structure, copy more good works, and draw more skin pickers.

  11. Anonymous users2024-01-28

    Sketch avatars won't depict in depth? Facial features won't be shaped? Hurry up! Here's the tutorial!

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