-
LT may use I have seen moon lt blow heroes if you can't die with a blowout.
-
I don't need to die, but I really want to be afraid of the wind. Waiting to blow is also out of destruction, so don't be afraid.
-
Blowing seems to only have an effect on fat people and heroes, right? Defeat your opponents with your awareness!
-
Dizzy, why can't you do it now?
-
Upstairs upstairs is awesome.
-
I'm using UD, I want to ask how UD hits NE?
-
Everything is random.
You know, actual combat is the last word.
-
It's not evil to watch the video of the moon fighting the beast yourself.
-
No points, the master will not point you out.
-
Two-haired panda, with horned eagle + bear.
-
First of all, I don't need to talk about the regular start.,The first night to rise 2 good and then out of the Tree of the Two Winds,1 Hero DH,2 Hero Beastmaster,Rapid ascension 3 These are all needless to say.,3 Heroes out of the tinker.,That's right, you have to turn off the elven fire of Fengde.,Why use the Beastmaster? Because using the Beastmaster's minion and the Tinker's house can increase attack output and can be used as a meat shield, and the Beastmaster and the Tinker themselves are strong meat shields. The tinker's house should be placed in a good position, the card position is the key, the soldiers in the house are specially used to restrain his headhunters and wolves, and it is not very good to use kog and fl, and there is a lack of meat shield with a blower, so the beastmaster and the tinkerer are generally used.
When I fight, I blow the soldiers first and don't blow the heroes.,Because the time for the hero to be blown up is too short.,Waste the magic of Fengde.,Either sacrifice everything to hit his car.,To grab a few group supplements.。。 50 for single mine and 80 for double mine. Use AC to fight the Wyvern, the Wyvern hit AC attack is discounted, and the AC hit the Wyvern bonus.
Actually, it's as simple as that, I hope it helps you.
-
1: Is it impossible to break the population of 50?
A: No, it is not. Blowing does not need to weigh on the population. And the 50 population is already able to drop the big G and wolf rides of the orc60+ population.
2: Do you want to turn off the Elven Fire auto-release?
A: Yes. And manually release it on the unit you want to concentrate on attacking!
3: What if ORC is headhunting?
Answer: DH dribbles to chop on the line, 3 rounds of Goblin Tinker or PL (Fire Rain) 4: If the ORC is out of the catapult?
Answer: Bird De flew over, landed next to the other car, and clicked on the car.
5: What if ORC comes out of Wyvern?
Answer: Do you think a wyvern with a population of 44 attacks can beat a bird de crow form with a population of 2 and 68 attacks?! Hehe, it's good to see the self-detonation fall immediately.
6: The hero side really doesn't like what BM (Beastmaster) says. 2 rounds of PD and FL are fine. But if the other party is out of NAGA, then you'd better also have a NAGA or BM...
-
There is a certain relationship between the class match and what hero to choose Use the wind to first of all need to be able to resist the hero The second output firepower Although Fengde is a magic attack, the attack power is still low It needs the summoned creature of the Beastmaster to provide attack power 50 population is for a single mine If it is a double mine, it is 80 population The fire of the elves is best turned off automatically Because the magic value of Fengde is very critical during the decisive battle It is best to release it manually.
Mixed classes will come out of Xionglu + Fengde, and you can choose the Moon Maiden to provide a long-range aura.
-
I've been using a blow dryer lately to hit orc.
There are 3 HERO configurations for the blower.
1 DH Beastmaster Goblin.
2 DH Beastmaster kog
3 Beastmaster fl
Of these, 1 2 are mainstream.
3 is the way to jump technology.
Why use the Beastmaster?
Mainly relying on the strong piercing ability of his pigs.
and the reconnaissance of the eagle.
The ORC is the worst.
1 is when you don't have much advantage in the early stage.
2 is a great advantage in your early stage to limit the orc wolf riding to play the travelogue.
3 is the early stage of relying on powerful summoned creatures to jump technology bw alone to steal its mera, I will mainly talk about the details of the wind.
Elven Fire is not recommended to be released manually.
Because the APM of the blowing wind is very high, it is basically too busy.
My playstyle is to turn off most of the Elven Fire and leave 4-5 auto-releases.
For the headhunters of the opposing catapult Wyvern.
Suppression in the early stage Headhunters are very fragile.
Constantly replenish and move during battles.
That kind of rook is just cheap shot damage. The attack is actually not very strong.
