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Every time I hit the other party with ud, the other party is bound to DH, and many of them are single DH, and I don't understand why. But as a UD who was scared of NE, I understood that ZZ was very difficult to beat NE's bear. Since you said that he came to harass you, and you can't go up the level, then his death rider level will definitely not go up either, and the important thing is that NE's requirements for the hero's level are far less than UD, because DK is the soul of the UD troops.
He comes to harass, if you operate well, you can leave him alone, DH just leveling up, or harassing the other party; If you are not confident in your own operation, DH can follow the DK and keep pumping the demon, and the DK demon will not be able to harass you if it is drained.
In the early stage, you have to keep harassing, you can start with a huntress, 4-5 are enough, DH will follow DK, and you don't have to do anything else, if you can't go up at your own level, the other party won't want to go up. It is necessary to calculate the timing, and when you feel that the other party is upgrading the base, you will go to the slaughter and run away when you take advantage. Since you said that his technology is climbing fast, his early strength will not be very strong, and what you have to do is to compete with him in technology, no matter how long it holds until the bear comes out, as long as there are 4 bears, it will basically win (if you can't win, you will gg), zz is difficult to beat the bear, if you are paired with a fawn, zz can't even run away.
And you said that you are afraid of the hero being killed in seconds.,In fact, any race is afraid of UD's NCE combo.,And I think ne has an advantage in this regard.,At this time, I have to mention,ne is a very easy to use.,And it's often overlooked--- magic free potion.,NE3 is sold in this store.,It's very cheap.,DH drinks a bottle in the battle.,And then rush to pump the opponent's hero's magic.,The effect of the magic immunity potion disappears (it's generally difficult for an encounter to last until it disappears),The other party is basically out of magic.,See how he kills you in seconds.。
Having said a lot, I hope it will be useful to you, and finally I wish you can beat your friend one day :)
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Well, to press, out of about 7 AC, in the early stage, he upgrades quickly, ZZ is less, so he doesn't dare to go out, and he still has to turn Xionglu in the later stage
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2 rounds of panda practice!
The starting DR suppression is also good, and there are many skeletons to buy powder.
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Now the appearance rate of DH of ne vs ud is very low, and the mainstream tactics are the first Beastmaster on the big map (TS, TR), and the other party's zz will be out of the bear, and there is no problem with leveling in this zoo with the beastmaster. On the minimap (EI, TS) is the first DR, the second PANDA, not to mention the leveling speed of the DR. The skeletons that come out of the monster can be sent to the UD house to "spoof".
Reconnaissance is very important, and it is necessary to deploy one's own forces at any time, and pay attention to mutual restraint.
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If you deal with zz flow, you basically still have to speed bear, but you must press AC has passive skills to resist punctures, so you must not be afraid of zz dh psychologically, I persuade you to send at least 2 rounds A little bit has to be born to level 3 + Mana Burn Drain the DK's magic Let him waste a person AC will point zz The first can consider the national treasure panda Spitfire is not necessarily a priority But the alcohol skill level must be high Let the zz madness of the ud with weak dispel ability in the medium term fall short Then the speed bear Deer don't have too much AC main technology to go up Operation is the king, and the other party's witch must be killed first.
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The archer turned directly into the bear and became OK, it was very easy, and the zz hit the archer without moving.
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zz is still relatively easy, but dog flow is not easy to deal with.
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1 starter Demon Hunter, smoke the Death Knight's Demons.
2. The number of Storm Archers in the early stage is larger, about 3 archers are needed for every 2 spiders, remember to upgrade the archers' hard bow skills, and when fighting spiders, you need to [volley!! The spider retreated, don't chase too much!
3. Late-claw druids have an advantage against spiders.
4. Don't use fawns against spiders, it's a loss.
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Teach me a way to play that I like more Neutral starter First Moon Well - Barracks - Moon Well - Altar Then buy the Beastmaster Wood Picking Elves Keep it at 10 Moon Well is enough to make up 4 before the upgrade AC out to 8 Beastmaster 1 skill to learn pig Two skills to see the other party's situation Spider Flow Learn Bear Heaven and Earth Twin Ghost Learn War Eagle Due to the large number of troops in the early stage, he will definitely not be able to beat you Unless the operation gap is too big Use the advantage to train the Beastmaster to 5 By the way, open the mine by the way The second book will be promoted before the mine is opened Double knowledge tree out of the deer or bear Spider outflow out of the bear The heaven and earth double ghost out of the deer When the Beastmaster is to 5 Buy the panda leveling The Beastmaster took the bear and the pig or the pig and the war eagle to the other party's side to practice alone, and the panda tried to find a way to three, so that the Beastmaster could go to 6 to 6 to go to the other party's house to enlarge the move, and soon the other party would be helpless. But be careful that the other party kills you in seconds, so going out is better than bringing it back to the city Invincible Blood Pill Demon Immunity Save The dark night is the race that is most afraid of NC killing.
