-
Lux is easier to get started during the line E long distance makes the opponent very uncomfortable, and E in the back of the A consumption is also very disgusting, knowing the opponent's jungler position with Q to set people and then cooperate with E A burst is also very painful, Q anti-grasp and anti-rush effect is also good, the ultimate range is very far. The skill damage is high and it snowballs easily. But the weakness lies in the short legs and no displacement, and the crispy skin is afraid of being killed in seconds by a rushing hero like Cateron Yasuo.
Clockwork is a relatively difficult mage type midlaner to get started, under normal circumstances, the ability of the second person is not as high as Lux, but ER is more suitable for team battles with teammates, QW's damage and consumption are also considerable, and the line is also very good, the same fear of being rushed, but the speed of shielding for yourself is faster than Lux.
Overall, Lux is easier to get started, and playing Clockwork well is more helpful for the team as a whole.
-
There's no comparison with this, it's all about the operation. If you want to talk about the same technology, clockwork is stronger in both group and online.
Just watch the game, no one uses Lux
Actually, it's very simple, the power of the clockwork is that its w can slow down, the enemy can speed up the movement speed of teammates, and the big move group control damage is high.
Don't pay attention to the ultimate, if you don't hit, you will take the blame.
-
Lux is a magic turnaround clockwork bias to late assist.
-
It's all late-stage high-damage, high-burst APs
-
Clockwork is biased towards teamfights, and Lux explodes highs.
-
Each has its own goodness Clockwork and Lux are both brush heroes You need to keep brushing and brushing online, and the skills are basically non-pointing, and the possibility of being empty is very high, both of them have outbursts, but the clockwork teamfight ultimate must be put well If you don't put the ultimate, you will almost be wasted The difficulty of operation is relatively high Lux is long You can poke You can publish a book of team battles and assists Hide in a corner qer set to take away the crispy skin This is purely a personal insight from playing the game Specifically, you still have to see the actual hand.
-
The skills of both are distinctive, as a remote AP.
Consumption and aggressiveness are relatively strong to count Lux, hand length, can oke, controlled, shielded, group turn to move in the back to lose skills, look at the crowded place opposite to give the ultimate, has been able to R to multiple people as the target, don't be greedy for the remnants of the enemy.
Clockwork is more defensive, the shield and acceleration of QE skills, the backhand damage of R skills, and the R of clockwork in teamfights can rewrite wins and losses, remember that ideally, it is the backhand to give the ultimate.
I've finished analyzing the characteristics of heroes, but the play of a game, only 30% of the heroes selected, and the remaining 70 have a lot to do with the summoner himself.
It may only be in the eyes of the pros that there is a heroic restraint relationship.
But in the hands of ordinary players, it is also possible to play the mid-laner Galen who will beat Lux and Clockwork unwanted.
-
The S6 Lux is simple and crude, and it's easier to use than clockwork.
-
The current version of Lux is better than clockwork, and the development cycle of the clockwork is too long to have a hard control. Lux has a long hand and a high burst, and he is very good at cooperating with his teammates when he is free, and his ultimate CD is also relatively fast.
-
The hero you asked,I didn't play before.,I've always been beaten up.,Later, I saw a lot of his strategies in the special play lol area strategy.,For runes.、Talent、Builds, these are more understanding.,You can also go and see.。
-
Lux. Clockwork this version is passive. In addition to technique, it is up to teammates.
-
Clockwork with a good teammate** output.
-
Lux and the widow!
Since you're going to climb the pit, let's eliminate the cards first. Because the card is a late-game hero and is a crispy skin, if your teammates jump in the early stage, or the group does not protect you, the card has no deterrent effect at all.
Clockwork, I generally think that this hero purely eats teammates, and ditto does not explain.
Lux, the longest of the mages, is safe to output in the back row, and she is the most difficult of the mages to catch. The ultimate can also be supported.
Up and down. The widow, the artifact of the second man. Level 6 has a big move to see who kills whom, and the early gank can ensure that the two roads do not jump, and with the Dark Fire, it is even more invincible. (But he's also a crispy skin, and he laughs when he is cut).
So recommend Lux.
-
Single row or 5 black?
A single row of lux and cards.
5 Black has a good half-flesh clockwork, and the widow is even more powerful.
Try your best to get to 2 positions (except for the top order) There are too many people who are fine on the list. Or rather, the pit. A lot of people come up and say I'm only going to order. Scold.
-
After 1400, I will consider cooperating with the lineup, mainly according to the lineup, and I personally think that the auxiliary skills of Lux and Clockwork are very practical, and the outbreak is also quite strong, so it is highly recommended. As for the cards, the flexibility of R is higher than that of Lux, plus the few waves of Q blood consumption before the team battle (Light Girl's E can also be done) The others are not as strong as Lux, and the widow's single killing ability is outstanding, but the teamfight contribution can't keep up. After all, ranking is a game of five people, no matter how strong a person is, he can't go against the sky, he still has to rely on his teammates.
