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Strength and agility are added to be able to wear equipment (bug shoes) The rest of the body is fully added, and the skills in the late blue stage are enough to be called by pure summoning Bone summoning Poison summoning Poison summoning is not recommended because skill points are in short supply.
Pure calling. Skeletons and Dominator Skeletons are filled Crossing to summon resistance 1 point Crossing to respawn 1 point Damage amplification 1 point Crossing to aging 1 point Teeth and Bone Shield 1 point Corpse Storm 1 point The rest can choose to be full of Corpse Burst or Full Rebirth or Full of Stone Demon and Dominant Graphite (Corpse Storm Rebirth can be full together, while adding Graphite and Dominant Graphite cannot fill up the other two) It is not recommended to add Skeleton Mage.
Bone calling. Skill.
Bone Grass: 20 Bone Wall: 20 Bone Shield: 1 Summons Skeletons: 20Domination Skeletons: 20 Summons Resistance: 1 Damage Amplification: 1 Aging: 1 Rest plus Bone Soul.
Attribute Strength: 120 (as long as you can wear bug shoes).
Agility: Don't add.
Health: The rest are added here.
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Attributes are subject to wearing equipment.,It's about strength agility.,Other as many bodies as possible.,Blue doesn't require too much.,Skills are mainly cursed,,Because I haven't played for a long time,,, I really can't remember the name.,,, reduce resistance,-Speed,+ Injured to be full.,Anyway, the summoning system is not very useful.,It's better to become a curse + bone pk.,Summoning a large number of skeletons as a preparation.,I can't find so many corpses when I really pk.。。。
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You fill up all of your Summoning Skeleton skills and back up a few of them.
The rest of the skills are played casually.
Attribute points are based on equipment, just enough to wear the strength and agility of the equipment.
The rest are all blood and blue.
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For the first 45 levels, the main plus Skeleton Resurrection and Domination Skeleton (preferably topped up), leaving four skill points plus the four on the far right of the curse, level 6 to 7 plus a little Clay Stone Demon and Domination Stone Demon, and levels 24 and 25 plus a point of aging (curse) and summoning resistance.
Level 41-70: At least level 10 Domination Stone Demon, full skeleton mage, plus level 1 rebirth (meat shield) character attribute points in the middle:
Strength 110 (wearing Thor's Power Battle Belt), agility is about 100 points, and the rest is full of physical strength. Mercenaries use Nightmare Level 2 Offensive type, which can increase the damage of summons by 30%. As for the equipment, what you can hit is what it is, in short, your own satisfaction is the key.
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If you say you're a novice, then I think you don't know much about equipment, and if I tell you anything about equipment, you don't have a concept, so I'll talk about it in a general way.
For newcomers, bone training is the most suitable, simple and versatile.
Main skills Skeleton resurrection, domination of skeletons, bone spears, corpses**, in the later stage, these must be fully filled, and in the early stage, skill points are given priority to the first two. In addition, the bone shield is 1 point, and the curse system is all 1 point.
Attribute points, Strength to equipment, agility to shield 75 or no addition, the rest are all physical strength (the common law of all characters), Battlenet generally does not add mana, but if the equipment of the single machine can't keep up, it's good to + mana.
Equipment + necromantic skills are good equipment, especially + summoning skills, followed by + resistance equipment, and then + mana equipment.
Here, there is one piece of equipment that needs to be mentioned, which is bug shoes.
Bug Shoes - Dark Gold Bone Shoes, one of the attributes is level 33 Bone Dungeon (Gathering), if you don't add points to the Bone Dungeon in the skill tree, your Bone Dungeon will have a very high bonus to other related skills (such as the Bone Spear). Effective, and later fixed the bug. The bug shoe power requires 118, and the power of the necromancy is added according to the needs of this shoe.
Mercenaries only hire the Nightmare difficulty Act 2 one, which is mainly physical attack, and hires an offensive type (which increases damage), and if not, a defensive type (which freezes enemies). ps: The bone move is mainly based on the younger brother, and the younger brother is a physical attack, so he is also an offensive mercenary.
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Hehe.
Actually, there are a lot of terms that I don't know very well.
But that's how I practiced.
Strength is added, and the other three are casual Agility can basically be omitted.
It's okay to go to the merchant to find the bone staff Some bone staff has + necromancer skills that are very useful and there are also those who sell magic equipment to buy!
The equipment on my body now is basically +skill, and the body is summoning here, and the light equipment has been +5 (because the staff is +3 summoning skills) And then Xigang's shield I think it shouldn't be difficult to fight I hit it in the ordinary Another one is the amulet, which is also +1 necromantic skill.
I think necromancers are supposed to be purely summoned. Summoning Skeletons Skeleton Mage Dominating Skeletons After filling up, the skills of the Flame Stone Demon and resurrecting monsters are increased, especially the Flame Stone Demon There is no harm in adding more Useful when passing the 4th level Then summoning resistance also requires +a few points Other summoning skills (clay, blood stone demons, etc.) Others can be +1
Curses can +1 point per toxin and bone skills, my nightmare is almost over, and I haven't + Recommended not + My equipment:
Bone Staff + 3 summon skills.