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Lead the troops to harass in the early stage, and quickly get out of the bear!
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Fight spiders in the dark. Out of the bear is the king.
The words of the late undead turning into an ice dragon. It's not too late to come out of the fawn again.
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You can't be harassed too much by UD in the early stage, if it's a Beastmaster, a Watcher, or a Dark Ranger level, you can't be too low, Speed Bear.
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Science and technology 3 out of the bucks, the first can choose the panda.
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1. If you are under pressure, you can dr (dark ranger) start with a large number of ac and then steal a few war ancient trees near the opponent's house to absorb damage 2 rounds to buy a hero and go directly to rush, war ancient trees go directly to other people's homes to absorb damage, and then ac and dr point spiders, 2 rounds you can choose the flame lord, or naga, the suppression ability is very strong Because you want to rush and eat him slowly, so the general ranged heroes are the mainstay. Details: 2 good books to upgrade the blessing of nature.
2, DH has been following him DK to limit his level, as long as he is disgusting, even if there is a level, he doesn't have much magic to release skills, and when you 3 bears come out Plus save, it's very fast to fight spiders Details: 2 Ben is good and 3 books directly, and then put BL if you have money, so that the bear can lie down as soon as possible, and the standing bear is easy to be seconds.
3、Use AC Bird Rush,This you should know,Of course, Rush is fake Just suppress it,Mining is true,Wait for your mine to open 3 master-level bird Virtue Fight spiders will be much better If there is a surplus economy, there will be a Chimera (at the same time out of a few horned eagles, horned eagles go first, let the spider web go down, and wait for the web to cd the Chimera on it)
I wish you to get stronger and stronger.
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Spider No matter what spider less ac less fawn jump technology Invest the money saved in DH's equipment (shoes must If you plan to harass infinitely, it is recommended to match 2 After this is good, go to the tavern to buy Naga Panda is strong in the later stage, but it is not as strong as Naga's suppressive power Especially the other party's violent spider rush you A few bites of pandas.
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Spider flow is best in the middle stage, more ghouls in the early stage, heroic death knights, late ghouls in front of the front, spiders in the middle, heavenly gargoyles and ice dragons.
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Graveyards, barracks, psychic towers, altars, shops, the perfect time is when the hero basically comes out with the first spider and then the skeleton stick starts fighting.
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The French team Guo Degang's advertising fee for you can not wait for half of Tobago to arrive at the hotel, hotel, hotel
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As soon as the game is harassed with dk, then the spider and the abomination pick up the statue of the second hair of the Dreadlord.
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It depends on the operation, 4-5 spiders do not die in the early stage, and destroy the ice dragon after the speed technology.
The difficulty is that the spider does not die, and the spider is slow in the early stage, the cost is high, and it is relatively brittle, so you have to be careful about what you go.
If this one doesn't work, there's the next one.
Spider Flow Hero DK is the key This tactic relies heavily on the DK aura, and it is recommended that the DK should be very fast MF to level 3 Also, the DK can't run in front of the team, because the spider is ranged and the DK is melee, so be sure to close the formation.
The spider's position should look at the gap between the soldiers on his side.,If the operation apm is not above 150, then it is recommended that you upgrade to drill after upgrading to 2 so that if DK does not have a level 2 halo spider can also drill,But if the other party has a reflection, you will be annoyed.。
The double line of the spider flow is easier to fight.,It's recommended that the spider can go to the other party to practice monsters when the dk is in MF.,Of course, it's good luck to get experience from death entanglement.,But don't go if the other party is a demon hunter.,Blue can't be drawn.。
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Divide technology zz and violent zz depending on your style, if you like a mid-term wave, then violent zz, if you like a late stage with a float, then technology zz all need a good operating foundation.
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Need to hate If it's a simple spider flow, it must be in the middle and late stages, and it's a bit of an experience.
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Build the following in order: build the barracks, population, cemetery, and finally the altar, out of the dk Remember that the spider is very brittle, but don't take the dk to resist, remember to make up 2 dogs after leaving the barracks About three, and go berserk after leaving the cemetery.
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If you want three ghosts to pick wood, one will go out to six spiders and then upgrade two bases, and go directly to the other party's house after DK level 2 Don't go.
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DK with spider speed 3 Ben 4 Spider upgrade 2 Ben to seek stability or not, but DK harassment speed 2 Ben.
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Spider Stream is divided into Violent Spider Stream and Tech Spider Stream, and later TED's Frost Spider Stream.
