How to improve the level of the Three Kingdoms Killing War and how to play the Three Kingdoms Killin

Updated on Game 2024-04-06
37 answers
  1. Anonymous users2024-02-07

    1。It doesn't matter as the main father, but the first round should first keep the number of cards in the hand as the maximum (generally 5 cards, 4 corners of the corner), just observe the loyalty, if the first jump (generally the first jump inside, the strength of the loyalty and the lord is better), or the first kill (depending on the situation, if it is easy to kill, kill it), it is best not to jump, and the last 2 loyal ones are one to let them kill well You keep the equipment and the hand full, keep their HP balanced, keep their HP very small, It is even more important to kill the heads-up powerful ones such as Zhen Ji, Guo Jia, Sima Yi, Hua Tuo, Lu Meng, etc.).

    2.As a loyalty, in fact, there is no killing, only a little selection of generals as much as possible to choose those who can help the lord (if the lord is Cao Cao, try to choose the generals of Wei).

    3.As a counter, the main thing to besiege and kill the lord or to besiege and kill a loyal who is easier to attack is to unite.

    4.As internal, it is relatively complicated, and in the final analysis, it is necessary to maintain a balance between loyalty and disobedience. First of all, choose a general, you must choose one who will be heads-up (as mentioned above, those are more powerful), and then there is the problem of jumping, you must jump early (of course, you can't jump if the anti-strength is good), if the anti-all are dead, you are basically unlikely to win.

    The timing of the jump, a fatal blow, it is best to jump just to do the loyalty is the best (of course, this is when the strength of the loyalty is more powerful, if the anti-powerful is not said, it can only be used as loyalty).

    That's basically it, the most important hand when playing, don't waste your hand, even if it's a lightning bolt or have 2 ** in your hand, don't use it all It's best to keep your hand at the highest value, so people won't dare to touch you!

    I hope you become a master (that's my personal opinion when playing).

  2. Anonymous users2024-02-06

    The big brother below What he said is that the national war is not the identity bureau.

    First of all, this version doesn't have too buggy combinations.

    If you are not a military general who is strong in self-preservation, it is recommended not to turn over the organization first, and use your knowledge to find the organization.

    The level is not level, that is, a judgment of the psychology of the person, the way the other person acts, may represent his country.

    Then it's about linking the weak and the strong, try to make your two generals' skills linked, and don't choose two supports together, unless you're going to play soy sauce.

    If you have any questions, feel free to ask them, and I basically go to them every day.

    q1006947183

  3. Anonymous users2024-02-05

    Choose a good general, observe the strength of each character, and the most important thing is to be familiar with what will generally be anti, loyal, and treacherous. It also takes a certain amount of time to accumulate.

  4. Anonymous users2024-02-04

    It should have all appeared in the first round. Except inside. Who are you playing with?。。 As long as you distinguish the identity, you can play well, and you have to be familiar with the cards, if you have any other questions, ask me.

  5. Anonymous users2024-02-03

    The combination of defensive strongmen is generally the first to turn over. After flipping it, it is much better to flip it again than not to flip it.

  6. Anonymous users2024-02-02

    Hello landlord:

    2 people can't play, at least 5 people in the national war are interesting, and 4 people will upset the balance.

    The number of national fighters can be 5, 6, 7, 9, 8 or recommended identity bureaus.

    Here's how it works:

    I'll take the example of a five-man national battle pair.

    Each player will be given 5 general cards, and choose two of them as the generals of the same country as your generals in this game.

    Each player on the field fights points in turn, and the player with the highest number of points is the first starting player in the game, such as player A.

    Player A is the first to act, he can choose to spread out the general's skills, or he can choose not to spread the general's skills (regarded as a tablet general, temporarily stateless) If the general, for example, A is a Shu general, then player A represents Shu in this game.

    If player B (the second action) is also a military general of Shu, then he can choose to spread out the general, so as to reach an alliance with player A, and the victory conditions for this game are the same as A: kill all other players except A. If you don't share the general, Player B's nationality is considered unknown for the time being.

    If player B has reached an alliance with player A, and player C also spreads out his military generals to Shu when he acts, then player C does not reach an alliance with players A and B, but becomes a separate force on the field (not a group of heroes, but a third party), and his victory condition is to kill everyone.

    If player B does not spread out the generals, and C appears as the second general of the Shu Kingdom, then it will be C and A who have reached an alliance, and the winning conditions have just been said. And B (Shu State is not shared) regardless of whether the Houtan is a military general or not, it is regarded as a separate force.

    The remaining players D and E are allies if they are of the same nationality and have the same winning conditions. If it is different, even if there is still Shu among them, it will be regarded as a separate force, and the winning condition is to kill everyone.

