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The queen is a high-explosive and rhythmic intelligence hero, and has a certain late-game ability after being suppressed by equipment.
Recommended for going out 2 Branches 2 Intelligence Cloak Eat trees and big red, skill main f deputy b, there is a big increase, d can be added by 1 level in the early stage, enhance the ability to chase and kill, but the escape ability is slightly reduced.
In the middle stage, make up 1-2 large magic wand magic bottles, wander and kill.
In the later stage, it can be physical and magical, magic can be a sheep knife necromancy, and physics is the Aster Ice Eye cannon.
How to play: In the case of the middle lane solo, you can only consider using F to consume blood and collect troops at the same time, F can push the line, B can grab the talisman, and when you control the charm such as stealth acceleration, you can consider supporting the gank on the side, don't blindly wander the gank when you are not sure, not only the hero in the middle lane on the opposite side gets a good development time, but also wastes a lot of experience and money in the middle lane, 1 time 2 wandering without harvest may be the beginning of your queen's tragedy. If possible, after the mid lane is fully developed, at the beginning of the gank, there are a few points that need special attention, first of all, normal attacks, in one of the queen's ganks the normal attack occupies its important place, can be a must a, don't always run and then think about using F to output.
Qi secondary grasp gank and farm, kill a hero and then collect 2-3 waves of soldiers along the way, this time is used to observe the situation, used to wait for symbols, and is also used for farm. The queen is not a late stage, and there are countless heroes who can kill the queen with equipment that is about the same amount of money in the later stage, so it is a situation that the queen cannot tolerate when everyone plays money peacefully. This rhythm is not something that can be learned just by talking, but by learning slowly.
Then there's the queen in the team battle, the queen's w is by no means a skill used to grab people's heads, use it at the beginning of the team battle as much as possible, so that w can cover as many people as possible, don't rush the first one in the team battle, there must be a hero in your family who is more suitable than you as a meat shield, go over f, and then b go. Don't put F in the middle of the crowd before the people are completely messed up.,With the queen's physique, a hammer can directly let the queen go back to the hot springs.,The ideal team battle process is to use w to cover the enemy hero who hunts down your meat shield.,And then walk over with the others F,B to the opposite back row A opposite mage.,If you have a sheep knife, you can first get rid of the opposite control hero.。
Understood, don't know how to ask!
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First of all, it is necessary to be clear about the positioning of the QOP, which is generally to play the No. 2 position, and occasionally the No. 1 position. Then know his advantages and disadvantages, the advantages are high mobility after the level is high, the burst is high, the early shot is short, the early trajectory is good, and the initial attack is not low. So under normal circumstances, it is decided that he is a hero with a rhythm in the middle, but Qop and ST want to eat equipment, that is, to eat equipment, and QOP without equipment support is likely to become ATM, because he has the common disease of all mages, anemia, and no stable control.
On the line,The early stage is generally to learn a first-level poison dart.,Grinding blood plus deceleration point people.,The melee battle can be said to be a complete pressure (the level is about the same),Long-range words don't suffer.,2J learn a first-level jump can basically ensure that you won't be killed alone.,And then the main 3 skills.,There is a big point.,Auxiliary flash.。
If you are initially installed, it is generally recommended to go out to see the situation in the early stage, and then you can go out if you make up the basic outfit, prosthetic legs, bottles, TP (support at any time, if you have money, you can buy a group of eyes, for control F, QOP is still very much needed for F, pendant, or bracer (depending on the situation) In the later stage, you can A account, sheep knife, Siwa, Aster, etc., the opposite control can be out of a bkb, and the physics department is to produce some thunder hammers, asters, mkb, bkb, cannons and the like.
But I personally think that whether it is the law system or the physics department, a account can be released, after all, the effect of the ultimate move is really improved too much.
**I don't know too much.,You can go to U9 online to accept it.,09's QOP contempt is good.,Or LGD's yao is still small 8 directors forgot it's very good, you can go and see it.。 But they are all high-end games, and the game is a routine, and the words of our passers-by are not as good as them, so watching it is also entertainment.
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Use a good b to find the right time to cut in.
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Since they explain some basic things better than me, I'll introduce some tips. At level 5, the individual style of play is level 3 F. Then a ranged creep and then an F can kill this ranged creep.
At the same time, pay attention to the health of the melee creep, and make sure that one f can take two melee creeps and one ranged creep, and it is best to f the opposing hero. Normally, Qop is the No. 2 hero in the solo position. Then she needs to go to the side to support the gank, and she also needs to constantly farm to replenish her equipment and level.
So the whole audience can't be idle. Her positioning is somewhat similar to that of SF. If it's not CM mode, go for it.
Pay attention to the control time, brush the charm once every 2 minutes. When it's time to farm the talisman, you must push the lane to the opposite tower and control the talisman before deciding what to do. The QOP must have its own rhythm and the individual has no bias against the individual commentary.
Now let me tell her how to add points.
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