How long has the Heroes of Might and Magic series debuted now?

Updated on Game 2024-04-19
20 answers
  1. Anonymous users2024-02-08

    Generation 5 Might & Magic: Heroes 5 (Original) + Heroes 5 Eastern Tribe (Expansion) Heroes 5 Hammer of Destiny (Expansion).

    Product Name:Heroes of Might and Magic V Publisher: Ubisoft

    Developer: Nival Interactive Game Type: Strategy Game.

    Since the collapse of 3DO, Heroes of Might and Magic 5 is the first game to return to the Might and Magic and Heroes franchises. In the game, the developers will bring players a more mature and complete fantasy world. As one of the most successful turn-based strategy game franchises, Heroes of Might & Magic has always maintained a distinctive style, gaining critical acclaim while also setting the standard for heroic fantasy games.

    The unique creatures and characters that have been an important foundation for the franchise's success have been built upon, and the new game has built on this legacy with a host of innovations, such as more engaging maps and different races, a new 3D graphics engine, an innovative tactical combat system, and a story campaign mode.

  2. Anonymous users2024-02-07

    There are 5 generations in total.

    3do made 1, 2, 3, 4 generations, and then it was disbanded.

    The 5th generation is produced by Ubisoft, and it has been more than 2 years since the style of the 3rd generation.

  3. Anonymous users2024-02-06

    At present, I think the most classic is 3, and now the best picture is 5, because 5 is 3D, but it depends on how your machine is, it is recommended to play 3 and then 5

  4. Anonymous users2024-02-05

    Fifth, one original plus two expansions.

  5. Anonymous users2024-02-04

    I think that in games like Heroes Invincible, the most basic game mode is reflected in 2, and 2 doesn't have too many skills and class abilities.

    3 is the most classic one of the heroes of the past generations, and in 97, it seems that the game picture of H3 is very good. The game design of 3 is very good, and there are 10 races (considered neutral), and 3 is also the design prototype of later generations, such as: the black dragon of the dungeon, the angel of the human race, and so on.

    3 There is also an interesting place, that is, the treasure has a provenance, you can see the introduction of the treasure. 3 is the best in content, gameplay, playability, and the picture from multiple angles, and it is also the most classic among the heroes. If you haven't played Heroes Invincible, the recommendation is to play 3

    4 is a, it can be said that it is the most like the "hero invincible" game, because the hero goes to the battlefield to fight, and your guards can move around the map, without creature upgrades, you can't build a knight camp in the town if you build an angel altar. Because in previous generations, as long as your guards were strong and almost swept the map, there was an imbalance in the game, so the game was changed to: attack and counterattack at the same time, unless it is a class that cannot be reversed, such as vampires.

    The cultivation of heroes can be described as a highlight of this 4th generation, and powerful heroes can sweep the entire map. In terms of graphics, I don't think it's good enough, and in terms of games, it's fair to say that there's no other generation like it. You can find out this by experiencing the game.

    Personally, I like 4 the most.

    The luxurious lineup of 5 can be said to be very well done, starting from the eastern tribes, two classes can be selected for class upgrades, and the hero's skills and racial ultimateness are the highlights of the game. The game's new battle movie perspective will be a bit dazzling at first. The design of the game returns to the 3rd generation, and the hero can put magic or attack on the side, and different races have different specialties, such as:

    The Infernal can teleport. The classes are complete, the skills are rich, and the skills of the troops are also a lot more than the previous generations, and the playability is quite good.

    6 has just been released, and the changes of 6 are more significant than the previous 5, such as no longer divided into 1 to 7 level troops, but divided into core (3 types), elite (3 types) and champion (1 type) troops. The game classes have been balanced, and the strength of the minions has been greatly improved, so just experience the game. The town's design is simple and has a lot of changes, such as upgrading the Angel Altar in the past, which allowed you to make archangels, and now changing to increase the production of angels, for example, Angels, and allowing you to build upgraded Angels.

