-
The explosive power of the fire.
It's still the strongest and most stable talent of the three washes.,SS's characteristics are relatively high.,Talent + magic armor + group buff + diversion bonus can provide you with a stable 600-point magic strength (depending on the equipment,The fluctuation is larger),So the problem is focused on the two attributes of critical hit and haste (here it's about hits,Penetration,After all the standards are met,Penetration is only needed by some bosses)。
The fire destruction cycle is controlled by chaotic arrows and burning, and controlling the CD of these two skills can maximize the use of the trigger effect for the most efficient output, and there is also the fact that mobile warfare is very lethal to fire destruction SS, and fire destruction is very limited in ICC.
Only talk about attribute benefits, don't talk about techniques and the like, talk about the output method of the technique or something is a floating cloud, this can only rely on the master to study yourself, Warcraft is so complex, people are different, and the applicable techniques are not the same.
Fire destruction has the effect of critical triggering (the imp crit is also affected by the owner), with the skill trigger effect (such as the burning trigger deflagration effect), the critical hit is very high when it is equipped, and then through the pile of gems some critical hits, you can make the critical hit triggered buff cover most of the time of the output cycle, this benefit is more face-dependent, continuous non-critical hits have a very obvious impact on the output, and the advantage of stacking critical hits is that there is a stable explosive power.
If you pile up the rush,You can shorten the public CD,It's still very good for the fire destruction multi-skill cycle,The public CD is short to make multiple spells more efficient cycles,The disadvantage is that you need a crit base provided by powerful equipment.,The so-called explosive power is a crit.,No crit base haste is all nonsense.。
Generally speaking, rushing to the list SS is a heap of rapid uh ......And the crit stream that usually plays this wasteland or something is more ......
As for JJC, it's simple.,The speed of the fire destruction is enough.,Pile up critical hits.,Critical hits are the attributes that make you kill.。
The heap is quick and cool.,What you need after the 33 spell Sa is stable is to kill with crit.,The heap of 1000 haste will also let you rub out a burnout in more than 10 seconds.,How many chances does jjc have for you to stand and fight for 10 seconds? Basically, it relies on instantaneous and controlled 6-10 seconds of bursts. For instantaneous and bursts, it is clear that a high-explosive stable output is more advantageous.
Finally, wordy, version, pain is king, dot eats rapid and has critical hits, and the damage caused by the dot slash phase is very terrifying, and it doesn't suffer at all in mobile warfare.
Attached to the standard talent of the public, the details can be according to their own:
-
Destruction is not powerful, let's go play pain and demons to the slashing stage, DPS is very powerful.
-
SS itself has a high critical strike rate, so it's still based on magic damage and haste, and you don't need to deliberately add critical hits.
-
Doom Sorcerer changes.
Brimstone Fire: Now increases the damage dealt by Burnt and Chaos Arrows to targets with sacrifices by 5 10 15%, up from 2 4 6%.
Burning Ember: Now deals 25 50% of the damage of Soul Fire and Imp's Fire Arrows, up from 15 to 30%.
Burning Ember: Increased damage cap.
Shadow Scorch: Now deals Shadow Blaze damage instead of Shadow damage.
Enhanced Soul Fire: Now lasts 20 seconds, up from 15 seconds.
It can be seen here that [these changes are all for PVE] In the era of sacrifices being driven by seconds, the first one has no improvement for PVP.
Article 2 & 3 Will PvP Destruction Bring Imps?
Fourth, there is no increased damage, and there is almost no effect on PVP.
Article 5 Pvp: Others won't give you time to read Soul Fire, and you can read 2 of Soul Fire's more than 2 seconds of reading strips.
So for the destruction pvp, it can be said that there is no improvement at all, the damage is still weak, it can be said that the sacrifice is a day, there is no anti-dispel setting, the destruction of the pvp will not be improved, the jjc mainstream is still painful, the painful multi-line blood pressure and control, and the ability to destroy the explosion are incomparable to destruction.
If you want to destroy JJC, I'm afraid you have to wait for the new talent system.
-
Pain Anyway, now ss pvp pve is not waiting to be seen...
If you come back from destruction, look at the same thing as the evil dk, but still no one is playing.
-
Fire Destruction didn't touch the high-end.
Fire destruction is all kinds of immobilization, all kinds of halos.
-
Deleting the number to put the child ss is a waste.
-
Output Loop Skill Priority:
In general, the order of the Doomer's abilities when outputting a single target is as follows:
Strengthens Soul Fire (Keeping this buff is the most important!) )
Demonic Souls. Sacrifice burning.
Evil Flame (Only when the 4t11 effect is triggered!) )
Doomsday Calamity. Corrosive Shadow Flame.
Instant Soul Fire (when Enhanced Imp triggers).
Arrows of Chaos. Shadow Burn (target 20% HP or less).
Start with Soul Fire (usually use Soul Burn Instant Soul Fire first) and keep the buff as much as possible.
