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Every 1 minute, the system will detect whether there are monsters in the place of wild monsters, and you control the time between 49-51 seconds, at this time, draw the wild monsters out, lead a little farther, and then wait for the wild monsters to go back, and then the system will probably detect whether there are wild monsters, it detects not, and then it will brush a new wave of monsters in the original location.
In this way, Rano succeeded.
Happy playing.
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First of all, you need to know that the creeps don't farm once a minute (the first time you farm at the beginning is in the 30s after farming, which means that the second time is after 30s), so as long as there are no creeps at that point every 60s, and there are no sights on both sides, then there will be a wave of creeps there.
So pull the wild, first dominate a creature, such as the ancient monster that pulls the scourge, then when the time reaches 49s, you use the dominant monster to attack the ancient wild, and then lead them to the field store, anyway, let that monster point There are no monsters and no vision, then in the 60s, there will be a wave of monsters. Anyway, when the 60s are blank and there's no vision, then there's going to be a new monster to spawn. Specifically, you can go to Dota Rayol**.
You may not be able to understand what you say.
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This is to pull the ancient wild.,First put the dominant monster near the ancient wild point.,Wait until about 50 seconds to hit the ancient wild with this monster.,Click and then go.,To pull the ancient wild out of the field of vision of that wild point before 59 seconds.,The new reason will come out.,Repeat in turn.,So the monster you dominate must have a lot of blood.,Because you have to pull it many times.,So it's generally a centaur or a bear.。
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Domination was invented by Longdd that year. You can take a look at his **, you can pay attention to his skill of pulling wilds, generally in about 51-53 seconds to seduce wild monsters, pull out the place where the wild monster spawns, until the vision of that place disappears, because the place where there is a vision does not refresh the wild monster.
Then, when the monsters get out of the way, there will be two sets of wilds.
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Domination is the first to recommend the big sa with a shock wave, and it is convenient to pull the wild.
About 50 seconds to release the wave and pull it out.
The ancient wild pulled a lot and then pulled to release it earlier, such as 49 seconds or earlier.
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Every minute in the 51st second, pull the monster out, go back and spawn out another wave.
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All wild monsters can be pulled, but if you have to consider pulling monsters not to be discovered by the enemy in actual combat, it is also worth pulling monsters, such as small monster points, which are not worth pulling. If you need to rely on wild monsters to make money, generally masters will choose 2 ancient monsters; 1.Generally, the time of pulling the wild, as well as the time of the wild monster refresh, and the elements of monster farming; 2.
Monsters are generally refreshed once every 1 minute; 3.When monsters are farming, you must have no monsters, no allies or any units of the opponent, and make sure that the monsters are not in your field of vision; 4.Generally, heroes go to the wild by themselves, at most once, because they go once a minute, so basically don't do anything; Therefore, heroes who are generally ready to pull wild will generally have a dominant helmet; 5.
The timing of the pull-out is grasped; Generally when you go to pull the first wave of monsters,It's probably the 52nd to 53rd second of the game time to any minute.,Note that the time I'm talking about is the time when you activate the monster.,Not the time to walk into the strange point.,After activating the monster.,Leave the monster quickly.,The monster will come with you.,Note that you must lead the monster away from the strange point.,Until you can't see the strange point.,At this time, it's almost exactly 60 seconds.,The second wave of monsters appears; 6.It's okay to repeat the method according to point 5.,But there's a trick.,That is, every time you pull the wild.,The monster will increase.,Then the movement speed and the time required will increase.,From the 3rd time to attract monsters,You have to start attracting monsters 1 second in advanceFor example:Your 2nd time is 52 seconds to attract monsters.,Then you have to attract monsters in 51 seconds for the 3rd time.,The 4th time to attract monsters in 50 seconds.,And so on 7.
Pay attention to the use of heroes to attract monsters: to use the "walk" method, you use stealth (bone shooter, bounty), acceleration (black sage), jump (white tiger) will make the monster lose its target, so be careful when using heroes to attract monsters. If you use summoned monsters to attract monsters, it is recommended to use level 5 to 6 monsters to attract monsters, and the blood thickness can resist, otherwise there are too many monsters, and you will be killed by the monster before you can attract them, and you will be depressed.
Creeps can stack up to 5 waves.
The best one for the field is a hero with a physical AOE, so that there are more wild monsters and it is easier to clear. For example, moon riding, dragon riding and the like are generally dominant, and the big Naga is also more suitable.
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It's best to have vampire equipment or jn in the jungler, otherwise it won't hurt and it's not worth it. Pay attention to the speed at which the soldiers come to you and the speed at which they come out of the wild monsters.,The road on the road of the natural disaster is almost about 2 towers just past the pawn (some monsters such as soul thieves have slowed down jn.,You should pull early.。
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It depends on whether the wild area of the natural disaster is still the guard, the two on the far right of the wild area of the guard can be repaired by mending the knife and axe or eating the tree, open the tree and pull two fields at the same time, the natural disaster can pull troops to clear the leftmost group of fields, and at the same time you can pull the group of fields closest to the tower to practice together.
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You know everything when you go to play a game, and you still have to ask about this?
Pull the wild is to better control the lane and make the team gain more experience in the early stage, the map of 51 is usually the lower lane of the guard and the upper lane of the scourge to pull the field, these two lanes are the advantage of both sides, when the hero in the middle lane reaches the level of about level 6, the control line can make the lane closer to the side, and the opposing hero must stay away from the opponent's tower if he wants to mix experience, and make it easier for the hero in the middle lane to cooperate with gank to catch people. >>>More
The kobold at the bottom right of the tower in the Guards has an aura that accelerates by 12%. Centaurs with a durability aura that increases attack speed by 15% and a war trample stun. White wolf, strong strike aura (I don't remember the name), plus about 30% attack power, critical hit, 25% probability of double attack. >>>More
Brush the charm once every 2 minutes (only the charm of two runes will be brushed if it is eaten), and the wild monster will be farmed at the beginning of 30, and it will be brushed every minute after that! Monster farming is within 600 range, and no humans, wild monsters, bones, and other units will be farmed.
What you are talking about dominating the wild should be the ancient wild! The Ancient Wild of the Guardian Scourge, you can use the beasts at your disposal to pull the wild during the day, usually at 52 to 54 seconds at any minute during the day, and the success rate is relatively high during these time periods. Normally, the choice of wild monsters is also a bit particular, and it is best to use the Troll Net Monster (ranged attack), the sixth-level satyr (with an aura to regenerate health), followed by the Centaur and Papa Bear. >>>More
There are also some capable heroes who can fight the jungle with one more way to eat more experience, and go to gank or the late stage of Naicao such as Medusa, one person is better than two people to divide the money. In the case of pulling the wild, it is to lure the monster to the lane, and then the soldier will go to the jungle, so that the opposite side will not have experience, and you can get more money and experience (monsters). Usually 14 seconds and 44 seconds to fight the wild monsters, they will come to fight you, and then the pawn will fight the jungle, if it is Xiao Sa (who will purify) to pull a second earlier. >>>More