    The skills of the hero can be chosen by the player himself, and he gets a skill point for each level, and he can choose magic and skills, no longer like in the past to build a magic tower to learn magic. And the resources are only wood, ore and crystal. These changes can be said to be a highlight of 6.

    The graphics have been greatly improved, and the number of races is smaller (5) due to the fact that there are no new expansions yet.

  6. Anonymous users2024-02-03

    How many generations are you talking about?

    I'm only familiar with the 3rd and 4th generations, and the 5th generation and later don't think it's fun, so I haven't touched it at all. The 4th generation starts with chaotic thieves who are easy to play, because there is stealth, you can bypass wild monsters to steal resources. While fooling the monster, you will get an additional amount of experience, which is less than killing the monster, but deceiving it once and killing it again will have more experience than others.

    First practice a working thief hero, and then a necromantic hero, specializing in spiritualism, and when you reach the grandmaster level, you will summon a vampire, and there is no one of the strongest tactics.

    Generation 3 is actually more classic than generation 4, and the strongest hero needs to be distinguished from the use, and the length is larger. Each hero of the 3rd generation has a perk and therefore more distinctive.

    First of all, let's talk about the heroes who are easy to use in the early stage of land development, there are magic specialty heroes, troop specialties, and special classes. The best magic specialty is the first to recommend the Elemental Luna, the wall of fire specialty, the master can use it to burn the senior soldiers, and even the top soldiers like the Titan have a way to defeat the strong with the weak, and you can go to the "Hero Invincible 3" of the ferry post bar to discuss. In the class specialty category, Ivo of the Barrier Clan should be the first to be recommended, an elven archer specialty, and many elven shooters will be brought out as soon as they appear.

    If Gru and Deken are also counted, both of them are strong, and Deken will be stronger if the hero himself is able, but Gru has more troops, and each has its own merits. Special heroes are the first to recommend Sir Mrak, and all creatures led by him have +2 combat speed, no matter which clan they go to (except for the cemetery), they are very powerful, and the only hero who is banned from all rules of the battle.

    There are many powerful heroes in the mid-game, such as the castle's archery specialty hero Welling, and the two offensive specialty heroes in the stronghold are very powerful. Of course, the two special dragon specialty heroes in the dungeon, no matter what kind of dragon they bring, have an advantage, which is not bad.

    Heroes who are powerful in the late and late stages are generally considered heroes with special defense strength, among which the Tyzer of the swamp is the most powerful. But if it's a super large map with a lot of exponential field buildings, you should consider that Mephera is the strongest in the barrier, because Taize has an innate racial weakness and can't learn fire magic.

    On the whole, the first hero of Hero Invincible 3 should still be considered Sir Mrak, if there is no bad skill, before level 30, he will lead a large army to fight and sweep all heroes.

  7. Anonymous users2024-02-02

    I remember that Hero Invincible 3 has a heroine, who specializes in spiritualism, and after matching the three-piece set of spiritualism, it is simply invincible, and ordinary spiritualism can only summon ordinary skeleton soldiers, and at most upgrade to skeleton warriors, with a three-piece set, you can directly upgrade to a skeleton mage, sweeping the whole map.

    Thousands of skeleton soldiers, with a knife down, the archangel has to kneel.

  8. Anonymous users2024-02-01

    Heroes of Might and Magic 5: Senate in the Dungeon, Hora and Nasir in the Academy, Kra and Hagosh for the Orcs.

    Whether a hero is strong or not has a lot to do with his race, like Senate and Hora, although they are both outstanding in magic, Senate is a dungeon hero, with high mana growth, and high damage in seconds with the dungeon's spell strength; Hora is a hero of the house, with a high level of knowledge growth, and is more flexible with the house's magic mirror and her own speed talent. Orc heroes are also race-related, and the combination of powerful strikes, stun strikes, and intoxication is unique.