-
Personally, I think. The strongest survivability is Lux lol who has been playing for so long It feels like many times to play in a group The other teammates are all dead Lux can be safe and sound and can even fly a kite to kill each other, Lux is synonymous with obscenity, He is the most suitable hero to publish a murder book.
Clockwork is used very rarely. So it's not easy to express opinions.,But clockwork's skills are mainly about prediction.,The card is a blood-grinding hero.,You can open a big catch at level 6 in the early stage.。 In the late stage, it's mainly harassment, if the cards are played well, the team battle has not started and the opponent may have lost blood, widow, widow is a pure backhand hero. Unless your equipment is really advanced, it is generally the kind that you directly seconds the opponent's dps after the group is up, and his skills are mainly based on Q while running Q.
-
Cards are generally not available, and if you can play, it is recommended to use clockwork, and now the development flow AP is relatively strong, and the clockwork is not easy to be controlled and output by gank.
-
For the current S3 season, I recommend Lux and the Widow.
-
The explosive power after clockwork level 6 is strong. It is a mid-to-late hero, and the big team control is very strong in the late team battle. But the development is not good! In the early stage, the line relied on obscene positioning. Lux mainly has a personal control, and the large range is relatively long, but it is straight. Easy to dodge.
-
Clockwork is great. Radiance CD is long, and the early skill must be leveled A to deal damage. The shield only absorbs damage.
Clockwork QW two even brainless high damage. E's shield can add double antibodies. Ping A has an AP bonus.
Mid to late clockwork works perfectly with any teammate. And the burst is higher than the brilliance.
-
The brilliance is a little stronger before level six, and clockwork after level six.
-
Clockwork is easy to consume lux. If you want to be optimistic about Lux's position, it is easy to eat a set.
-
The clockwork is better, just dodge the control of the brilliance.
-
Lux is a long hand in the middle The clockwork hand is shorter than Lux, and the operation is more troublesome than Lux, mainly because you have to pay attention to the position of the ball at all times, and it is easy to find the ball when you first get started.
If you want to play something similar, play Bomberman or Zelas, these two are also known for their long hands, and their ultimate is also super long.
-
In terms of output ability, Zelas is relatively strong, but Lux's short CD ultimate can support online teammates very quickly and frequently. If you play a group, Lux can control two, have a shield, have a stable ultimate, and the E range continues to slow down, and the stability is higher. In terms of playability, Zelas's super long hand Poke stream AP must be a little higher.
-
Controlling a set must be Lux high. If you continue to output, Zelas is more fierce. Let's look at the personal handle, after all, two masters who have no displacement, whether they can let you output is a question. If I recommend it, I think Lux is better, after all, bastard.
To put it simply: Lux is a semi-assist type. (Shield + Imprison + Slow) Zelas is a pure output type. (short cd + hand length + high damage) is more predictable
-
The output is almost the same, and Lux is a little bigger and easier to hit. Both heroes need to be predicted. Lux is more beginner than Zelath. Play Lux proficiently in playing Zelas.
-
Zelas needs to have a strong prediction to play well, if it is not a good prediction, it may always be empty, Lux is a little easier to get started, control the basic set of seconds, and you can also open a shield to give teammates apex damage during team battles.
-
Each has its own merits, and it depends on your own preferences, but Zelas is more skilled.
-
Lux, Zelas's base damage can't be seen, and the soy sauce in the early and late stages.
In the eighth episode, Kira rescues a lifeboat floating in space, and it is our Miss Lux who sits in it, so the two meet. >>>More
It should be that Dongfang is undefeated and wins, and Dongfang's undefeated martial arts are really bottomless, so against Zhang Sanfeng, I believe that Dongfang is undefeated and will definitely win.
The Strike Freedom Gundam and the Infinite Justice Gundam are self-made. The pseudo-black trifecta is her own personal guard. >>>More
1, Wu Xiubo, as Sima Yi.
Wu Xiubo, born on September 5, 1968 in Beijing, is an actor in Chinese mainland. Graduated from the Acting Department of the Drama Academy. In 2017, he starred in and served as the producer of the historical drama "The Alliance of Military Divisions of Sima Yi", which won the Outstanding TV Drama Award and 4 nominations at the 31st TV Drama Feitian Awards. >>>More
Clockwork is a hero with quite high operation requirements.,Positioning can be auxiliary can be APC.,Auxiliary generally appears in low-end bureaus.,His acceleration and defense effects are good.,But skill combos require fast hand speed.,I only say carry when outfit.,Go out with three red shoes.,Go home about level 6 out of the box.,Try to use your own far casting distance to consume the other party's blood.,Enough money to go home and wear boots.,The stick of time,Look at the wind bureau next.,You can kill the book You can hat.,Clockwork doesn't eat much equipment and eats hand speed., The damage without equipment is also very high.,A set of QWR opposite ADC is not dead and disabled.,Practice more he's a very sharp hero.。