If it's safe to do so, using Shadow Blaze will give you a DPS boost, but disrupting your cycle or running a long distance to use Shadow Blaze will only cost you DPS.
It is also important to use the Demon Souls with the CD stuck and open the cosmetic items. Keep sacrifices, corrosion and doomsday scourge stuck while CD with Arrows of Burning and Chaos.
Use burnout as a fill skill.
When the boss's HP is below 20%, using Shadow Burn with CD can effectively increase DPS, and this skill is also good to use on Add to restore soul fragments.
Strengthens the Soul Fire.
The change to enhance Soul Fire didn't change its priority, but the removal of the built-in CD brought it closer to 100% coverage.
This doesn't affect the technique, you still need to predict the read jump time and the ballistic time of the soul fire, but removing the built-in CD increases the forgiveness. If the Enhancement Imp is triggered, use it immediately, don't keep it.
-
With a succubus to keep the void protected, pay attention to the distance with the whipping pig's head spray burning charm Dark rage control a round of outbreaks.
-
Layer 1: Dark Regeneration.
The second layer: Group control is now a three-proficient general, adding a demon breath, the effect is the same as the previous pig's head spray. It's good to play melee combat, and the 20s cooldown gives you more opportunities to read the strip.
Wrath of the Shadows is a bit more regular, and it's very good to play melee and hunter, as well as warlock civil wars. Dead Stalk generally has no lethal effect and is better than mage.
The third layer: link + sacrifice is suitable for all occasions, reset the skill CD through sacrifice and flame resurrection, and sacrifice it at the necessary time to increase the amount of blood to regain health. The link with the baby is not suitable for melee, and the baby is directly kneeled by the fire.
Baby Shield, absorbing 18w of damage is really not enough to see. I'd rather pair it with the Sacrificial Grimographer and sacrifice my HP in exchange for a shield equal to my max health.
Dark Deal: The CD is just too long, pass
Layer 4: The old rules, consider blood fear in melee combat. The legal system remotely considers the blood seal. In particular, the Blood Seal has a good effect on the Dark Shepherd and Fire Method.
Fifth layer: All three can be ordered, but the key depends on how you match it with the third layer.
Sixth layer: The era of eggs has passed, and basically everyone uses Ake.
-
Layer 1: Dark Regeneration.
The second layer, dark anger, can pick up fear and also faint.
The third layer of sacrifice links is useless, and the BB that hits SS first in JJC is easy to kill. Click on the link bb to die faster. And the sacrifice can be used for yourself even if you don't have a BB, and it's still worth exchanging 20% of your blood for a shield that absorbs 50w damage in 20 seconds.
The fourth layer is casual, of course, it is better to burst talents, such as destruction or blood medals.
The fifth layer is a good sacrifice, the explosion is fierce, and the BB in JJC is too easy to kill. And for example, with a dog, you can continue to counteract by sacrificing the dog after countermeasures. After the succubus is repelled, the BB can continue to be repelled, and the fat man is a skill that increases 30% of the blood volume after being sacrificed.
Level 6 The first one didn't hesitate. The second one is for playing the book.,The third one is a funny skill.,A weird use?
In the end, the destruction has been weakened a lot, and the biggest weakening is that now the fire rain is basically unable to earn ashes. 500% permanent Woo Ma Fat, the range of Fire Rain is reduced, and the ability of Fire Rain to trigger ash is reduced.
-
You can choose to sacrifice and destroy when you fight the battlefield, the outbreak is stronger, and it is also good to eat blue fat to save your life.
Hit JJC and honestly take the baby Look at the opposite configuration of the dog, the woman, and the fat man.
Kitchen knife blood fear French blood chapter Personally, I like to recruit second favorites and strengthen pet skills.
-
PVP is a ...... that tests the operation methodTherefore, there is no so-called "strongest talent", only "the most suitable talent", the same SS, the same destruction SS, due to different techniques, the three dimensions of the pile are completely different, not to mention the talent glyphs......
Let's say the simplest.,With bb,Some SS are used to bringing dogs (such as evens),Silence each other.,So their first target is often the thin-skinned legal system.,The key to the battle with the legal system is the first hand control and explosiveness.,If you can control the other party first.,And there are relatively high critical hits.,Often you can drop the legal profession in seconds.。 So such SS is generally piled up with high explosive and high magic damage, starting with the wrath of the shadows, sacrifices, chaotic arrows, and igniting ......If there is no tenacity, this system is basically gam over.
Some people are used to taking women and seducing each other (charm warriors and dz are especially easy to use), if it is zs, it is basically a strong control of the kite, and all kinds of fear, dizziness, and charm go back and forth ......DZ's words and crit SS are the same way to play.,It's just that the skills have to be connected well.,It's troublesome if you don't control DZ's concentration.。
There are also those who are accustomed to bringing blue BB, starting with a shield, wireless fear to control each other**, and blue BB harasses others and gives their own shield ......The specific style of play is not clear, but I have seen others play in JJC, and it seems to be quite strong?