Sigang Shield +1 All Skills.
Glove (Green) + 2 Curse Skill.
Shoes, hats + magic equipment.
I'm pure hand-played. Hit that for a long time. I hope you can read it patiently....Thank you.
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Try pure tricks and make sure you're fine.
Character attributes] Strength: Added to be able to wear all equipment.
Dexterity: Added to be able to wear all equipment.
Stamina: Increased to 300
Energy: Increased to 500
Skill Attributes] Summoning Spells:
Dominating Skeletons[24], Clay Stone Demons[16], Skeletons Reborn[1].
Dominating Stone Demons[1], Blood Golems[12], Resurrected Skeleton Mages[28].
Summons Resistance[1] Iron Stonefir[8] Rebirth[10] Flame Stonefie[4].
Toxin and Bone Spells:
Quenched dagger fangs and bone armor.
Poison explosion corpse** bone wall.
Poisonous Nova Bone Spear Bone Prison.
The Soul of the Bones. Curse: Faint Darkvision Damage Amplification[4] Weakening[3].
Confusion, attack, backlash, fear.
Attract stealing life to aging.
Reduces resistance. The higher the level of the monster, the easier it is to produce good equipment.
Mercenary: Choose the first level, ice, and add ice, poison, and electric gems to the bow and arrow. Fire plus equipment.
Clay Stonefir is slow and good for bosses.
If the skeleton is good, it will be no problem to run at the front.
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Wizard MAX is topped up! 20 o'clock!
Brush more hell act3 bosses, you can generally hit them.
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Pure Trick Necromancy:
Dominance skeleton max
Skeleton MAX Earth Demon MAX
Domination of the Earth Demon Max
Resistance 1 (by equipping top).
Revive 1 (by equipping the top).
Amplify damage by 1 (by equipping it).
Aging 1 point (by equipment top).
Corpse explosion 1 point (by equipment top).
Add 1 point to all who pass by, don't add skeleton mage, add 1 point when you pass by) Attribute: Strength (enough equipment).
Agility (enough equipment).
Stamina (all the rest adds this).
Magic (without adding).
max means to get you to fill up 20 points.
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The ultimate practice method, attribute points are not added before level 99.
The amulet and the strength are all put on the body, and the one who wears the mystery and adds a lot of strength is basically enough to get the equipment.
Skill full of skeletons, full skeletons strengthened, mage skeletons are not added, summon resistance 1 point, domination stone is full, steel stone is full; Curse 1 damage amplification 1 aging.
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max means how much you add to how much.
I'm a necromancer, but I don't agree with all the summoning, I usually work on the Bone Spear skill and the Iron Stone Demon, which I spent a long time researching, (sorry, I'm analytical). In curses, aging is useful, but basically it only takes a few points. Lowering resistance is also useful, but when you don't add it at first, and when you hit Hell difficulty, it can remove the invalid parts, making the attack effective.
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Domination of Skeletons and Domination of Stone Demons is at least essential.
Preferably 10 levels each.
I'm a level 20 Dominator Stone Demon and a level 10 Clay Stone Demon.
The Stone Demon has almost 6000 blood, which is a good shield, and the Clay Stone Demon -50% attack speed is equipped with a third level of Ice Mercenary The boss is basically super slow motion.
I fight the nightmare-level Diablo boss It only releases 2 rings of fire and hangs up directly, of course, there are 5 of my resurrected Hell Kings on the side, and that thing has a hard attack and is high
Deepening the damage points Confusion should also be a point, and the confusion high point is good.
Amplification damage is not very important because it is all 100% amplification damage level high just.
It's just that the scope and time have been expanded.
Confusion is very important and forced attacks (that's what you call it, it's forcing one monster to be targeted by other monsters anyway).
The bone spear basically doesn't point the point and points the soul of the white bone is more powerful.
I ordered level 20.
In the later stage, remember the bone wall, the bone prison is very important, because when you fight the boss, he will put a ring of flames or something, and the bone prison can block it.
All of Toxin's skills are useless, what Giant Poison Dagger, Toxin Nova or something, it's useless, and the later monsters are all anti-poison Mainly by confusion, damage deepening, forced attack, bone prison.
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Pure Trick Necromancy:
Dominance skeleton max
Skeleton MAX Earth Demon MAX
Domination of the Earth Demon Max
Resistance 1 (by equipping top).
Revive 1 (by equipping the top).
Amplify damage by 1 (by equipping it).
Aging 1 point (by equipment top).
Corpse explosion 1 point (by equipment top).
Add 1 point to all passing by, don't add skeleton mage, add 1 point to passing) Reason: Safety first.
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attribute plus points.
Strength and agility are enough to equip the rest plus life, and mana is not added.
Skills: Skeleton Resurrection, Domination, Skeleton Full, Bone Armor 1, Summoning Resistance 1 (Later by Equipment), Resurrection 1, Corpse Storm 1, Damage Amplification 1, Aging 1 (Resurrection Aging is also reliably provided by equipment).
