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Upstairs is talking nonsense! When the opponent can't make up the creeps, he gets half the experience. You can't make up for his opponent's money and experience, and you can't make up for heroes!
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1 Don't give. 2 Just enter two modes at the same time, such as -ap-sc
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You have very little experience with the counterpart, not that they say they don't have it at all.
To turn on the two modes, you only need to input them together, such as -apsp, -apne, -apnest
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Upstairs, everyone who says that their own denied creeps and the opponent has no experience, are the old version, and the current version of the denied creep allies will not get experience and money, and the enemy will get 50% experience and no money. Towers are inexperienced, both positive and negative. The tower needs to have 10% or less HP to deny it.
Denies when the hero takes damage over time and has less than 5% health. The two modes can be opened at the same time, and you can play together.
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I was helpless. How can anyone still talk nonsense?
I've experienced it myself, when there was still a creep left by my side, I made up for it, and one of the other heroes was upgraded.
So the denial gives the other party experience, but does not give him money.
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Counter-denying has no experience, and the opponent gets half of the experience, which is an effective means of controlling the line in the early stage and suppressing the opponent's level.
Two modes of continuous input are sufficient.
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Denying everything is only 14 experience to give the opposite side points (only 1 person, he gets 14, 2 people get 7 each, and so on) The rest is all gone, so the denial is worth it
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There's a situation where you can deny a hero, and that's when you're hit the end of the world, and when you're about to hang, your teammates can give you a denial.
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Towers are inexperienced, both positive and negative. The tower needs to have 10% or less HP to deny it.
If a creep is denied by an ally, the ally will also lose experience and gold. Enemy gains 50% experience and no money. Creeps can be denied if they have 50% or less health.
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Denying is inexperienced.
Two modes? Super Towers? Super soldiers?
Directly you lose -mc st
You type it, and the space in between.
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Anti-replenishment experience is just less.
There are 2 modes, depending on what you want to open, such as AP SP
Some of these patterns can be played separately together.
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Don't listen to the nonsense upstairs.
Returning the meal to make up for the hero??? Shame on you??
Anti-replenishment has general experience, but the opponent also has general experience, but the other party can't add money, and the counter-replenishment is actually mainly for the control line, and you can press the troop line near your own tower, so it's easy to fight.
As for opening two modes, it seems that it can't be.
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I don't have any experience in denying anything....If the mode is compatible, you only need to enter it within 15 seconds before the start time, but note that the test and entertainment modes must be entered separately! Level 2 Incompatible Modes: Mirror Race, Deathmatch, All-Min Heroes, All-Out Heroes, All-Intelligence Heroes, Same Heroes, Reverse Modes....These first-level modes can only use one per field:
Regular all-select, all-with the group, and so on.
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When you deny it, you can't get experience yourself, the opponent is to take half of the experience, and you have to enter 2 modes to enter it in a row, such as the whole faction and the super tower, just enter -apst.
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1.It doesn't seem to give experience.
2.It seems that it would be good to fight separately.
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Denying allies and denying towers Denying heroes have no experience When denying heroes, they must be in the allies with 5% of their health remaining and the enemy hero continues to deal damage before they can deny heroes! Can you tell me more about the two modes?
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