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It will be enough to fight more, personnel and equipment have changed a lot, and it will not solve any problems just by looking at them.
1. To adjust the team well, there is a fight and a **.
2, ALX is important in defense, if the team is strong, you can open a wood iron mine, and leave one person at home. If you can't capture it, remember to protect the resurrection point of your home, take iron and wood, and the strategic position of the mine is poor. Stabilize three points, 3 people stay at each point, and the remaining 6 people sneak up and protect the attack point.
FB focuses on attacking, come up and grab the opponent's two towers, and leave one person at each of the two towers. Stabilize two points and take the flag, don't be afraid of losing points, lose people because the opponent's main force is attacking you, since you have lost it, why not sneak attack its rear?
The above is just a little experience of my own very superficial, I hope to provide some help to the landlord.
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The number of participants must be at least 15.
1-3 people left behind in their own stronghold to report the situation in a timely manner.
Form a strong team of 5 or more people to fight the stronghold.
Maintain the advantage and win.
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If the harvesting field, a few points in the back of the house are divided into one person to see.
The front is divided into 1 or 2 places against each other.
The speed of the large army pressed on the opponent's graveyard.
Even if you lose it, you'll come back and get it later.
Because once the opening is suppressed, most of the opponents will not be able to rush out, and they will wait to die when they enter the battlefield.
If the fire field is about the same, the opening is also to leave a person with bad equipment to watch, the main force rushes over to take the opponent's base, if it is pressed back, or it becomes a protracted battle, it is necessary to report the number of enemies and enemies at each point in time, and the captain commands and distributes the attack and defense, which depends on awareness and experience.
Storm remembers that in a protracted battle, the main force must grab the tower, throw the flag to the opponent, take it, and win the tower only when there are more towers, and you can grab it again behind the flag.
If a bunch of stupid. B will go to grab the flag, and he will definitely lose.
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ALX's tactics depend on how you command, some people say to keep 3 points, but I personally think this strategy is not good.
From a tactical point of view, the best defense is offense.
Therefore, I personally think that the strategy should be set to attack 3 points, although it is only one word, but the actual effect is much worse.
Choose the location of the battle under the LM flag and keep the opponent busy defending so that you don't have to be distracted to open the flag.
The two armies face each other, the main soldiers are in contact, and the surprise soldiers win, and the tactics of DZ and D stealing the flag can play a role.
After the next point, generally leave LR or SS to look at the flag, the closer to the LM point with the defense of the ** will be 1 or 2 more.
Always blindly defensive, it must not be able to hold, generally speaking, those who always shout to guard 3 o'clock are novices who don't understand the battlefield.
Defend the red flag and clear the enemy, you must immediately get on your horse and attack, even if it is to die, anyway, the resurrection will take a maximum of 30 seconds.
FB is even simpler, close to the tower, send 2 people to guard.
The rest, abandoning the flag, went straight to hit the opposite tower.
Take the best, can't take it, use the tactics of the sea of people to rush a tower, the people who stay behind find that when the LM large army comes, it can be delayed for a while, to buy more time for their own large troops, the tower is the most important, and the flag is only taken when the tug of war is played.
3 towers vs 1 tower + flag, definitely 3 towers have a fast resource speed.
To sum up, what is needed on the battlefield is not to defend with all your strength, but to attack with all your might, not to drill the horns, not to keep the flag, but to defend a small number of people, and most of them to attack.
There is no accumulation of victory, and there is no exhaustion, as long as the number of games that can be won is greater than the number of losses, there is no need to spend it with other professional teams.
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..In fact, I personally feel that the Storm and Arathi battlefields are more like fighting interstellar, and how to obtain the maximum amount of resources with the least number of troops is the key. Like interstellar, there is no fixed tactic, generally there is a tactic that must have another tactic to restrain it.
There are no fixed tactics to speak of, but there are a few aspects to note overall.
1.Remember that in the case of full strength, the number (strength) of both sides is limited (15 people each) One side has more troops, and the other side naturally has insufficient troops, so pay attention to reconnaissance, pay attention to the nature that can sneak attack, and don't waste time in a place where you can't get it after fighting for a long time (unless you have an advantage in resources).
2.Pay attention to liquidity, which means that in the case of your own advantage, you must either guard the resources or grab them.