At the beginning of the skill, add skeleton resurrection and domination skeletons, the main plus skeleton resurrection (group army advantage), dominate a few points at will, add a few points to the domination after the skeleton resurrection, and then add 1 point of domination skeleton during the period, 1 point of damage deepening, 1 point of bone armor, 1 point of corpse violence, 1 point of summon resistance (point it up to the level, these are necessary, so as not to use it in the future).
Mercenaries with Act 2 Nightmarish Attacks with an aura of strength.
There are several ways to add the remaining skills (personal recommendation 3).
1 Add Stone Demon Generally Steel Stone Demon If you have good equipment, you must add Steel Stone Demon But it is difficult to have so much such good equipment if you are single, and you can't afford to use it yourself, so you can use it for mercenaries.
There are also people who choose the Blood Stone Demon (note that you need to have a high skill level with this, otherwise you will also be bloodied if he is beaten) plus the stealing of life from the curse system should also be considerable.
P.S. Use Clay Stone Demon to slow down the boss when fighting bosses.
2 Add bone system Basically, you can only fill up two Many people recommend adding bone spear and bone soul If you have to practice bone system, I recommend adding bone spear and heel bone prison (if it is a version that does not add bone prison plus bone wall If you get bug shoes and have another bonus)
The Bone Dungeon can be used to bonus the Bone Spear or to the Bone Armor.
3 Add Dead Storm Fill up This one is more alternative.
Fill up the corpse storm and add a few points by equipment The range of the corpse storm is quite wide I remember reading such a bold statement Give me a corpse, I can blow up half the world.
The downside is that it takes too much mana, but that's okay, just bring more potions.
Subtle Darkness is also a good skill, so if you have plenty of skill points, you might as well add it.
It will be more difficult to summon the wormhole in the second act of Hell alone, and it would be better if there was a necklace that gathers qi and teleports.
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Listen to me, don't listen to them, when those equipment exists, they will have cleared the customs a long time ago.
Pure Move: Summons skeletons max
Dominance skeleton max
Summon Resistance 1
Bone shield 1 corpse** 1
Dominator Golem 1 Clay Golem 1
Curses can be practiced until they are old (I personally recommend adding 1 point, it's fun), in fact, such a NEC can already pass hell with a certain amount of equipment (the power of the skeleton platoon).
Those who ask this question are also rookies. Everything else is, it's as simple as that. Ordinary don't care.
That's the foundation of nurturing. Nightmare brush gear. Brush it up, and then go to hell.
By the time you get to the nightmare, these questions will be understood. You don't need to ask about the equipment, this is the easiest way to practice. Darkness focuses on equipment and practice.
The practice of the Fa should be cultivated in advance. Equip you to the nightmare, and understand without asking. Giving you an address I hope it will help you.
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Attribute Strength: Added to pick up equipment.
Agility: Added to pick up equipment.
Stamina: Add the rest here.
Energy: Not added.
There are several options for skill points.
Orthodox poison + summoning (requires you to be a leveling maniac, and your PVC strength is absolutely super-top-notch).
The assignments are as follows. Skeleton: Max
Dominating Skeletons: Add the rest here.
Earth Demons: 1 Dominating Stone Demons: 1
Summon Resistance 1
Tooth; 1 Corpse Explosion: 1
Bone Shield: 1 Poison Dagger: Max
Poison Blast: max
Poison Nova: Max
Curse: There are 2 additions here, 1 Passing to Aging, Off-Hand providing LR, 2 Honestly Passing to Reducing Resistance.
Poison + resurrection (formed early, but skeletons and resurrection monsters exist as meat shields, and when you encounter poison, if you can't deal with pet, you can only run away).
The assignments are as follows. Summoning: 1 point except for Dominating Skeletons and Fire Demons.
Same as above. I've also seen some plus points that don't seem to be like these two.,I've encountered such a situation in the analysis.,Here I recommend the first one.,The emergence of the new RW,The damage of the skeleton has made a qualitative leap.,So look at its adaptability comprehensively,1
The following is an analysis of the equipment:
Forehand **: QR: Shako (poisonous pig in).
HSP (22 or poisonous pig in).
There is not much room for this one.
Maraset three-piece set (shield, belt, gloves).
Bug shoes (this one has less room to change).
The DGGC on SOJ*2 can increase PD, and ZHGC can increase the combat effectiveness of skeletons, so let's adjust the number according to your actual situation.
th: good casting.
cube xl
set of three.
SOJ *2BUG shoes.
Break the hidden tp+ (poison + and tp+ are really not compared).
The set of three sets has been chosen here because it is necessary and can be referred to.
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Act 2 Spearman on Nightmare difficulty: Aura of Strength.
Belch... Mouse click on the sub-skill box at the bottom right of the screen Find the icon of the Stone Devil Click to select it and then press the right button on the open space to summon it (to summon the Iron Stone Demon must have one on the ground**).
Let's talk about it little by little.
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