    There are no best heroes, only the worst heroes. I haven't played the other few heroes, so I don't know.

  9. Anonymous users2024-01-31

    The strongest hero is Tayze; The most powerful attacking hero is Hart; The most powerful magic hero is Lao Suo; The most powerful form of magic is the summoning element; The most powerful creature is Big Beamon; The most powerful building is the tavern.

    1. The strongest hero is Taize.

    Advanced Defense 15 Upgrade Basic Plus Defense, increase Defense by 5% per level, and you can reduce damage by 100% at level 17, but magic damage cannot be reduced. Despite attacking 30% because combat is most afraid of range, and offense cannot bonus ranged, defense can reduce ranged damage.

    2. The most powerful attack hero is Hart.

    Attack plus 30%, level 14 Hart will add 100% attack, but no bonus to range, unless the range is close, so slightly inferior to Lao Tai.

    3. The most powerful magic hero is Lao Suo.

    Lao Suo's lightning has a bonus of 50%, it has its own magic power, and he is a mage, he wants strength and strength, and he needs knowledge and knowledge, so Lao Suo is the most powerful attack magic hero.

    4. The most powerful magic is the summoning element.

    The attack magic is Lao Suo's flash chain, and the most powerful support is the summoning element.

    5. The most powerful creature is Da Beamon.

    Among the heads-up, the most powerful is like Sun Wukong can win the Jade Emperor, but he can't win Tang Seng. Archangel can win all level 7, but he can't beat Big Beamon.

    6. The most powerful building is the tavern.

    You can hire an unlimited number of heroes and then dismiss them, and you will have unlimited soldiers, and the most powerful treasure is the magic book.

  10. Anonymous users2024-01-30

    A generation of games and a generation of gods, heroes are invincible out of seven generations, and the three generations are divided into the original, the blade of doom and the shadow of death in three periods, and there are also official versions of the chronicles, each version will have one or even several heroes who disrupt the balance. There are only 1st and 4th generations, as long as the heroes of the same race are all the same, then there is really no so-called "best" hero.

  11. Anonymous users2024-01-29

    Undead knights or wizards who learn advanced wisdom and high-level diplomacy in the super map are the most awesome, and they will have at least 3,000 corpses (Death Talisman, Vampire Cloak, Death Boots) in 5 months, plus some high-level miscellaneous soldiers obtained by high-level diplomacy, and then find all the accessories of the Phantom Bow (Bow of the Tree Elf, Rope of the Divine Beast, and Sky Feather Arrow); Learn advanced wisdom, advanced diplomacy, advanced logistics, advanced leadership, advanced earth magic, advanced breath magic, and advanced intelligence in the minimap or super minimap, and the magic hero who created the gate of time and space and the door of space in another dimension is the most awesome!!

  12. Anonymous users2024-01-28

    Only three generations are played, and the strongest is undoubtedly the fastest in the development of Qingye. Some heroes can't be trained at all without certain resources.

  13. Anonymous users2024-01-27

    Aisha, Vidnina, two spiritualists, there is no shortage of soldiers in the early stage, and the ghost king set in the later stage is directly transformed into a corpse witch, especially when playing a super large map, there are wild monsters all over the ground, basically no injuries, and you can keep recruiting corpse witches, 4000k small monsters 300+ corpse witches, ordinary towns plus artifacts, there are only 20-30 corpse witches a week, and others can't be faster than your riot speed. So basically, these two heroes have a ghost king set, and they go sideways in the later stage (don't think about being tough in the early stage).

  14. Anonymous users2024-01-26

    The mobile version is not very clear, but the PC version is not the strongest or the most bullish hero in the past, because this is a war chess game.

  15. Anonymous users2024-01-25

    Guo Xiangzhun:

    Heroes who have been modified with modifiers are the best.

  16. Anonymous users2024-01-24

    As long as you can use it, it's a cow. It's all about technology.