3.To unify thoughts, don't want to be a strategy game all listen to one person. But don't part of it think that, some people want it.
It's a mess, and I feel like it hasn't been explained yet. Anyway, the battlefield is diverse, and you can't rely on a few tactics to win. As long as we remember to rationally distribute troops, pay attention to coordination, unity of thought, and reconnaissance.
There is also to pay attention to harmony, think more about your own mistakes, don't always push the failure to others, although sometimes it is obvious that it is someone else's fault, say a few words, don't scold and scold, summarize the successful experience, the lessons of failure, so as to progress. (It's a bit old-fashioned, but I've now found that some of the old truths are really plausible and useful).
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I think that as long as the team doesn't quit because of the lack of people, it can be played, whether it's ALX or Storm, the team configuration is very important.
For example, the movement of the 1 2 3 team is assigned to the task, and it is best for each team to have ** like ALX, that TJ is the best team to have a knight to have a drag racing halo, and the best ALX tribe is divided into 3 teams.
If it doesn't work, use various points to harass Pay attention to the resources you already have, keep people and support the storm, in fact, according to the situation, when you meet the national team, basically no one wants to go down, but theoretically you can also play (they are just a village) BL can take blood elves and magic energy first.
Assign 1 or 2 people to grab the flag, preferably Z or D
If there are a lot of flags in the middle of the LM, you can sneak up on their FS or Delenitas (note that there is no point in hitting the road except for a few points of honor on the road), and when each has 2 points of tug-of-war, pay attention to the flag at the intersection.
Of course, all of the above is based on everyone's willingness to cooperate and fight, and the team's combat effectiveness is also very important.
If you want to play an S4 team on a blue-green team, no matter what tactics you have, you have no chance of winning (it's not easy to type, just give points).
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The wild team is just doing it, there is no other choice, you don't expect to win.
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Hey, 75% of the wild team didn't listen, and they slashed together!!
The storm is mainly the tower, and the general practice of the national team is: 1-2 people are left in each tower of 2t at home to delay the opponent's time to occupy the tower.
The rest of the 2 teams go to the opponent's tower, and 1 person takes the flag.
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Take two points and leave. lz, to fight on the battlefield, it is necessary to draw up battle plans according to different situations and different team members.
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Win three and lose one.
Take it at the end of the battlefield.
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Win to 3.
Lost to 1.
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The Arathi Basin, with the help of the back of the house, can jump on the roof and jump out of the fence before the battle begins.
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The battlefields you mention, including the battlefields in Warcraft, can be exchanged for equipment in the main city as long as there is honor.
Warsong gadgets are worn by trumpets and have entrances in Ashenvale. Arathi must be in the Arathi Heights, and Okuyama must be at the entrance to Oyama above the Hillbride Hills. Eye of the Storm does not.
Only these three have, because that's a copy that's been there in the 60s. So there has been a set up equipment in exchange.
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The Warsong is at the junction of the Barren Lands and the Grey Valley.
Arathi's camp in the Arathi Heights.
Okuyama is at the entrance to a cave in the Alterac Valley.
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Honor is exchanged for medals, it has nothing to do with killing, one medal can't be exchanged, you lose twice, two medals should be able to be exchanged once.
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There are 20 honors and a badge... If you double, you should add points.。。
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There is no honor, only a medal.
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I don't know, don't talk nonsense, OK?Now the medals can't be changed for a long time, and there are 20 honors if you lose 1 time.
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There are 2 more, and if you count the winter grip lake, it will be 3.
Winter Grip Lake is a field battlefield on its own server.,It should be carried out every 2 and a half hours.,Divided into attackers and defenders.,The defender's goal is to defend the Titan Relic.,The attacker's goal is naturally to capture this place.,If you impose it, you can understand that the Okuyama side defends the general and the side kills the general.。 The defender has a city wall to defend, the attacker needs to break the city wall with a siege car, the siege car needs to go through the depot, there are a total of 2 large and 2 small 4 depots on the map, 3 kinds of cars, a total of 16 car caps, which side will get a high proportion of 16 cars, the depot is similar to the eye of the storm to occupy the tower. Winter Grip Lake not only rewards a lot of honors similar to the battlefield of 3 brands, but also the winner gets the buff of the whole map of the North Rift, and FB is also effective, increasing the experience gained by fighting monsters in the North Pole and getting the Winter Grip Shard reward, the Winter Grip Shard can be exchanged for Elephant Mounts, PvP heirlooms, honor points, and blue quality PvP gems.