So if you want to consider talent, it's best to think about your output habits first, what BB you like to bring, what kind of output you like, whether to prioritize life preservation or killing, and whether you have a tenacity ......All these are taken into account, and you will naturally know what the talent should be......
-
There are two routes with dogs and women.
1。Women, first hand charm + elements, with soul fire, with dark anger, with fear, with sacrifice, with chaos arrows, with burning, with burning... Under normal circumstances, a set of non-meat occupations will be seconds.
Whether you can connect or not depends on your level and position, as well as your combination.
2。Dogs, the purpose of bringing dogs is mainly to counter the opposite ** and legal professions. The high flashpoint of the Warlock is the moment of burning + chaotic arrows, which is generally slower than other classes, because the elements and sacrifices must be taken first.
Therefore, you must cooperate well with your teammates and strive for several people to break out at the same time. At the same time, SS and FS counter the opposite **. Generally, if you turn back and forth a few times, you can't add ** on the opposite side of the fire.
All in all, JJC does not have a law that will remain unchanged for 10,000 years, the most important thing is team matching and tacit understanding. The technical side is up to you to practice.
-
This is very complicated.,You can go play more** on the look.,It's very complete over there.。。
-
Planting the flag pays attention to preemptiveness, dealing with the legal system with dogs, illegal with women, starting to press the pet attack, and then fear, the way of playing is tied to the language curse, and then there is time to output, and when the fear is over, shoot secretly, and then output. You can also use group control, fear, and the shadow burns out to press, and the time to use it depends on the pvp, pvp don't forget to use the magic circle, and what shield to seize the opportunity to put it. In short, if you want to play PvP well, you need to practice more and understand your own skills and the skills of your opponents.
In addition, what is said on the Internet can only be an opinion, presumably if you play more and understand the skills, you will have your own unique attack system in your head to defeat the other party, so that it will be more fun to play. Mobile phone party, all hands playing, tired, I wish you a happy game.
-
First Sacrifice + Corrosion Then Burn In the Last Doomsday Then Chaos Arrows and Burn Out.
If the target wants you to come over, the last Shadow Fury interrupted him, and now the fear has a CD, and if it comes close, howl with fear.
The glyph is inserted into a pig's head to slow down, and while retreating, it hits with the evil flame, and then the arrow is in chaos and burned.
When encountering a legal system, the CD of the shield is stuck, and a shield seems to be able to block 1w more damage, and then the damage of the system is reduced by 15%.
BB with a dog, death coil to save your life, if you fight easily, don't use it, keep it to save your life.
-
1 The legal system gives priority to magic damage, but pay attention to the haste when improving the magic damage (pay attention to the haste when the magic damage is about 3000), and the haste is about 800. **One-handed FM black magic, both hands on 81 magic injuries.
2 245 go to TOC to find the rapid class.,Hits are generally enough (it's not necessarily enough to enter ICC.,ICC's equipment is too powerful.,I'd rather insert gems than take them off.,Hehe) The French hit 17% qualified.。
3 t10 can take a look at the priority of the 3 attributes of haste, critical hit, and magic damage.
Hurry, hits, and injuries are second.
4 The first 4 as long as the Ascension Ring and the Rush Necklace (forgot what it was called...) Other T9, T10 5 seats, death braided legs, death frost shoes as fast as possible to 800
5 Red Wound Blue Wound Spirit (Purple Jewel) Yellow Wound Rapid. If the reward is not good, it will be inserted red (after all, you are from the legal system, SP is preferred).
Haste simply increases the cast speed of spells that require reading, and has no benefit from recovery.
Demon Warlocks are fun, can transform, can have special pets, and are different from the other two talents. Demon Warlock is now the mainstream output talent. Pain Warlocks are usually used to play in arenas (i.e. PK, 2v2, 3v3, 5v5). >>>More
Upstairs, he's already mastered the Evil Nail Technique. The spirit is so high, the glyph belt diverts and abandons the sacrificial glyph, and there is nothing to say about the fire destruction. It is not recommended that you start to sacrifice in the output cycle, in this case, the starting hatred grows faster, the chess player element, and then the sacrifice, there should be a card in the middle, you add a corrosive spell, and then ignite the chaos and then burn out the time to fill the gap in the middle. >>>More
If you have a military uniform, you can't play high.,Don't feel that the gs of the military uniform is high, your dps should be high.,The French system is quite hit-eating! Are you hitting enough? Look at how many misses do you have in your stats? >>>More
Let me ask you this question.
You have the 4t6 attribute, which is great for any player who is just 70! Let's talk about the two most difficult enchantment heads and shoulders first, the head goes to the sky and the three, that is the prestige of Shatar, and after reverence, you can go to the middle of the sand city to exchange for 22 magic injuries and 14 hits of the head enchantment material. Speaking of shoulders, first of all, I want to say that the law system chooses astrology prestige, the physics department chooses Aldo, and the warlock is the law system, let's not say more! >>>More