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After the instant soul fire, first burn out to trigger a damage buff and then make up the dot and then the demon's soul that skill 2 minutes cd There will be a slight delay after the sacrifice Personally, it is recommended to first chaos arrows and then incinerate The enhanced soul fire buff should be maintained for about 3 seconds Left to start putting yy 2 seconds to trigger the instant soul fire Try to let it be released until the last 1 second "The premise is to maintain the strengthening of the soul fire buff" when the position is running "Burning" Shadow Burn "Soul Fire under the Powerful Imp" Diversion "Evil Flame". If the dot is gone, you must make up for it, and the benefit is greater than putting a burned-out chaotic arrow or something. Familiarize yourself with boss skills and move as little as possible.
Just play the rhythm.
There's also a link to find out for yourself.
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Did you get the gem fm?,If you get it, it depends on whether the talent is wrong or not.,It may be a problem with the technique.,You can go up to 178 to see the post.,And what you said dps is output per second or instant damage.,If it's dps per second, it may be that your skills are a little too much to drag the damage.,If it's instantaneous, refer to the previous words to study it.。
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The first thing you have to do is see if there's a problem with the technique, and if there is no problem, it's the gem or FM on your equipment.
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If it's a matter of talent, it's best to take a look at NGA.
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1、Generally speaking, the end is on because of the good special effects.,But under the condition of high speed, the pain calamity is much better.,Generally, a lot of destruction SS is on the pain calamity after the sx is turned on.,But there's a problem here.,That is, if you're going to go on the pain calamity.,In a high-speed environment,The pain disappears quickly.,So this will affect your technique.,If the technique is good, time warp.、SX, etc.,Or you can try to change the calamity after the rapid SP is triggered.,At the same time, you have to judge the timing of the pain.。 So it's not used unless it's a big haste skill when it comes. As for the timing of the opening, I recommend turning on the dragon old 8p2 when opening the sx.
2. The dog is indeed not low damage to destruction, but you will have less sulfur dot, it's not worth it, and the damage of the instantaneous soul fire is not covered, if you want to have high damage, you must do a little bit that sulfur dot must be maintained, then the landlord You can imagine that you have to read a soul fire every 7 seconds or so, how much the output loses, think about it yourself. Furthermore, the mastery of destruction is useless against dogs, and the only real usefulness is your intelligence and critical hits.
3. You can bind skills through some macros (including sp, potions and combinations), elements in some situations (crazy battles that need to cut the target) to use shortcut keys, sacrifice, burn, burn as much as possible, corrosion and doom put together, chaos arrows also need shortcut keys, it is recommended that Q, E two keys to leave a magic circle: teleportation and macro, guards can also do one with any mouse click. As for some special battles, you need to use the most devastating Havoc (the old 5dps skill can account for 10+%)
If you want to destroy well, other keys can't be simplified with macros.
I hope I can help you, everyone is SS, and I hope SS will get rid of the title of rare animals as soon as possible.
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1.Two curses, if the time is short, such as into the slash, then painful, because you are destroyed, all you do not have the slashing phase, this you should understand. YY SX actually affects you when you're big, it's mainly to recruit big brother, big brother eats the current law injury, proficient and haste, open SP big brother after opening YY, and the time is long and apocalyptic.
2.After inserting the imp glyph, the dog can't surpass the imp, and the demon dog damage accounts for a lot because of eating high mastery, and you definitely don't need to be high proficient in destruction, and the first thing you destroy damage is burned out, and the second is the little ghost.
3.The destruction output is quite cumbersome, if a battle needs to be pressed, playing high dps, about 12 keys, can be simplified at most macros, such as soul burn and soul fire binding. Destroying the simplified output has a lot of impact on dps...
Too lazy to talk about the devil burns out the stream.,The laziest.。。
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First of all, it should be clear that staking is just a way to practice your technique, and the data of the stake is very different from the data of the boss.
Secondly, looking at the data on your panel, the damage is slightly lower; In this version, high fs when the basics. Hits are badly overflowing; In the team there are generally quails or AM, you only need 14% hits, and if the squad has DLN, 13% is enough. Since the fire can break out in a small YY, the requirements for haste are not very high.
The critical attributes are all additional.,Critical hits will definitely not be low when equipped.。
Again, with regard to manipulation, (Sacrifice - Curse of Doom (or Elemental) - Burn - Burn Out - Chaos Burn Infinite) is wrong. It should be sacrificed - Doom Curse (or elemental) - burned - chaos - burned out, and then burned and chaotic cd is used when it is ready. Priority Sacrifice > Burn >Mayhem Burn Out.
Pay attention to the preservation of the sacrifice throughout the process. There is no mistake in the engraving, remember to bring the imp. The talent is not particularly specific, depending on the equipment.
In the end, only boss fights can reflect the awareness and output of DPS.
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Sacrifice - Burn - Chaos - Burn - Burn - Burn Burn-。。 And then there is no sacrifice to make up the sacrifice, and the burn cd is used after the chaos is also.
Remember that the sacrifice must not stop, if there are other people on the element, you don't have to worry about it, there is no need to go to bad luck, the sacrifice pre-reading, there should be nothing else.
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It should be a sacrifice - a curse of doom (or an element) - chaos - burn - burn out.
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I don't know much about this, but it should be enough to drive more wooden stakes.
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The definition of a Doom Warlock has always been controversial, and the current mainstream theory refers to investing 21 talents in the Doom system and adding the Doom talent, and choosing a Warlock with high critical hits in the equipment. For example, the classic 40-0-21 Darkness talent, despite having invested a full 40 talents in the Pain Division, is still considered a Doomsman.
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Hehe, I have an orange cape (no orange gems), elasticity plus random, 550 loads, etc., the stake is 20w up and down, to be honest, the orange cape is really big.
1: Use it when the fire rain is AOE, and the time is kept continuous, and there is no need to put a single target.
2: The deflagration buff is all burned out, unless the accessory buff is going to disappear, and the chaotic arrow can't be hit, you can use it to shorten the reading time of the chaotic arrow.
3: When it comes to slashing, it also fights as usual, watch the buff hit the chaotic arrow, and the shadow burn is used to point the head back to the embers, not to hit the output. Unless there are a lot of mobs, the embers are returned quickly, and the embers are a mess.
4: Black Soul is optimistic about the opening of the ornament, and it doesn't matter if the cycle of destruction doesn't follow up and doesn't enter the killing line, it's all normal fighting.
You may not have turned on the Brimstone Fire (you can see the explanation of this skill), and if you open this fight + fire rain, it is impossible for the destroyed AOE to lose to others. The embers can be hung as a whole sacrifice first, and then burned and burned out. When it rains fire, you can watch the ornament trigger the buff to refresh the fire rain time, try to keep the fire rain with a high buff, and the sacrifice is the same, remember to refresh the sacrifice when the high buff is triggered.
I'm used to moving spells, so I didn't point double black souls, so normal copies should still point double black souls. If you destroy it, the stake is basically not improved, and the cycle is very single, mainly depending on the boss battle, learn more about the stage of the boss battle, and the actual combat will be relatively high.
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First: Make up the fire rain when the group monsters are (seems to be nonsense), and when the monomer boss, make up for the running position or output interval easily, and increase the ashes.
Second: There is no suspense in the buff that can be used in chaos pickup, and 100% is the priority between chaos.
Third: Ibid., chaos takes precedence.
Fourth: It depends on personal habits, not too much.
AOE SS fire rain + sulfur burned out, how can it be low?
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Amount amount
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