DX10 graphics card has been updated with 1 9 dx11 patch, what new effects can I enjoy?

Updated on international 2024-04-06
2 answers
  1. Anonymous users2024-02-07

    Nothing.,It's no different from your DX10.,Your graphics card supports DX11No.,Some games will have some changes if they are supported.,Nothing else.,Win7 comes with a 11 driver.,No change at all.,Here's a similar problem I'm taking pictures of.。

    No, you can't! DX11 is a higher 3D API introduced by Microsoft in March 2009, and if you want to achieve the effect of DX11, you need to meet both software and hardware requirements.

    Software: DirectX 11 is targeted at Windows Vista and Windows 7, adding a lot of new features and support for open standards.

    Hardware: 1. You need to meet the basic configuration requirements of Windows Vista and Windows 7.

    2. The graphics card must support DirectX 11.

    1. NVIDIA has not yet launched a product that supports DX11.

    2. ATI has launched the HD5000 series, a high-end display core that supports DX11.

    Note: DX11 software and hardware are backwards compatible.

  2. Anonymous users2024-02-06

    Just like the previous DX versions, it is also a superset of DX10, so it will support all the features of DirectX 10, and at the same time it will support many more features, offering higher performance.

    One major improvement is the improved Shader resource access for better control when reading samples when multi-sample AA. In addition to this, it will also be possible to create custom downlink sampling filters with wide hunger.

    There will also be an updated floating-point blending feature that will be more specific to render targets, and there will be a new format for render target blending, which will allow render targets to be blended independently.

    The Shadow Shadow feature has always been an important special effect in games, and Direct3D's shadow filtering feature will also be improved, so that the image quality can be improved in a new way.

    In terms of performance, DirectX will support higher performance for multi-core systems. When rendering, reflection, and scattering, Direct3D will reduce the number of API calls, resulting in a decent performance boost.

    In other aspects, there are also many improvements, including 32-bit floating-point filtering, which can improve the rendering accuracy and improve the image quality of HDR rendering. Full anti-aliasing application control will also be a highlight, as the application will be able to control the use of multisampling and supersampling, as well as select the sampling templates that appear in specific scenes. A minimum of four samples per pixel will be required.

    An updated driver model, WDDM, will also be introduced. Compared to the DX10, there are some significant improvements.

    The first is more content conversion capabilities, which support content conversion after processing a command or triangle, and allowing content conversion to happen instantly. Since the GPU processes multiple threads in parallel at the same time, the immediacy of content conversion not only ensures the quality of the conversion, but also improves the efficiency of the GPU and reduces the waiting time.

    In addition, since WDDM supports procedural-based virtual memory allocation, the way to handle GPU and driver page faults is more sophisticated.

    As for the release date, we don't know much about it now, except that it was not long after the release of the DX10, but we will not see the actual arrival before the release or at the same time, the main reason is that new requirements have been introduced, so the actual hardware products will have to wait for quite some time.

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