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During a hostage rescue operation, he was seriously injured and lost his right eye, which was marked by a mechanical eye.
As one of the founding members of Overwatch, Anna uses her skills and expertise to protect her home and those closest to her. When Egypt was devastated during the Robotics Crisis, the country's elite snipers provided strong support to the devastated security forces, including Anna Emally, who is considered one of the best snipers in the world.
After the crisis ended, Anna was promoted to captain and remained the right-hand man of Field Commander Morrison for the years that followed. Despite her high position, Anna, who is over half a hundred years old, refuses to leave the battlefield and is still on the front line.
It wasn't until during a hostage rescue operation that she encountered a black claw** called "Black Lily", and everyone believed that Anna had died in that battle. But in fact, Anna survived, was seriously injured and lost her right eye.
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In the pre-Overwatch era, Anna sniped with Black Lily of the Black Claw organization during a mission, because Black Lily was the wife of a former Overwatch member, Anna should know, so she hesitated when sniping, and was blinded by Black Lily through a sniper scope in her right eye, although she was lucky not to die, but her right eye could not be repaired with the technology at that time, so she was equipped with a mechanical eye.
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was sniped by Black Lily, but because he had protective goggles, he wasn't blind, but he just left a scar.
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It's the eyes of the pharaohs, and they're superstitious anyway
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It was the symbol of ancient Egypt, the Eye of Horus.
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Eye of Horus! Here's the answer! It's also not correct to write a bunch upstairs.
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Overwatch Anna Mirror has been loved by the majority of players since its launch, so what are the interesting ways to play Overwatch Anna Mirror, let's take a look at the relevant strategies of Overwatch Anna Mirror
Those who are good at guarding and accompanying Jane hide under the nine earths, and those who are good at attacking move above the nine heavens, so they can protect themselves and win all. All of Overwatch Anna's skills have two sides, which is why I quote this quote. Depending on the style of Overwatch Anna and the actual needs, you can decide on different ways to use it.
Reed front pants. > Anna's ** biological rifle has a large magazine capacity of 10 rounds, as well as 60 DOT damage per 1 second against the enemy (in order to make it easier for me to directly use the weakened data, hitting the enemy will generate 15 damage instantly, and if you look closely at the needle hitting the enemy, the front sight will jump four times to hit the prompt) and the ** amount of 75 points per second against teammates, but you can't get headshots.
Anna's left button is a flying needle similar to Genji's left button, and the flight speed is close to Genji's dart, and the right button is a very powerful instant hit sniper scope, but it reduces movement speed and vision range when the scope is open (Anna's vision range is very important, because you have the best vision hanging at the back of the formation, don't keep the scope open). Unlike Black Lily's charge mechanic, Anna's Sniper Bridge has a fixed damage regardless of how long it takes to scope, so we can increase our accuracy by right-clicking on the scope with a very short scope time, and reduce the time it takes to slow down movement speed due to scope. This technique is commonly referred to as an instantoscope.
Instantaneous mirror, a technique that increases the hit rate by achieving a deceptive verdict by using the lens for a very short period of time. The basic principle is to hold down the right mouse button and release it for a very short time (if it is a one-button scope, you need to press the right button again within a very short time to cancel the scope), and the sniper scope only appears for a split second or only ends with a normal attack that can be left to hit a direct hit.
Many friends ask whether the transient mirror is useful except for being handsome. Mine is useful, when the other party harasses and cuts you, the left button is unstable, and the continuous right-click movement speed will reduce the probability of being hit, only through the way of the instantaneous mirror, in the process of non-stop movement and even jumping and squatting to complete the killing and ** effect. The transient lens is only recommended for use at medium and short distances, and the left button and continuous lens should be used at very close and far distances.
So the telescope is not necessary, it is just a trick that can be mastered if you want to play better.
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This should pop up when the game is updated, right?
I haven't encountered this problem myself when using Battle.net, but you can click on the "Application Options Scan & Repair" in the Battle.net client to try it, if it doesn't work, you can click on the "More Help" link below, there should be a technical answer on the forum. If it still doesn't work, you can talk to customer service.
Hope it helps.
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That square is packet loss, and the lightning above is delay, don't ask me why I always lose packets, a bunch of them. How to make the slow solution you have to find the relationship between telecom mobile and network.
