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Pull the wild is to better control the lane and make the team gain more experience in the early stage, the map of 51 is usually the lower lane of the guard and the upper lane of the scourge to pull the field, these two lanes are the advantage of both sides, when the hero in the middle lane reaches the level of about level 6, the control line can make the lane closer to the side, and the opposing hero must stay away from the opponent's tower if he wants to mix experience, and make it easier for the hero in the middle lane to cooperate with gank to catch people.
Usually if there is a melee and a long-range hero along the way, it is generally a melee hero to pull the wild, long-range mixed line, if the line is too close to the self-side 1 tower when it is recommended not to pull the field, on the one hand, the tower is going to be damaged, on the other hand, it is easy to be found by the other party that you are pulling the wild, easy to be caught.
ps:By the way, pull down the wild tips.,When the soldiers are in the second tower, the field under the guard comes in from the gap in the woods on the right to pull the field is just right.,After pulling it, eat the tree in the middle of the forest above the field point.,You can pull the field of the wild point above.,After that, you can also go and pull the field of the wild point on the left.,This is the most that the guard pulls down the field.。 Natural disasters on the road can also be pulled after pulling the left field over and clearing it together.。。
Then ps:Actually, you can consider brushing the wild before pulling the wild.,Brushing the wild is to pull the monster out in about 55 seconds.,And then the wild point will brush the next wave of monsters.,At this time, there are 2 waves of wild monsters in a wild point.,If you have a strong AOE (range magic damage) you can clear 2 groups of wild monsters at a time.,Get double experience and money.。
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There are generally 2 kinds of wild guards can only pull one wild point Natural disasters can pull 2 wild points When the pawn is almost past the second tower, 2 to 3 seconds can lead the wild monster to go out When the wild and the pawn collide, the hero should go to the wild monster point at a speed to open the vision of the soldier Otherwise, if there is no vision, the soldier will not follow you If you are a melee hero, you should be careful of little Rosa If the wild monster is a small Rosa, you must attract the wild monster in advance When the soldier passes through the 2nd tower for a second, there is also a wild shop in the natural disaster that can be pulled It is the big wild point closest to the guard on the road The one that will farm the level 6 monster To pull this wild point, you have to wait for the pawn to reach 1 to attract wild monsters, and often the pawn will also open the field of vision to the pawn after pulling it.
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As soon as the wild monster comes out of the forest, it will automatically go back.,The general pull of the wild is to pull the wild to the tower of the lower road.,The soldiers will help you fight just when they get there.,Just pay attention to replenishing the troops.。 Also, like Xiao Lu, you can control a high-level wild to help you fight!
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Pull the wild skills: The wild monsters in the wild area and the ancient wild monsters are brushed once a minute, and at 52 seconds, they go to pull the monsters, and then take the wild monsters out of the strange point of vision to create a wave of new monsters. Raye has two purposes, one is to attract minions with hatred, so that he can control the line.
The other is the jungler hero pulls the wild, so that you can farm the jungle at speed.
Pull the wild technique: First of all, pull the wild in 50 seconds to 53 seconds during the day, you just need to get close to the wild monster, and he will come up automatically.
In the wilderness, we generally miss the creeps, that is, the time of pulling is not accurate, so the creeps are close to leaving or the creeps have not yet come, and the wild monsters will go back.
You pull the wild and look at the minimap, and if the position of the wild monster is about the same as the vertical path of the soldier and the distance is equal when the soldier reaches your vertical point, you can pull him up.
It will also have a great advantage after pulling the jungle, which will help to push the line, because you have almost finished fighting the jungler, and the new soldiers have come out, they will definitely come together, so that your soldiers are twice as large as the enemy, and of course you have a huge advantage.
Support is best for junglers, leaving the lane for DPS.
Pull the ancient wild, attack at 50 52 seconds and then pull in the direction of the wild store, you can pile up a lot of wilds.
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The rule of Dota farming monsters is once every 60 seconds, and there are no monsters in the current refresh point, so as long as the refresh time is approaching, the monsters at the refresh point are pulled away, so that the system judges that there are no monsters in the current refresh point, and a new wave of monsters will be spawned.
Try to pull the monster before 55 seconds, because you must ensure that you pull a certain distance.
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If you are a guard, you will be in seconds, and if you are a natural disaster, you will run directly to the line of soldiers after holding the hatred, don't look back, pay attention to the field of vision, don't let the soldiers lose their vision, if it doesn't work, call the monster to beat you and the hatred of the soldiers will be pulled over.
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When your creeps are approaching, walk between the creeps and the lane, and be careful not to stand too close to the creeps now.
Estimate when your creeps arrive, estimate how long it will take you to run near the mob and pull the creep, and how fast the mob will chase you.
Find the time, run to the vicinity of the mobs, and when the mobs start attacking you, turn back and run to the lane, and when the creeps find out that the mobs are attacking the mobs, turn back and prepare to replenish the monsters.
Pulling the field helps to press the lane, suppress the opponent's experience, and gain extra experience and money, so this lane is an advantageous lane.
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Generally, it is 52-54 seconds to start pulling, and pull the wild away from its original position, the farther away the better. In this way, on the hour, there will be another wave.
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If it's a pull to let the soldiers fight, pull it in 13-14 seconds, pull it in 43-44 seconds, and the location depends on the Konoe natural disaster, and the natural disaster can also pull the appearance of Naba Ohno 51-52.
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Brush the charm once every 2 minutes (only the charm of two runes will be brushed if it is eaten), and the wild monster will be farmed at the beginning of 30, and it will be brushed every minute after that! Monster farming is within 600 range, and no humans, wild monsters, bones, and other units will be farmed.
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