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Ghost books, big hats, Dharma shoes, Dharma sticks, gold bodies, ice staffs.
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5 gold body plus a hat. More than 1,000 strong seconds were not discussed. Coupled with 250 armor points of 5 gold bodies, it can really be said to be able to resist fighting.
There is also a build.
Golden Body (Armor and High Magic Strength) Hat (High Law Strong) Abyss (Magic Resistance and Law Strength) Time Scepter (Blood Blue Law Strong) The rest depends on the situation. These four pieces are sleek. Fa Qiang, Armor Demon Anti-Blood Blue, Shoes Depending on the situation, follow the law to wear, the opposite magic output is more mercury Xie, and the physical output is more Ninja shoes.
Another piece can be out of the Serious Injury Book or Ice Heart . Shun out of the Serious Injury Book The physical damage on the opposite side is very fierce, and the ice heart is out.
It can also be combined with bright shoes minus cd
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Go out, Dolan rings two reds, and the subsequent outfits all depend on whether the development is good or not, anyway, in the end, the six god outfits are, Morello Secret Book, Law Shoes, Luden's Echo, Hat, Central Asia, and the last one can be out of the law to wear a stick, or an ice rod.
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Hats, Luden's Echoes, Dharma Shoes, Central Asian, Dharma Sticks, Ice Sticks or Ghost Books.
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2. This piece of equipment is very cost-effective, first of all, he has added a lot of blood and a displacement to his attributes, which makes the fox more flexible and powerful.
3. Moreover, in the early stage, the active skill damage of the technology gun is relatively high, which can be used to clear the line and be used in the early stage, with other skills, to directly kill and hit explosive damage.
4. Then slowly develop and make the law to wear shoes, and the ghost book increases its mana recovery, spell strength and spell penetration.
6. The equipment that can be selected is the large sedan chair (which increases the damage to the tank in the later stage) and the abyss (when facing the enemy's high burst AP heroes).
7. Central Asia (when the opposite side strongly rushes and cuts the assassin hero in the back row to kill in seconds), ice staff (you can rely on the slowdown effect to fly the opposite kite + sticky) and so on.
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Again, there is no fixed order of outfits, and outfits should be adjusted appropriately according to the form and lineup.
Optional equipment: Holy Grail, Mercury Shoes, Magic Shoes, Ice Fight, Law Wearing Staff, Hat, Hourglass, Pygmire, Vampire Book, Watermark Tether, Spring Brother Armor, Geist Mask, Abyss Scepter.
As far as the current mainstream equipment is concerned, because Ahri is not the most OP top APC now, but it can still be among the first line, because there is no new way of playing recently, let's talk about a little bit of personal opinion through the game and the current mainstream AP outfit.
There is no controversy about the three pills for going out shoes, if you go home for the first time, you can choose a small chalice, if the two sides suggest a lucky dagger for the rhythm of the brush, if it is easier to be a second to go out of two Dolan rings, you can wear shoes naked but it is not very good, which means that you are going to kill the other party or wander to get results, and you need to be cautious about the improvement of online ability.
The next few routes are a few routes, the Holy Grail brings a good return to blue and a good magic resistance, which greatly improves Ahri's laning ability.
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My outfit is: 1 shoe 3 blood out 1-2 Dolan rings Shoes to wear The first big piece is an ice cane, a vampire book, a cane, a hat, and an hourglass. I think the magic staff is more obvious than the hat to improve the fox, and the ice staff should be necessary for the fox.
The fox can play a strong point on the line, and if you can Q to the opposite YX, you can use Q. It's hard for a fox to get off the opposite side in seconds with a set of skills, so it's going to consume the opposite side. If you play a few more games, the operation will definitely come up, and since the fox's skill is not a pointing skill, it is still necessary to practice more.
Playing this kind of thing is really something that can only be understood and unspeakable, and you will always feel it when you play a few more games.
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It depends.
Look at the blood-grinding hero like Ryan Giggs on the other side.
Directly one shoe, two red and one blue, convenient for walking.
There is no movement on the opposite side, and there is more to open than Dolan.
Positive patching is the key to development, even if you're an AP
Work hard to grind the blood, so that there is pressure on the opposite line, pay attention to the line to avoid being gank dropped to level 6 to collect the head, erqwrr or something.
There is no fixed combo for the Nine-Tails, and it is the foundation of the novice combo to cooperate with a few skills in the middle of the r.
Wear shoes in good times Ice Scepter Ghost Classics Needless to say in the future, the red hat or something will wear shoes in adversity Law wear shoes Ice Scepter Then try to mix it as much as possible: Zhongya Hourglass and Abyss Scepter are both good things, and if there is magic resistance on the opposite side, it will be empty.
The nine-tails focus on the skill to the line without pressure, level 6 to collect the head, with the upper and lower gank team battles to play the rear cannon and put the cold gun.