  17. Anonymous users2024-01-23

    Agrell ... Super Bull's speed bonus is extremely ferocious in the late game.

  18. Anonymous users2024-01-22

    The main differences between heroes in the game are feats and skills. Here will be about [Expertise] first, the specialties are mainly passive skills, there are many types, and the following is roughly summarized:

    1. Effective for specific corps.

    Heroic Warsong Gru.

    For example, the novice hero Catherine has a strong increase in [Crusader], but this kind of hero also restricts the combination with the corps, so it can be used in the early stage, or it is easy to use in a specific lineup;

    Such heroes are: Catherine, Lloyd, Rodhart, Gru, Ryska, Shiva, York, etc

    2. Effective for a certain type of corps.

    Heroic Wargo Sir Momrak.

    For example, Sir Mrak has an increase effect on the [Assault Corps], and the limit of this type of hero will be smaller than the first one;

    Such heroes are: Sir Mrak, Memphira, Kenlo Haag.

    Third, there is also the strengthening of the hero's own skills.

    Heroic Warsong Edlaide.

    This kind of hero is a strong output, and the damage of skills is very high, such as Vidnina, whose specialties are to strengthen their skills and summon skeletons to fight;

    Such heroes are: Vidnina, Sandru, Zeda, Somla, Edlaide.

    Fourth, there are individual comprehensive, multiple effects.

    Heroic War Goroland.

    For example, "Roland" has a bonus to his own skills, to all corps, and to a specific [Castle Corps].

    Which hero is better in the hero invincible mobile game?

    In my opinion, the heroes of the second and third types are relatively good, of course, after the Corps is trained, the match with the hero can also reach the strongest!

  19. Anonymous users2024-01-21

    It's actually pretty much the same to try it yourself, and it still depends on your personal ability.

  20. Anonymous users2024-01-20

    It is recommended that you start from 3 or 5. 3 is because of the perfect classic, which is very playable;5Because it's relatively new.,The picture is the mainstream of modernity.,For people who aren't used to watching the rough picture of the previous work, it's recommended to play The picture is too rough.,So it's not recommended for you to play;4 Because of the alternative, it is not recommended to play;6Because the configuration requirements are too high and you need money, there are not many people who play at present, and it is not recommended that you play.

    Finally, let me give you a brief introduction to each generation of Heroes of Invincible:

    Generation 1: Fledgling.

    The basic game mode of the Heroes of Might and Magic series - turn-based strategy mode was established. Since it is the first generation, the game is still relatively simple, and there are no upgrades for the troops.

    Generation 2: A classic.

    Launched the concept of heroes in addition to the surrounding 8 2nd skills, greatly enriching the game content, some of the troops can also be upgraded, the game became popular in Europe, America and Russia as soon as it came out, the Chinese market due to the late entry, most Chinese started to play from the 3rd generation, so only a few people like me who started playing from the 2nd generation know the classicity of the 2nd generation.

    3rd generation: a perfect classic.

    On the basis of the 2nd generation, the alliance system and waiting system were improved. Since most Chinese start playing from the 3rd generation, it is generally considered the most classic generation in China.

    Generation 4: Something different.

    Almost completely subverting the tradition of the previous game, the feature that heroes can go to the battlefield has not been recognized by most heroes invincible players.

    5th generation: mainstream.

    Due to the failure of the 4th generation, the 5th generation still took the traditional model, and absorbed some characteristics of other new generation games, such as 3D graphics, etc., but with the improvement of the picture, the requirements for computer configuration have also become higher. Overall, it's still a good generation, but the waiting time after a long time on the big map is very unpleasant.

    6th generation: brand new.

    The latest generation, on the basis of the 5th generation, has introduced more elements of the new era of games, and the configuration requirements are also higher. Since the game has not been out for a long time, and the genuine version requires an activation code of 30 yuan, and the requirements for computer configuration are relatively high, so there are not many people playing at present.

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