    To sum up, the following situations may occur in the 5-player national war:

    2v1v1v1 or 2v2v1

    If it is a single general, each player chooses 2 generals of the same nationality among the 5 generals, and then chooses one of them, and the rest of the rules are the same as those of double generals.

    Hope it helps.

  7. Anonymous users2024-02-01

    The essence of national warfare is camouflage and checks and balances, not team battles.

    The so-called camouflage is to secretly accumulate momentum and stand by to explode. This requires you to be able to endure it, and not to be strong for a while. A typical example is that Guo Jia did not hesitate to feel uncomfortable after being injured, and it was not a good national game for Guo Jia, especially when the situation on the field was not clear.

    The so-called checks and balances are to find the key points of war. This kind of military general is generally a support general, such as Hua Tuo. They don't have excellent heads-up abilities themselves, but their survivability is not weak, and their team fighting ability is stronger.

    Find these people as temporary allies (note that they are temporary) and you will survive longer. And as long as you live, you have a chance to turn the tables.

    Also, about the issue of allies. There are only two kinds of allies in a war of nations: your sworn friends and your strategic partners.

    Dead friends are of the same nationality as you, you don't have to look for them, and you will be difficult to find. They will never betray you, but they are scarce. There are many strategic partners, and the national war is to let you learn how to find key "strategic partners".

    There are not many examples of the "Great Wei Kingdom" you are talking about. If you can eliminate prejudice and unanimously oppose Wei, I really don't believe that you can't defeat Wei.

  8. Anonymous users2024-01-31

    Actually, it's very fun.,The first two games I played weren't fun.,The generals also limited you to death.,You can only choose this.,But then after winning through some methods, it's definitely very interesting.,Fight in the open and in the dark.。

    By the way, spit out a groove, and say a word to those who are new to playing, the new jumps are all pigs, the more interesting it is in the future, and only those who know how to forbear can achieve great things.

  9. Anonymous users2024-01-30

    The Wei State War is always the most, and you can get used to it after playing it a few more times.

  10. Anonymous users2024-01-29

    A lot of times the national war depends on luck, depending on how many people you have the same nationality as you, and then it depends on strength!

  11. Anonymous users2024-01-28

    There will be careerists in the six Wei countries, and when the number of Wei countries exceeds half of the total number, they will become careerists, which is relatively balanced, and one side of the force is too strong, you should unite.

  12. Anonymous users2024-01-27

    In fact, it's very fun, to deal with a large number of forces, you have to know how to pull other forces to unite with the outside world. Don't pull the hatred when you're alone, wait for the moment to erupt.

  13. Anonymous users2024-01-26

    The most important thing is to learn to disguise and cooperate.

  14. Anonymous users2024-01-25

    The national war is only 4 people in one country at most, even if there are 4 Wei countries, as long as the other countries are united. You can win just as much. In the national war, even if a person is unlucky, he can 1v4.

  15. Anonymous users2024-01-24

    The next time you have a chance, you can quickly choose Wei Guosa, if you don't have a choice, then unite with other forces first and destroy Wei Guosa. And you're out of luck.

  16. Anonymous users2024-01-23

    Don't hit people just yet, let them kill each other!

  17. Anonymous users2024-01-22

    Just play Three Kingdoms Kill... Hehe.

  18. Anonymous users2024-01-21

    Each person has five generals at least two of the same country If there are two of the same must choose those two If three of the same you can choose two at will After the selection of the back of the generals card up and then use the way of drawing the cards to decide who plays the cards first Draw the cards of the lord first and then the skills of the generals can choose to launch or not to launch For example, Zhen Ji opened Luo Shen can not be launched But once launched, the generals will be turned over After the reverse Everyone knows which country you are and then keep killing and killing Kill until only the people in your own country are left Oh If everyone on the field knows the power It turns out that only 1 out of 5 people is different from the other four people Then this person As long as he survives 2 rounds, he will win, and it's probably like this, it's quite simple Blood volume calculation 3 3 = 3 3 4 = 4 4 4 = 5 There are a lot of gender judgments at present. I haven't played in a long time, I don't know, but I think it might be better to follow the gender of the first general? Hand hope to adopt.

  19. Anonymous users2024-01-20

    The format of the Three Kingdoms Kill currently has 1v1, 3v3, 5-person identity bureau, and 8-person identity bureau and a 1v3 mode. The specific rules still need to be experienced and compared, and it is not clear to explain them in words alone.

  20. Anonymous users2024-01-19

    2 people, 5 people, 8 people, 6 people are fine, depending on what mode you play, play two more times and you will understand

  21. Anonymous users2024-01-18

    Within 10 people, just read the manual.