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One shoe and three blood go out, and when you go home, you wear shoes - ice fight - hat - abyss - law wear battle - the last one is casual.
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There are 2 main points to play Ahri: crispy and smart. This is her weakness and strength. If you can't avoid the inferior and take the best, then it's useless to tell you about the gods.
If you're done reading it, if you don't hack me, read on.
It's a pity that most elementary school students don't understand the above questions. So it needs to be made up for by equipment.
Outfitting: Dolan ring, no explanation. A bottle of red, anti-ignition. Ornaments with eyes.
Mid-Pack: Ice Sticks. (It can not only increase health, but also have mana.)
What's more, the ice staff perfectly sublimates the agility of the fox: they come to kill you, q, w he sticks to them and can't catch up, if they chase hard, they will consume their blood alive, if the blood is not much, they will reflexively e, qw take away, in addition, r with the ice staff, no one can match whether it is chasing or escaping) vampire gun [developed turn ancient will] magic shoes.
Mid-to-late stage: Ice Staff, Ancient, Law Shoes, Zhongya (out of Zhongya, you can avoid being set on fire in the crowd for a while).
Late stage: Ice Staff, Ancient, Law Shoes, Zhongya, Law Wear Staff or Big Mask (if the opposite side stacks demons and resists, you can wear it, and the flesh will be a big mask, which can increase your damage).
Secondly, you have to remember that the head is extremely important to Ahri, so use r to grab people's heads, use ignition to grab people's heads, and w flash a q to grab people's heads. Only in this way can a solid foundation be laid and the later strength of Ahri can be reflected.
That's all, thank you for it.
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Law Wear Shoes, Ice Fights, Abyss Hats, Ancient Will, Central Asia, Six Gods Costumes.
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Nine-Tails is the first hero I used.,Her law output is very good.,But compared to Annie.,High bursts like Xiaofa are a little worse.,But what's powerful is that she's CD short.,Passive with vampire.。 Ahri walks in most cases, and it is recommended to have straw sandals 3 blood, and Dolan is also OK, and the first large piece is out of the ice staff. If the money is enough to buy a stick for the first time, don't hesitate, it's him, and you can choose between an hourglass or a hat.
It depends on the situation. Then he said that if the Ice Staff is finished, I recommend the Ancient Will, which is a spell that sucks blood and improves survivability. Then the third piece comes out of the hat or hourglass.
By the way, the fox who went home before level 6 in the middle of the list is not a good fox. After that, the equipment is to support the strong method....I'm out of the way to wear sticks. I don't support the meat of the fox, unless it is in the late stage, except in the case of everyone's god costume.
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The Hellfire method wears shoes and hats, and the ice staff method wears the staff in Central Asia.
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Assassin type mage,Skill main Q deputy w has a big point,You must have a good sense of equipment to go out with Dolan.,Dolan outburst is very strong.,The disadvantage is that the mobility and durability are insufficient.,You can also use it to go out.,Straw sandals + medicine.。 The mid-term charge depends on what lineup the other party is, generally I am a vampire gun directly out of the hat, if the headwind situation can be out of the box lunch out of the time, the sooner the hat comes out, the better, and then look at the opposite lineup, the opposite side is very meaty out of penetration, AD more, and very sticky such as Zhao Xing, you can out of the hourglass. If there are many legal systems, there will be fear.
The general core equipment of the French system is the final outfit: French shoes + hat + hourglass + time + penetrate the last position if it is very tailwind, it is arbitrary, and if the headwind is serious, it is best to deal with Brother Chun or Crazy Armor.
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Ah, the raccoon dog is very simple, and the team battle can be opened big,
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The order of the outfit is similar to that of the S3, the first large item, the Stygian Fire, the hat, the law wears the shoes, the law wears the stick, the Central Asian ice fight.
The second hat and the law to wear shoes Look at the situation Downwind on the direct hat Straw sandals 55 open or disadvantaged first out of the way to wear shoes and then the big stick hold the hat The last Central Asia and the ice tent The order also depends on the situation The opposite side of the group is on the second you are bound to be Central Asia first There is a more mocking C position than you Ice staff Fight blood to control This set of equipment is formed Hit the opposite side of the adc apc Stygian fire start The output environment is suitable Direct set of seconds.
That's why I clicked on the leftmost compilation ability of the attack talent because of the fox's basic activation e Hellfire q a w r a q....When you're 1v1, you also have to draw a to 2 times at a minimum, so this talent is perfect for foxes, and it allows you to do the most damage on the third r.
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The universal one has been changed to extend the buff duration.
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I think Ahri is playing well. Let's talk about it.
Skills aside. Personally, I like the main Q sub w1 point EOf course, there are also a lot of main Q and secondary E.