The dragon is based on the pig and the dribbling DH to point out, and it should be clicked quickly.
-
1。Control the formation.
2。Fire canceled. Magic Save. Otherwise, you won't be able to let the wind out.
3。Tinker this is good. Can deal with ORC
4。The hero can also choose the one with the twin blades. I forgot what the name was. There is acceleration ...
The blood is thick... You can watch the game of Moon PGL in the 07 season. He's used it a lot lately.
-
I'll say a word. A few people upstairs said it. Too amateurish.
1: When you are just harassed by the Beastmaster, you will take a group to make up for it??? For ac?? Open a bank??
2: One person with a ??? Do you build two stores or do you shop without cd???
3: AC hidden?? It's naïve, BM doesn't have development???
Harassment at this time The other party will have 4 big G,If the other party chooses NAGA,Instantaneous strength is stronger than yours,Then this harassment will definitely lose a large number of troops,The key is to control its 2 technology,If you knock out 2 buildings,The strength is still enough (double heroes,Double pigs,Double AC) You can continue to push the hole,The other party can't repair it back。
-
AC blood is less to buy group supplements, hit holes in the ground, and the beast king sends the summoned pig to light off the ointment of the beast soldiers....
-
Save the single pass, buy one for each of the two heroes, and save it for the hero who brings it back.
He hits you AC and you pull or stealth.
The order of priority is the other party's 2 main buildings - Caves.
Fighting is secondary, not the purpose of your suppression.
It doesn't matter if AC dies, experience is going to die sooner or later anyway.
Some people are single-ac-speed three-book, but that's going to be operated.
Generally, four is enough.
-
It's a problem with your operation to die very badly, and AC's stealth is not used well.
2 This suppression is mainly based on demolishing orc2 level buildings When he rescues him, he must not always care about demolishing and letting him beat you in vain You have to fight with the superior forces at that time Because you have one more hero and porcupine than him.
After the orc2 hero comes out, he can't fight hard if he loses and doesn't fight, and the Beastmaster is easy to be seconds.
-
AC is the mid-term delivery.
If you can, you can stay. You can't keep it and change it.
Ground swap holes. Change infantry.
Anyway, it's useless in the later stages.
The upstairs statement is incorrect.
The blow generally comes out of the old cow.
There are very few out of that, and the effect is not good.
-
What can't be bought, the blowing wind is a raptor druid, commonly known as the master skill of the bird or the wind virtue, which requires three scientific and technological studies to obtain.
One of the items can receive the same effect, the Hurricane Scepter, which can be used three times to blow the wind three times, and the effect is basically the same, the difference is that the Scepter can blow mechanical units such as tanks and the like, while Bird De can't.
-
Props can only be blamed, and cannot be bought. The Druids of the Raptor in the Ancient Tree of the Wind have this ability.
-
Skills, knowledge of the skills of the raptor druids made by the ancient tree.
-
Remember to buy all the blood, see the Minotaur Prophet's blow up first (and the wolf ride), and then let the meat shield find a chance to take out the Orc's catapult, then the White Bull.
Mass blood is a good thing. The bird's durability is very poor, and he tries to avoid enemy attacks.
If you really can't do it, you can try three far.
EI on the ne ranger mining is the mainstream, the simple buck combination to fight the undead spider to destroy some of the hit, look at the operation and details, because everyone is 55 open. The point is that UD likes heaven and earth ghosts, the map is small, and the harassment of heaven and earth ghosts is a headache, which means that your bear will form more slowly. In a word, EI map, NE also opened mines, and failed to open mines. >>>More
Usually UD plays ne on this map, most of them are heaven and earth ghosts, or spiders take the route of fat people in the later stage. >>>More
DH start,Out of 3 to 4 HT steal the mine out of the panda,MF,Mainly look at the harassment and suppression in the early stage,Resist the strong period when the ORC just came out of the white bull and the wolf ride,It's good if the mine steals out.,But the problem is that the map is more restrictive.,Only TM can be used this way.,And the mid-term mine can't be stolen and basically hanged.。
Look what the map is!!
If TS practices a bigger mine and then builds a tower, he will come to dismantle it, and you will change homes with him!! I promise he's back in town!! Huntress has no armor and is afraid of punctures!! >>>More
I've been in this situation before. It's just that the other party is more obscene and open-minded. In fact, they don't have a money tree n Duota at all. >>>More