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The Zerg actually had no advantage in the late stage, and mainly relied on rapid dispatch and attack to win. Here are two strategies I use the Zerg:
Tactics While mining, farmers explore the way, and at the same time speed out the puppy, when about 8, you can already detect at least one enemy, and the speed of the army to destroy it! At the same time, we must pay attention to the defense and construction of the base, and we must not delay.
Tactics The same at the beginning, mining and probing enemies at the same time. At the same time, it developed rapidly, immediately upgraded to a level 2 base, out of the flying dragon, and about 6 began to attack, if it was fast, the enemy had not yet come out of the air defense.
To sum up: the two tactics have their own merits, and it is recommended to use tactic 2 to deal with the Terrans, because the Terran blockage is very powerful, and the puppy can't get in at all with a bunker in the back, and the farmers who are mining are eliminated first during the air raid, and the ejection of the flying dragon bursts out with incomparably powerful power at this time, and the other party has no economy after eliminating the peasants, that is, the dry barracks, and finally the entire base. But remember that if there are turrets, 2 of them will be fine, and if there are more, don't go.
It is undoubtedly a good choice to use tactic 1 for the Protoss, the Protoss soldiers are expensive, and the initial dispatch of troops is slow, and it is basically done by killing the barracks when they send troops. If you use tactics 2 against the Protoss, it will be a loss.,The Protoss dragon can be ridden very early.,And with BC, the defense ability against the air is greatly enhanced.,If you use the flying dragon, it's basically a meat bun to fight a dog.。
It's casual to deal with the Zerg, and if the other party's development is slow, you can also try Tactic 2, but the effect is not very good, because the reorganized air defense tower and saliva are also relatively early, and it will be dangerous when the flying dragon goes. If you use tactic 1, you must have no more than 1 ground thorn on the opponent's ground, otherwise it will be useless.
Tactic 1 destroys the defensive structures first, and then directly hits the peasants, which is basically not very successful, but will greatly delay the opponent's development, and can be easily done with Tactic 2.
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The Zerg has relatively high requirements for opening and operation, and relatively few requirements for the preservation of units, so it is necessary to ensure that all bases are working.
The way of producing troops of the Zerg can not find the second one after searching for the RTS class.,Start 9D,O9D,9D Speed-up,12D internal and external double calculations are more common starts,4D,5D is life-breaking.。
As for the later stage, you can watch more**, the Zerg civil war relies on the technology of throwing off the dragon, and the ground thorn will be the main force for the other two races, the dog has to play well, the saliva is the main force against the air, and the scorpion will be of great help to the Zerg.
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Don't say the terminology upstairs, I don't understand I just ** Interstellar 2 I'm also playing Zerg But I'm always being bullied by foreign devils I'm searching for ** teaching on the Internet now Who has a good ** to introduce me and lz Thank you!
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The queen has a very powerful skill:
The first one is to directly destroy one of the opponent's units, and 2 time-limited bugs appear at the same time.
The second, like a bomb, does no damage and only weakens the movement speed of units within the blast radius.
The third, the Plague, reduces the target's health to 1
Special, fly to the red-blooded Terran base and press the last skill in the second row of the 9 square grid (the appearance of a liquid), infect the Terran base, you can create a Demoman, attack power 300, suicide blasting.
Scorpion: First, fog can obscure vision and weaken attacks.
The second, releases a cloud of red liquid, killing a large area of enemies.
Special, kills your own units to increase energy.
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The queen worm. Ensnare.
Research cost: 100 ore 100 gas.
Spewing slime reduces the speed and attack of the enemy.
Lay eggs. Research cost: 100 ore 100 gas.
Shoots parasites to eat enemies at once, and this skill is effective against all Zerg and Human ground forces.
Infect. Cost of the study: n a
The Queen's skills infect the human base and create terrifying suicide troops.
Requirements: Queen's Hive can be built after upgrading 2 books.
Scorpion. Cost of the study: n a
Sprays a red swarm that defeats the enemy's ranged attacks.
Exterminate. Research cost: 100 ore 100 gas.
Eat companions to restore energy.
Pestilence. Research cost: 200 ore 200 gas.
Sprays corrosive slime that can deal a lot of damage to enemy units and buildings.
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The queen can brutalize a unit, and in ZVT, she can brutalize a terrified tank, which is very effective.
Scorpions can spray yellow mist and blood spells, and in the yellow mist, the total number of ranged units is invalid, which is beneficial to process units such as Zerg puppies and elephants. The Blood Curse is to make the unit instantly red, and it will die at the slightest touch. But the armor of the Protoss is ineffective.
To study its skills, it can be studied on its corresponding building.
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There is no trick, that's a worker, collect crystals and oil, if the front line can't stand it, you can drop a batch of scorpions to fight hard, when the eight-person match, it's unlimited money, it is recommended to produce more scorpions, and the speed of developing crystals will be very fast! But the attack power is very low, so it is recommended to place more dragons and saliva bugs near the base, and the puppy is also very good!
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The queen can instantly kill a random creep, release a parasite on an enemy, have the unit's vision, and have a trap ability. It can cast a net to immobilize enemies, and scorpions will scatter invincibility spray and blood mist.
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Scorpion Dun, the Queen's Nest. Bloodstained yellow mist... Trapping parasitic infections.
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What will the Zerg queen and scorpion do in StarCraft 1? What's the use? Where to go to research? How to control?
The best one I know is the "Henoch-Schonlein Purpura Jianqiao.com".
It's not easy to type on your phone.
9D generally don't need to put BC.,If you're harassed, you can use the farmer to fight back.,The farmer of the worm automatically returns blood.,If the operation is good.,The general soldier may not be able to fight.。 9D put BS, send a D to explore the way, out of a lord, wait for your BS to have about 400 mines, and then out of the dog harassment wave. Dog speed block, slightly better operation to replace 4 peasants is not a problem. >>>More
In fact, I'm afraid to give novices this kind of problem for fear of misleading newcomersAs for me, the level is also average, and I will always hover in the second half of the master group - the winning rate will not be mentioned sad ing) So my following opinions are just for reference. But it's all my specific feelings when I play. >>>More
To put it simply, hold back the big dragon! The spawn point of that level is on the map**,At the beginning of the game,4 farmers collect gas,Remember,All the gas is used to make the flying dragon,As well as the flying dragon attack and defense,The extra money is crazy to make a bunker,And out of the puppy as cannon fodder,When you have a team of big dragons on the ground,And about 8 big dragons against the sky,You can go to expand the empty resource points below the spawn point,At this time, the attack and defense of the flying dragon is 2 attacks and 1 defense。 There is also a focus on attacking and defending, first ascending the attack, and then ascending the defense, don't double the dragon tower to upgrade the offense and defense, the gas will not be enough. >>>More
At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
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