The other battlefields are the Distant Ancestral Beachhead and the Island of Conquest.
The Yuanzu beachhead is a situation of beach-grabbing landing, similar to the winning purpose of Dongzhi Lake, where both sides have to attack and defend once. If neither side wins, it will be a tragic draw. Each side has 10 minutes, for example, if the opponent captures the Titan Reliquary in 6 minutes, then you only have 6 minutes to attack after switching positions.
After the battle starts on the beach, there are 2 roads to attack on the left and right, and you can only enter the second gate by destroying the city gate, the attacker passes the bomb and siege vehicle, and the defender is the city gate artillery and the player to stop the other party, and the road converges at the third gate, and then there is the courtyard and the reliquary, which can be seen in the breakout mode in the current fps game.
The island of conquest is a hodgepodge of the previous battlefields of Blizzard, the overall effect is similar to Aoshan, the two sides kill each other to fight for reinforcements, but there are more docks, airports, oil factories, and depots A total of 5 resource points, and a bit like Arashi, the way to seize is the storm's tower grabbing mode, attacking the city gate and the city wall is the vehicle attack of the distant ancestral beachhead, and as another 40-person battlefield after the Great Olympics, it also added airship bombing and airdrop assault mode, and it has a very warsong feeling, there are more controversies, some people feel bored, But I personally think that this battlefield is quite tactical, but it is limited by the random battlefield queue of the Taiwan server, and it cannot be developed, so it can only be popularized.
The strong battlefield is all there, but a time limit has been added, such as the war song, it seems to be half an hour or 40 minutes The national service will not exist in the god field of a dozen n days 0 0 Arashi has a time limit like the storm, in short, it limits the appearance of the fatigue field that drags on for a long time to the greatest extent.
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There is one more winter grasp lake, and a distant ancestral beachhead. It's all going to be blown up in tanks.
The battlefields of the past are still there.
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3 more Very fun.
The distant ancestral beachhead of the winter grip lake.
The Island of Conquest. The old ones are there, too.
Hehe, why don't other people talk about the battlefield of the island of conquest, isn't the national uniform open?
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There is one more field battlefield (Donghug Lake, which is what you said about aircraft artillery) A queuing battlefield (ancient beach, offensive and defensive battlefield, one side attacks, one side defends) An island of conquest (I don't know if NetEase can't open this version if I joined) Many of the original battlefields are still there.
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Some of the badges of this Qihuai Liang are given after fighting the battlefield Mingsui, and if you win the battlefield, you can get three badges, and if you lose, you get one, provided that you can get it after a fight.
Each battlefield corresponds to a type of emblem.
Each battlefield badge has a sneaky luck, and you can hand in a mission to get 314 honors.
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The battlefield is now divided into Oakland Valley, Arathi Touch, Warsong Canyon, and Eye of the Storm. Four battlefields. When you enter the battlefield and win, you will get 3 cards, and if you lose, you will get 1 card.
When the battlefield is over, the sign goes straight into your backpack to take a he. If you have a total of 100 brands, this is the maximum number of brands you can have.
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Wow, I was the first to see Keiho.
As long as you participate in the battlefield, there is a brand.
Win gets 3 cards.
If you lose, you also have 1 brand of good potatoes.
It is more humane than hand annihilation.
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Okushan only supports a maximum of 5 people in line, so the national team is not easy to line, if the battle song is the opponent's 7, it will be very slow, and the national team is generally an efficiency team, so ALX and FB are their first choice
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One: 61-70, that is to say, since you have been in a group with 70 as, together, you have never heard of 69as. Only 70as.
Two: I don't know what you mean by war song and as the slowest? What is the slowest lift? Honor or brand?
As usually takes the brand.
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1.It is impossible to organize Okuyama on the 69 battlefield, Okuyama is at the level of 61-70, and the small battlefield is 60-69, you will be scolded if you go in, and politely ask you to come back when you are a minor.
2.Why are there so few war songs. Because War Song often takes down the flag on both sides to Dacheng tug-of-war, wasting dead time, and even one game of War Song can play 2 Storm ALX, not to mention that the Storm ALX national team is easy to suppress, 5 minutes a game.
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