Maya s special effects and dynamics are all about something

Updated on science 2024-04-02
5 answers
  1. Anonymous users2024-02-07

    In addition to simulating special effects (such as fluids, flames, lightning, fireworks, rain, smoke, **, object breaking, etc.), special effects and dynamics are used to simulate some physical effects in reality, such as objects falling freely, floating, colliding, and fabrics can simulate clothes, curtains, flags, etc., and muscles simulate the stretching, contraction, and deformation of the body's ** and muscles when the character is active. There's also hair, paint effects, and so on.

  2. Anonymous users2024-02-06

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "film and television special effects technology", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  3. Anonymous users2024-02-05

    Special effects are dynamics. Take your time, I'm learning 6783892 too

  4. Anonymous users2024-02-04

    Let me tell you, foreign countries are twenty or thirty years ahead of China in terms of software and hardware, rather than simply one or two stages ahead. Analyze it hierarchically:1.

    Hardware devices, such as workstations, motion capture cameras, etc., are powerful tools that can speed up work efficiency and save time and money. At present, there is no independent development of this kind of equipment in China, and there are very few imports. 2.

    Software equipment, such as Maya professional large-scale software in foreign countries is not only Maya, it can be seen that people in computer graphics attainments are profound, and there is no such software development in China. Think about it, no software development means no foundation, and you will always be someone else's apprentice. 3.

    Technical learning. Foreign countries are not only ahead of China in software research and development for twenty or thirty years, but also ahead of China in the learning and popularization of tools. And it's constantly expanding.

    4.Artistic accomplishment. After all, animation is an art, and artistic cultivation is the key to determining the quality of animation.

    On the other hand, in China, how many animators are art majors? 70% of high school students who have not been admitted to college spend money on training, and the overall quality of the animation group is not high. To be honest, many people learn animation to support their families.

    5.Not in the animation industry. Talent is not good, the industry is not good, the salary is very low, and some animation companies are going to the state to support the **, do it well or not, as long as it is done, it will be funded.

    Therefore, the whole industry presents a mentality of seeking quick success and quick profit. 6.Quality is determined by details, and details are portrayed by time.

    Good works often take time to be fine-tuned, but time is cost, so most animation companies can't afford to wait.

    The above is all the reasons that I summarized. Let me focus on your question, why Pixar's animation is smooth and natural, and China's animation feels very light, fluttering and stiff, which is mainly related to the cultivation of animators. Animation is an art, and art is, to put it bluntly, experience.

    And experience takes years to build. It's like a painter learning to paint and a calligrapher to write. The average age of animators in China is about 25 years old, how much artistic accomplishment and attainment do you think this kind of person will have?

  5. Anonymous users2024-02-03

    There are different degrees of research on animation rules, and there is also a certain gap in software and technology, such as Pixar's animation, a protagonist may have more than 10 sets of rigs, and different content uses different rigs to achieve animation effects.

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