The equipment is not to be talked about. In short, ice sticks are a must. Ahri is a high-level hero with good bursts.
At first, I used Q to harass. Try to make sure that you get to the opposite hero and the remnant creep every time.
When the opponent's HP is low, you can try to kill the opponent with an e-starter.
The R skill is the key to how well Ahri uses it.
Personally, I think there are 3 situations that are more suitable.
1.You need to use R to kill your opponent. And if you don't use it, you can't kill it.
2.You'll need to use R to escape or get to a safe location.
3.Your safety *** is up. R is needed in team fights for maximum output.
Many people obviously died without blood. Also rrr's point. As a result, the enemy himself was caught killing him.
When some souls saw the enemy, they rrrred and fled. As a result, his teammates came to play in the group, and he didn't dare to go in. If you go in, you will die.
The above 3 points are the basic needs of playing R.
And be careful!
Please do not rrr....The current R interval CD is relatively long. If you rrr press it. Not only did it not make full use of the CD in the middleIt's also easy to mess around.
Think before you use R. Can you put other skills and hit the opponent before this r. Especially if you are hit, you don't need to rush to use R
After the r passes, keep the second r to see the situation. Whether to continue the chase or run away. Do you continue to run away or do you see the CD and try to kill the opponent.
The third r, please leave it for last-minute use.
Especially playing in groups. I've tried playing in the wild many times. I deliberately stayed rSome of the opponent's remnants of blood fled with flashes, and I immediately chased through the wall. Very effective.
The same goes for you to hunt down. An R can avoid sudden opponents. When escaping, you can find woods to pass through walls to maximize the effectiveness of R
Of course. Note that R hurts. The range is about the same as W. In this case, please make sure that the fire of r can hit someone
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Although I'm not a master, all heroes have had a certain amount of research, Ahri I have played more than 500 games, because I personally think Ahri is worth playing, especially the use of R is very important.
First of all, Ahri's R can be chased and killed, or escape, although Ahri's R has become less damaged recently, but it is still easy to use, the R of Ahri who has just arrived at 6 in the early stage is simply a magic skill, but try to think about whether to use R to kill the opposite side, if there is no eye position, you also have to think about whether there will be a blockade of the jungle, because the wild area is very fast, and every R has a 10-second interval, so don't rush RRR to use it all, every R must be guaranteed to be used on the point. When you use R, you have to protect yourself to go away, generally I will use 2 R to chase and kill 1 R and flash to save your life, because R can not cross the terrain, so in the wild area to escape with a flash escape, there are many trees in the wild area, the benefit of using R is not large, the middle is Ahri's ** period, of course, I like the wind that kind of ice staff sucks blood, R is widely used at this time, say 2 points: 1, mid-term team battles are indispensable, Ahri R remember not to be the first, and do not kill, although Ahri is an assassin, but the assassin can not afford to kill, it is recommended to stabilize the output in the back row, You can also cooperate with R and E to farm APC and ADC with the team members, but don't fly around, it may lead to the failure of the team battle due to R.
2, R can cheat skills, such as the fire man's qw, or even r, because the fire man R is slow and the range is not large, and you know later, the strength of Ahri in the middle period, people who understand Ahri, especially ADC does not dare to single out Ahri, because of his R and W, the kite is first-class.
The 2400 blood after the later Ahri out of the ice account is a little insignificant, out of time and space this is not a late thing, out of the meat bar and no output, at this time after Ahri do not be radical, otherwise it is easy to fall into the hands of the wolf, try not to single, unless you say you are very good then I can't do it, no, very cow can not do this, it is recommended to be obscene, back row output, with passive by w and q can soon be full of passive, and then cooperate with the vampire book to suck blood, half blood has all of a sudden, at this time R should pay attention not to fly back and forth, unless chasing and killing, escape, Left and right,Don't think that Ahri's R can only run for life and chase and kill.,This is also an output skill.,And you can save passive.,But such Ahri's requirements for team members are a little high.,Can't protect yourself.,Ahri R is likely to be killed once it's handed over.,So when you use R, you have to know when the next R is the most appropriate to hand over, and there is a 10-second interval each time to slowly want to put it.。
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Use Q more to consume blood.,The first 6 levels are basically the same.,I saw him throw the ignition directly on him at the beginning (triggering the attack and magic strength of the talent),So that you have more protection to press him before level 6,When you reach level 6,Just change the road or under the tower,Or under the soldiers,Lewd E+Q+A,Retreat when it's over,Remember not to fight.。 , basically playing him before the first 6 levels without a big vacuum period.
Talent just according to the mage's point There is nothing strong, these are just auxiliaries, it mainly depends on yourself, and the outfit depends on whether you play smoothly or not, if you think your skills are good, you will directly open fire a set of seconds people, and if it doesn't go well, you will have an hourglass or something to save your life.
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