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The Hunter output must be Shooting (personal preference), Stinger + Chimera (Trinket Full Open) + Arcane + Rapid Fire + Solid Design + Aim. That's basically the process. Keep the stinger throughout the whole process, the accessories are good, see if you can concentrate the value, open the speed when it's full, use the Chimera CD when it's almost good, and then the Chimera, when it's fb.
The boss is basically a stake play method about 15 seconds.,At this time, you must play DPS.,Otherwise, it's hard to chase behind.,If the boss with a mob,Set fire trap + multiple,Own the concentration value。 You can find a stake to practice.
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The same lr can you send your dps data or you can't o( o
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You tell me what your profession is.,Actually, I can probably guess why you're asking.,The output mechanism of Warcraft needs to be math better.,You need to know the priority level of skills.,What damage is the highest first.,Which one is good for releasing the next skill.,What is the approximate battle time.,For example, the boss in the dungeon.,You have to give priority to the debuff.,It's bleeding poisoning that lasts for those who lose blood.,Because the battle time is relatively long.,If it's a monster.,The battle won't be too long, there's no need to debuff., The aoe of the direct hatred point is on.,Secondly,The current step is done.,The next thing is to control energy.,Control anger.,Control blue.,Learn to open jewelry.,This depends on understanding.,It is recommended to hit the stake first.。
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Hit drops to 8%, crit goes up, and mastery is around 15%.
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What are you playing? Mage?
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One of the most inexplicable excuses is that this character is not strong enough, and equipment operations may be targeted by others, but there is no way to say that the role itself is a problem.
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A large number of people will say that the equipment enhancement failed as an excuse, some will say that the network delay caused the loss of skill damage, and some will say that the damage is reduced due to the theft of equipment. These excuses are very interesting.
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I usually say that my auxiliary device is not very good, or that there is a problem with the computer in the Internet café, and I have seen this situation a lot.
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I point out a few points to you:
1.Hit overflow, that is, a complete waste of a lot of attributes, you have 460, in fact only 289 is fine.
2.Regarding talents and techniques, in fact, you still have to go to the nagcn code version to see the instructions, and there are special points out that you have to practice and understand the addition and techniques of evil ice talents under various equipment.
A large part of it also depends on the understanding of boss battles, how many fights you have, familiarity with the characteristics of the boss, and then targeted release of skills and the like.
You can play well, and it's not difficult, and you have confidence in yourself.
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** Change for vampire, SP for greatness + choice, or will or something, and then the armor-piercing can be exchanged for the haste.
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See for yourself, a new version will be opened soon, and now the equipment doesn't matter.
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The hit is too high, half is enough, and both SPs are changed.
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The hit is high, the evil dk pursues 0 armor breaking, high rapidity, and immediately opens the cataclysm, let's wash the blood and level up
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dps --- means to export professions.
Each class in the game has an iron triangle, that is, for the balance of the game, at least three classes are required to serve as tanks (attracting monster attacks), **(**tanks, so that tanks are not killed by monsters) and output (i.e., main attackers).
Only these three classes can cooperate and support each other to kill demons, and if one of them falls, the other two classes will not be able to support and will be killed by the demon.
In World of Warcraft, the main pure DPS classes are: Mage, Stalker, Warlock, and Hunter, which can only serve as output, that is, DPS classes. If you're playing for the first time, choose from one of these.
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Eh. Brothers.. The issue is too broad.
How to say it, the current version is more bullish than the dps
Fire Law ** Battle Battle Thief Survival Hunted
These are basically the pinnacle of DPS
Of course, it's a profession that can dps, and there are great gods, but it's just that these are easier to hit the dps higher.
As for how to play this dps。。。
Divided into professions, such as battle thieves, just a few skills, just press back and forth...
Some are a little more troublesome, such as ** war, there is a legendary posture dance... It's a bit of a hassle, but overall DPS isn't that hard to play.
According to the Internet, hit the hit, accurate, equipment reforged, get the skills good, throw away the dps, at least not too low.。。。 Of course, if you're looking for the limits of DPS, you'll have to study it.
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Play with the milk, and then you will find that the treatment of the milk ** is good.
I have a DPS and an N number, and when I play in the arena, I use the DPS number to find someone to score points, and it takes a long time to shout, and when you fight, you don't play well, and people either quit directly, or they don't have the anger to tell you to do this and that.
I use the milk number to find someone to mix up and divide only two or three times and someone will send it to the door When you fight, you don't play well, others will patiently tell you how to fight, what to pay attention to!
In the wild group of dragon souls, you will often see 1 milk and 2 milks.
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Each profession can dps, after all, there are 3 kinds of talents, and now they are all double talents, pure dps needless to say, the other professions are t+dps or **+dps, the techniques are different, you need to be familiar with each skill plus your own ideas and unique talents, after all, everyone's hobbies are different, my hunter has always taken the shooting route, because I like to shoot, but the tough dps hunter is a survival hunter, at least this version is, the recommended answer doesn't say anything, It's not as real as the other two I said upstairs, one focuses on the profession, and the other focuses on the actual combat output of the boss.
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Forehead. There are so many types of DPS, depending on which class you want to play! Each profession has its own output cycle and skills, and it is by pondering and studying other people's methods by yourself, and summing up your own best output means! Go for it!
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Hang up the Holy Seal of Punishment Familiarize yourself with the boss skills Don't break the judgment The better the equipment, the higher the fight.
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Familiarize yourself with the boss skills first, then familiarize yourself with your own skills and talents, and the rest is to see your own proficiency.
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The problem is too big ... Oh no. Just pick your favorite race and class to play.
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If you don't like ** and t, don't choose a career related to them. Pick thieves, laws, hunters, SS. The race itself is pleasing to the eye, and the PVE has little effect.
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Each class has DPS. If it's just for DPS, you can choose any class.
Hunter is a relatively comfortable character, casual players who don't have a companion to play with can consider this class, and the DPS can also be very high in the later stage, and there are many ways to play with single brush FB and rare BB.
Paladins and Druids are panacea characters, so you can also consider these two classes in order to take care of the random time in the back row.
The ultimate advice is not to consider other people's suggestions, and choose your favorite profession based on your first feeling, after all, you are playing the game, don't let yourself adapt to a role that may not be suitable for you, and don't let the game play you.
At least the top three are considered qualified.
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