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Lurker or Ground Thorn!
Evolved from the Stinging Serpent Hydralisk and must be a version of Brood Battle or higher!
After entering the interstellar, click on singleplayer, and two choices appear, choose the one in the lower right corner (starcraft: expansion), which is the battle of the brood.
If you want to build a lurker, you need to make a blood pool spawningpool, then build a stinging snake tower hydraliskden, choose the spider-like icon "mutate into lurker" (lurkeraspect), and when the research is completed, you can see that there is an option on the stinging snake, and then you can evolve, and it takes 125 crystals and 125 gas to evolve each stinging snake.
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The scientific name is the Lurker.
Evolved from the Stinging Serpent (must be in the Battle of the Brood or above, i.e. when you click on the interstellar there will be 2 choices, only the next one will do).
Hematopoietic pool, then build the Stinger Tower, when the main base is upgraded, there will be the evolution of the Lurkers, and the Stinger Tower will appear the evolution of the Lurkers, and you can evolve by researching it.
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It's all the same, it's just that the spitting one becomes very expensive.
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The easiest steps are as follows:
Pick a farmer and build (hotkey: b s) hatching pond (200 crystal mines, the one that produces the puppy, the first in the 2nd row).
Then upgrade the base (provided you need 150 Crystal Ore and 100 Gas Ore) and other resources to choose a Farmer's Stinging Snake Nest (100 Crystal Ore, 50 Gas Ore hotkey: B H, the one in the 3rd row).
After the base upgrade is complete, select the Stinging Snake Den (the one in the second row of upgrades) to upgrade the Lurker.
Then the main base has a stoma and waits for the Stinging Snake Nest to upgrade the lurkers.
can evolve into a ground thorn (the latent ground hotkey is u).
You have to pay attention to the population to be sufficient, upgrade the lurker in addition to 125 crystals and 125 gas to 2 population.
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It's called the Earth Thorn Development Process - Hematopoietic Pool - Upgrade the main base Stinging Snake Tower (also called the Saliva Dragon haha).
Then upgrade the ground thorn with the Stinging Snake to upgrade the ground spine.
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Here's how the Zerg captured the Terran base in StarCraft:
1. First upgrade the level 2 base of the worm, then build a beehive (that is, the one next to the Wyvern Tower) and then produce the queen, and then beat the human base into yellow blood. Then control the queen to right-click on the human base and the parasitism will be successful.
2. At this time, this base is yours, you can rise or land, and you can produce self-destructors. There is very little blood, but it is an area attack that is very fast.
StarCraft Terran Capture Base Background Introduction:
The insects left their hot, desolate planet of Zerus and headed for the home planet of the Star Spirits, destroying every planet that stood in their way. As they slowly traveled through this endless darkness, they assimilated only the most powerful races.
The swarm of insects continued to advance, growing in strength and numbers. The Juggernaut also keeps sending exploration teams to explore the universe in front of the parent group, looking for planets to plunder.
This new race, known as the Humans, is only a few generations away from evolving amazing psychic abilities. But the Juggernaut also speculated that humans were still a fairly primitive race, and there was no way to resist the invincible insects.
Although humans have a short lifespan and are very fragile in their bodies, the Juggernaut knows that this fragile race will be the key to the decisive victory between the insects and the astral spirits. If he can absorb the potential spiritual power of the human race, then the Juggernaut will have the ability to fight against the astral spirits.
Therefore. The army of insects slowly marched towards the human world. The journey took sixty long years, and the army of insects finally reached the edge of the Koplu Star Zone, where humanity is located.
The Juggernaut sent a species dedicated to reconnaissance to determine that humans were inhabiting dozens of planets in this sector.
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Upgrade the level 2 base of the insect first, and then build a beehive (the one next to the Wyvern Tower.) Then the queen came out, and then the human base was beaten to yellow blood. Then control the queen to right-click on the human base and the parasitism will be successful.
This base is yours. You can lift off or hit the ground, and you can produce Destructors. There is very little health, but it is an area attack. It's fast.
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First you have to have a queen.
Then you'll have to have a Terran base next to your queen.
Finally, beat the Terran base to below the yellow blood, and then the queen right-clicked on the base.
Then I saw that the base of the other family was you
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Hit the Terran base **, and then the Empress uses the Capture skill.
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The Zerg can't, only the Protoss can.
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。。That base is useless.
can only commit suicide, suicide blood is too little.
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Only the Protoss can summon other people's things.
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Agree with the upstairs, adopt ta, I'll mix the experience.
9D generally don't need to put BC.,If you're harassed, you can use the farmer to fight back.,The farmer of the worm automatically returns blood.,If the operation is good.,The general soldier may not be able to fight.。 9D put BS, send a D to explore the way, out of a lord, wait for your BS to have about 400 mines, and then out of the dog harassment wave. Dog speed block, slightly better operation to replace 4 peasants is not a problem. >>>More
In fact, I'm afraid to give novices this kind of problem for fear of misleading newcomersAs for me, the level is also average, and I will always hover in the second half of the master group - the winning rate will not be mentioned sad ing) So my following opinions are just for reference. But it's all my specific feelings when I play. >>>More
If you choose the Terran to play, send a scv to reconnoiter in the early stage, and shoot the second base when you build the tenth peasantry, and then out of a single gas mine 3 peasants to collect, the lack of peasants is to use the mine mule to make up, the soldier builds four spearmen and then builds a bunker to let the spearmen go in, hold the pass, and then heavy industry hangs the reactor, slip the train or drop the train, as long as it can harass the enemy peasants are worth it, the next is the spearmen plus bald heads or go to the mechanical stream, it is not recommended to make a lot of harvests in the early stage to go to other people's houses to slaughter farmers, Harvest has been nerfed too much in this version, and early Harvest Scout is available. >>>More
Personally, I think the Protoss is quite good, which makes up for the low individual combat ability of the Zerg and the powerlessness of the Terran mechanized troops, and at the same time, the forces of the Protoss and the Zerg can effectively complement each other.
The Zerg actually had no advantage in the late stage, and mainly relied on rapid dispatch and attack to win. Here are two strategies I use the Zerg: >>>More