Build a barracks,Population,Cemetery,The last altar,Out of a DK (Death Knight)Remember that spiders are very brittle,But don't take DK to resist,Remember to make up a few dogs or so after leaving the barracks,After going out of the cemetery, rampage spiders,6,7 or more is the flow,After the development of the blood car,Spider flow is suppressed in the early stage。
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The sign is the cemetery, there is a fast cemetery method, that is, the second building is the cemetery, this way of playing, is a fast spider, slow technology, the spider can come out as soon as possible, and the time to upgrade the cost should be later.
There are also fast technology and slow spiders, and the construction method of the altar and then the cemetery is the first time, and the first time to have technology, such a way of playing is generally a three-spider speed black castle, in order to turn to science and technology troops.
The first fast spider method also has a lot of ways to play, there are 5 spiders of the technology spider flow, there is also a simple two of the explosion spider play, and even the current ice armor spider flow.
Among them, the explosion of spiders, what you want is two rushes, the landlord may ask how to withstand such a wave, and other ways to play bucks can, just pay attention to the proportions, more roads, if the other party has destruction, you are not afraid.
Exploding spiders, that is, the other party gives up destruction, and is desperate in the middle period, just because you don't have many soldiers in the middle stage.
AC starts,The devil is a good escort,Speed technology,Remember that the ancient tree should be planted to a place where it is not easy to be rushed up by the opponent,The demon escort is to let the opponent never have a demon,The second beastmaster,The first skill is to rise to the bear,And then he spider molding is probably about two of your science and technology buildings to be built inside,The beastmaster and the archer can withstand it,Then out of the bear,Add blood,Three books and one good,Buy ball,The master's bear is a good spider is paper,But one or two don't rush,Let the bear write more,Plus the bear of the beastmaster。 I've used it, and it's good.
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Fight against the opponent out of the spider.
We can make a second serve and a kog. Then out of the bear's style of play.
Because the other party is a spider stream, leveling in the early stage is very important. Take the TR map as an example. DK must practice 3322 and 114 and then practice a group of store monsters to reach level 3,At this time,What we have to do is to harass when the two groups of monsters in front of the opponent's MF,Suck the magic of DK Let the other party lose money if they practice the store。
AC don't follow
Then wait for the second book to be completed.,After the second book is completed, you can consider naga or kog.。 KOG is recommended, because the other party is a spider stream If the spider is entangled, it will not attack, and three entanglements are enough to deal with two or so spiders
Needless to say, use the Bear Deer Flow against the Spider Flow The bear is a melee unit, a normal attack type, and it can have 150% damage when hitting the armor I won't say anything about the effect, you can try it yourself. ~
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UD is a stupid way to beat NE with a stream of violent spiders.
In the early stage, NE can block UD even if it is a violent AC, and AC armor skills are not overcome by the spider's piercing. You can start the DH limit dk, if yes.
Beastmaster. or in the case of the Dark Ranger, it should be MF-based.
If you are violent in the early stage, build a few more ancient war trees at home for defense, generally 3 are enough, and more will affect the economy.
Or the Violent Huntress, although the Huntress and the Spider have armor and are compatible, the mobility is obviously good for the Huntress, as long as you operate it well.
Of course, it is more difficult in the early stage, and the general UD will focus on hitting your heroes, like DH
Such a you. Come up and smoke a demon and leave, play a role in seduction, the beastmaster, the dark ranger is easier to do, stay behind, not easy to kill.
In the middle of the transition, you can recruit Naga or Panda, and when Naga first came out, the Spider was very fierce, but the late stage of the Panda was more powerful.
2 After this is good, you can choose two ways to play:
1.It's a double BL deer, upgrade offense and defense, in fact, UD has a headache for this style of play, although the attack and defense are spider deer, but the fawn is cheap and the replenishment is fast. In this way, you should pay attention to wait until the number of deer reaches more than one team before playing head-on with the opponent, otherwise the unformed fawns are easy to be consumed by spiders.
2.It is the first to get out of the bear and hold it at home, and then kill the master of the good bear, and give priority to the defense of the bear. As long as this is formed, it will be finished with the spider, but it should be noted that the bear must be destroyed a little or.
Ice Dragon. So remember to make up some fawns later.
Either way, if you see UD continuing to come out of the spider, you can go up to the hard skin of the mountain range (anti-physical one) out.
Mountain Giants. This spider is too cool, the disadvantage is that it is expensive, slow, and accounts for a large population, so you have to fight like this when you have your own advantages.
During the big war, don't give seconds to heroes, it's best to bring an antibody potion with you at all times, and try to grab the invincibility potion.
In the later stage, as long as there is an economic advantage, plant trees everywhere!
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