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It's not easy to say that the positioning is different. LR as a stable DPS. It has the advantage of range and high starting damage.
There is a certain ability to limit and counter-limit, and there is a silent shot in the shooting, trapping. Survival has a blind shot (I can't remember the name of the skill), and the disgusting part is that this skill can sometimes make many professions very painful. It's very powerful in 33 and 55.,Small D is different, but the biggest advantage of small djjc is that it's immune to deformation, and at the same time, you can ** yourself in some perspectives.。
Playing Wild D, the survivability is strong, the damage is very stable, but the limit and anti-limit energy are average. At the same time, Wild D is not very good as a hatred attraction in JJC many times, and many teams will not come up to gather fire, and a wild D with qualified blood is basically focused on control. The advantage of balance is a strong explosive ability, high rapidity, stable damage, and the advantage of field control, which can effectively prevent the first wave of damage of ZS, DZ, and DK, and the elven fire and the aura of the insect swarm beast are all good buffs.
If you have the best strength in your team, other teammates have strong survivability and excellent control ability, and generally find an LR is a good choice. Instead, choose a small D.
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1.Packs have a lower chance of opening 2Playing Arena has a very low chance of getting 3Crafted with Arcane Dust 4Buying a card pack or arena ticket with RMB will give you a golden orange calbebin. Mecatok.
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There is no time limit until you finish your selection, and then the game ends after losing 3 games or winning 12 rounds. Buy a new ticket and choose the card again. The cards I chose half a year ago are still lying down and not finished.
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Ogres can miraculously turn the tables sometimes, but they are unstable.
Harrison is good at keeping a knife to check, but it depends on whether the opposite class has a knife.
Personally recommend Harrison.
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Choose 2When the wind is against the wind, confuse the scene and give it a fight.
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Paladins are different from the past, in addition to mana, there is also an additional holy energy system, and now there are two kinds of resources, and the changes are relatively large. The paladin's current three lines are okay, that is, milk. The other two lines are inferior to other classes, the output is not as good as the warrior dk, and the meat shield is not as good.
Although the shaman has two dps talents, it is also the life of a 10,000-year-old nurse, but the blood level is really powerful, and the elemental sa is now the weakest dps, and the enhancement of sa is okay. Druids are the most playable, with a variety of forms and talents, and are now the only four-series class. But omnipotence sometimes means all...At present, the talents of the four series are not too popular, but they are not all useless.
The druid is at least a double cultivator, because all four of his talents are special and not orthodox. It's not very good to take him as the main T main milk master DPS, but because of his multiple identities, it will be very good to have one in the team who can cut DPS and **, or one who can cut T and DPS. But you're a casual player.,I still recommend you play Paladin.,When you're free, you'll play this with your talent.,When you're not free, you can change and punish yourself for a small book.,It's good to brush a mount like a transfiguration.。
But Warcraft is meant to be played with friends after all, and without friends, it's not much fun....
Don't listen to those people upstairs. I'm a shaman At the beginning of the s3 season, I started to play 5v5 to start playing the elements, and after playing to 2200+, I turned to enhance and opened a new 3 kitchen knife combination with friends, and the gorgeous 52 wins and 2 losses soared directly from 1500 to 2000 Now the S4 season has been enhanced by the enhancement of S4 all graduated. >>>More
The landlord entered the scene stealthily and found that the other party was a combination of blood dk + thief The first round of blood dk ice arrow + ice gun + strong sinking (to avoid being forced to flash by the death grip at the first time) Follow the defensive frost ring and throw its own range to prevent DZ raids After the layout in advance, the DK dead grip You can flash into the range of the frost ring After the opponent DZ shows up, the time to paste you is also limited **The mages in ** are mostly used to predict the situation and use skills Both offensive and defensive, plus teammates will always cover or counter-erupt at the right time to help him get out Of course, he is at ease >>>More
I haven't played this before, but Worry-Free is more interesting and challenging than the national competitive gameplay at the same time, full of challenges, level competition, wing competition, Dragon Ball competition, Ruyi competition and equipment competition, all aspects of the player's game ability.
Yesterday I tried other methods.,In the first mode, as long as the knife kills 3 to 4 heavy armor soldiers.,The score can reach 2000+.,Experience to the top 1750.,And you only need to play 4 rounds.,It's really faster.,But you have to learn the skills of knife killing heavy armor.,It's best to learn five blood and jump kills.,The probability of survival is a little higher.,This generation is still the same as the previous work.,Combo kill、Flying knife kill、Jump kill is worth a full point。 >>>More
At the entrance of the magic academy, there is a disc floating in the air, just go in. >>>More