  22. Anonymous users2024-01-17

    In fact, the biggest advantage of the national war Wu is that the cooperation has been promoted to the highest. If there is a phenomenon of "Great Wu State", the situation on the field will generally be one-sided. The main thing is that there are more equipment flows and shuffle flows, and the cooperation is very sufficient. Lu Xun Xiangxiang's combination can be said to be the highest explosive.

    The strength of the Wei State is reflected in personal ability. The combination of selling blood flow is easy to have more powerful personal strength, so as to survive to the endgame, and the requirements for the quality of teammates are not as good as Wu Guogao. On the whole, the "Great Wei State" and the "Great Wu State" are very difficult to deal with.

    There will be fewer heroes, and if the combination is good, it can also play a good effect. However, ol is born by his stepmother, and there are more soy sauces. But if there is a combination of Yuan Shao Shuangtou, Yuan Shaotian Feng and so on to close the whole game at a good time, the power cannot be underestimated.

    Shu is the saddest and must bow his head to do things, because he is far inferior to Wei and Wu in terms of personal ability and cooperation. Even if it is the "Great Shu Kingdom" on the field, if they light up too quickly and cause 4v4, they are often abused by the 4 wild forces to the point of collapse. So it's much better to be relatively low-key.

    Finally, let's go back to the Wu country that LZ cares about, if you cooperate, you will have great hope, and if you don't cooperate, you can't be too high-profile, because the ridicule of many generals in Wu is relatively high.

  23. Anonymous users2024-01-16

    Many combinations in Wu have the strength of 3 to 5, but the sad thing is that 3 to 5 always can't beat and then be wiped out.

  24. Anonymous users2024-01-15

    Wu State is the most vulnerable to being defeated by A, there are people in Shu who can let you fight to death in the south and can't touch the cards, and Wei has a card to take when it drops blood, and there is Hua Tuo in the group.

  25. Anonymous users2024-01-14

    It can only be said that online is beneficial to the country of Wu, there is a beriberi card, and it improves the survivability of the country of Wu.

  26. Anonymous users2024-01-13

    The most terrifying thing is that the strength of Wu is very hidden, and many rookies can't see it.

  27. Anonymous users2024-01-12

    Looking at the character, the Great Wei State is the strongest, the Great Shu State pays attention to the outbreak, and the Great Wu State can only look at the character, and the large group grabs the head.

  28. Anonymous users2024-01-11

    Therefore, Wu Guo needs experienced people to judge the bright time.

  29. Anonymous users2024-01-10

    Judging from the 2 Mrs. Liu Bei Meng, at least it is the most unfavorable for Shu.

  30. Anonymous users2024-01-09

    It's quite powerful, but play the Three Kingdoms Killing Nation. Not only do you need to grab the generals, but you also need strategic means. In contrast, the latter is more important.

    As said upstairs: big trees are easy to attract wind. If you have a strong opponent, you can join forces with others to eliminate them or solve the problem in other ways.

    All of the above are hand-hit! Beg! Praise for it! Thank you!

  31. Anonymous users2024-01-08

    The stronger, the more hatred. No matter how strong the assistance is, it is difficult to pick a few.

  32. Anonymous users2024-01-07

    Big Mouth teaches you to be a man plus one.

  33. Anonymous users2024-01-06

    Xiao Qiao is not worthy of Lu Meng, and it is easy not to shine.

  34. Anonymous users2024-01-05

    Hello, the rules of the Three Kingdoms Killing War are that after each battle, both sides will reduce their combat power by a certain amount. This is because the designers of the Three Kingdoms War wanted to simulate a real war, that is, both sides would suffer losses. Therefore, even if you win, you will lose a certain amount of combat power.

    In addition, the designers of the Three Kingdoms War also hope to simulate the mutation in the real war, that is, the changes in the combat power of the two sides will be greater than expected. Therefore, even if you win, you will lose more power. In short, the rules designers of the Three Kingdoms Killing War hope to simulate a real war, so even if they win, they will lose a certain amount of war clan wildness.

  35. Anonymous users2024-01-04

    War of Nations is a special game mode, its rules are set as: each player's combat power is limited, each card will consume a certain amount of combat power, when the combat power is exhausted, the player will be eliminated. Therefore, after winning the clear, the player's combat power will be reduced, this is because in the game, the player's combat power is limited, and every time the card is played, a certain amount of combat power will be consumed, so after winning, the player's combat power will be reduced.

  36. Anonymous users2024-01-03

    Why did the Three Kingdoms Killing War reduce its combat power even if it was won, because when it was a war, it would consume physical strength and combat power, so the combat power would be weakened.

  37. Anonymous users2024-01-02

    Since the case information of the Ran Longzhen Court is confidential, the specific circumstances of the destruction of the 2021 Ran Longzhen Court case are not provided. But what is certain is that there will definitely be cases under trial in the Ran Longzhen Court in 2021.

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