Don't be able to congratulate the model seriously, don't turn it off.
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In terms of setting, Anna is a sniper, and the general rate of fire is not very fast, but it is to seek stability and hit rate, and she must know who to hit and what bullet to load. In the game, because Anna is an auxiliary, many times it is a blind sniper burst, how can ordinary people hit without leakage (** hits allies, damage bullets attack the enemy). It may seem like a violation of the rules of nature, but it is actually necessary.
For example, in Overwatch, there seems to be no concept of team injuries, but it is good for team harmony (if a teammate accidentally shoots you, you go back, and infighting ensues). Of course, Anna's bullet is set to make Anna Anna, milk is a teammate, and the enemy is injured, this is an old ginger who has been fighting for many years!
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In terms of setting, Anna's bullet doesn't seem to be able to distinguish between friend and foe, she just has bullets with different functions, and Anna can give her teammates some strange drugs before the opening, so that the bullet hits the ** effect.
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In the plot, Anna should have two bullets, one ** bullet and one poison bullet, which can be changed according to the situation, but the gameplay ignores the process of changing bullets.
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It should be a genetic or system for teammates, in general, if Anna's bullet hits a teammate, it can reasonably accelerate the metabolism ** injury, for smart machines, it is to improve system computing and speed up repair. In the same way, hitting an enemy will destroy the genetic or system, which can also explain why there is delayed damage, and you can enter the information of your teammates' enemies into the gun before participating in the battle.
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Maybe the gun has an intelligent identification system, and everyone wears a special frequency transmitter, but the enemy doesn't, and shooting at a teammate with a launcher is **. Because the gun receives the signal and recognizes it as a teammate, if it doesn't go out, it's poison. Anna should be the ...... hero with the fastest reflexesWhether it's a bullet or a grenade, it can be switched instantly.
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If you have to set a scientific explanation for the game, it is that the team members on both sides of the battle have specific coded nanobots in their bodies, and Anna's basic attack and e also contain another kind of nanobots and will recognize the nanobots in the body.
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In order to simplify the hero, Anna's bullet setting in the game is that hitting a friend is a ** bullet, and hitting an enemy is a damage bullet, which greatly reduces Anna's difficulty.
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Before the start, inject your teammates with a drug, which reacts when it encounters a bullet that hits you later, producing the best effect. The opposing hero has not been injected with the drug, so the bullet hitting the body is a damage effect.
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Before the start of the game, Anna gave each teammate a shot of identifier. In this way, the poison shot out hits the teammates who have the identifier in their bodies, and it becomes a tonic. PS Genji: It's.
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It's very simple, teammates inject another agent in advance, and being shot by a bullet can have a ** effect, and then the bullet itself is poisonous.
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The game is all artificially designed programs, their own team, the enemy team, designed well, no bugs, the blood is added to the blood, the blood is reduced is the blood reduction.
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It's just the premise of the game, and there's no need to be serious. If you have to be more serious, then please tell me what kind of milk man the monk relies on? Engine oil?
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This belongs to the gene, and the friendly genes have been recorded in the ammunition beforehand.
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It is estimated that there are two buttons on the gun and a device inside the barrel. Press the ** button, and the device rejects the toxic substance and turns it into a ** bullet.
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There's a switch or something, it's like a gun safety that can be turned on and off.
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I think it's ...... by the color of the health bar
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Thinking about it, whether Anna is a nurse or a beater, she is taking injections, it hurts!!
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So how do you recognize the enemy and us? Why didn't my bullets hurt my teammates? Why can I fry myself with a chicken? ......
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It's also the Eye of Horus, and it's not a rare thing, and there are several kinds of left and right eyes representing the sun and moon respectively.
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The Good Fruit of Wisdom May God make me speak according to His will, and make my thoughts fit His gifts, for it is He who leads the wise and guides the wise; It turns out that we and our words, all our cleverness and skill, are in His hands. It was He who gave me the correct knowledge of all things, and made me understand the structure of the world, and the energy of the elements; the beginning and end and the center of time; the transition of the winter solstice and the summer solstice, the change of seasons, the cycle of years and the position of the stars, the nature of living things, and the instincts of wild beasts; the power of ghosts and gods, and the human mind; The complexity of the plants, and the effectiveness of the roots. I know everything hidden and explicit, because what taught me was wisdom, the technician who created all things. >>>More