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Magic Resistance 20 Dragon Sacrifice x
Dragon Soul 20 Dragon Roar 30
Gun combo 30 unequaled guns 1
Spear combo 30 unequaled spear 1
Collapse xx depends on how you love + how you like +
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2 turns except for the fast spear are full.
3 turns Magic Resistance is full. The guns are full. The spear is unmatched. Dragon Sacrifice 3. The dragon roared full. Power Collapse 18. The dragon's soul is full. meters.
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The 2 turns upstairs have so many points to add to it.
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Double Dragon 7 to play the strengths of spears and guns, magic resistance plus 1, unequaled spears are full, gun combos are full, (it is recommended to add the unequaled spear to 20 first, easy to upgrade, and then full) The soul of the dragon is full, and the sacrifice of the dragon can not be added (I personally think it is an LJ skill, the attack is unstable, and it is not as good as being strong) The dragon roars at will, and the power collapses at will.
If your dragon 7 is to fight monsters to upgrade, add the unequaled spear first, if it is mainly to fight the boss, add the gun combo first, it is inevitable that the unequaled spear has a faster range than the gun, which is suitable for fighting all the monsters, and the gun attack is high, the damage is stable, and there is the fire of the Holy Spirit, and the boss is a group.
This answer is a personal hand-made answer and is never copied.
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Double cultivation is always the most powerful
Close-range gun company with no parallel spear at medium and long distances
Some people say that single study is just to save skill points
1 turn plus point, needless to say, the street knows
2 turns: Precision Gun is full, Rapid Gun is full, Ultimate Gun is full, Extreme Defense is full, Holy Fire is full, and the remaining 1 turn skill is replenished
3 turns: full of guns, full of unequaled guns, full of dragon's soul, full of dragon's roar, full of magic hair resistance, full of dragon's dedication skills, and the rest of the power honkai (garbage skills).
The leveling location is no different from the dual cultivation location
It's just that the upgrade speed is not as fast as the double repair
2 turns, let's not talk about 3 turns
70-72 Use a strong black stone man to upgrade the full plus gun company 72-80 go to Wuling to brush pirates 2 (Note: After the gun company is increased to 15 points, don't add it first, keep the points and go to level 77 in one breath, the reason is because the gun company has 15 points, the number of attack monsters is 3, each two attacks 16 points, can only attack 1 monster, and the upgrade speed will be slower).
After reaching level 80, you can go to Shenmu to farm people
At this time, the speed of upgrading will skyrocket
Done
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3 turns plus points is very simple.
Except for the dragon combo and dragon slash, everything else is full! (Rest assured that the SP point is enough).
As for the 4 turns. The adventure level is now 250.
There are many sp points.
All of them are full!
Dark puncture. 4 turns as the only active attack skill.
The attack speed is also fast.
Are you embarrassed to be dissatisfied? )
Lv30 Effect (Full): Consumes 50 MP to attack up to 6 enemies, dealing 200% damage and attacking 5 times in a row. There is a 10% chance to kill the opponent with one hit, and the monster can be cleared of 20% defense.
Dark forces. When the HP is above a certain level, the soul contained in the Black Knight will awaken, increasing the damage, movement speed, critical hit chance, and critical hit damage. )
Effect of Lv30 (full): When HP is 20% or more, damage +60%, movement speed +20, critical hit chance increased by 10%, and critical hit minimum damage increased by 15%.
Soul blessings. I'm not a good knight anymore).
Effect of Lv30 (Full): Every 4 seconds, cast a buff lasting 100 seconds, Physical Attack +35, Physical Defense +500, Magical Defense +500, Hit Rating +300, Evasion Rating +300
Soul Assist. Determines the minimum damage you can attack.
Increasing proficiency.
will be full) soul vengeance.
When attacked, the soul boost will have a certain chance to counterattack and kill the enemy, and a portion of the damage caused by the counterattack will be converted into the Black Knight's HP. Full on).
Here's what you need to do.
Soul** (which refills health every 4 seconds).
Rush (1 tap is recommended.)
Used to quickly get close to monsters.
The attack power of this skill is not as high as that of Piercing).
Magnet (highly recommended not to add.)
You might as well suck the monster!
Adventure Island Warriors (If you have money, click to 30.)
10) if you don't have money
Tarzan (Not repelled by monsters.)
It depends on personal preference.
The main points are also left until the skills are full.
In addition, it is a super skill (140 or later.)
Divine power. Holy Agility.
Holy Crit. Divine Max HP
MP must be full. Dark Power - Enhancement - Critical Damage - Critical Strike Chance (the name of the skill on the left) must be full.
Dark Piercing - Extra Attack - Ignore Defense - Enhanced (Extra Attack must be full.)
Choose one of the remaining 2.
It's okay to choose both) Dark and thirsty.
Dark Fusion. Legendary adventurer.
Three skills must be full).
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Soul**: A very practical auxiliary skill, replenish 500hp every 4 seconds, do not conflict with the evil dragon, and it is okay, free of a lot of medicine money.
Soul Boost: Permanently increases ** proficiency by 20 , giving the Black Knight a more stable attack, which is good.
Soul Blessing: Defense +100 every 10 seconds, Magic Defense +100, Hit +25, Evasion +50, Attack +15 Very good support skills, from now on you can do without the blessing of the priest.
Evil dragon possession: HP less than 40 ** can be used, attack power is 200, is the best skill of the black knight 4 turns, if you don't wash the snow, 200 level is about ** after 20000 hp 40 or so after 8000, it will not be a small monster second, it is easy to upgrade, but there is a certain danger in fighting the boss, if you wash the blood, 200 level is about ** after more than 30000.
40 12000 or so, it won't be seconds to fight the boss, but the attack of the Dark Dragon King is very high, and there is a certain danger in beating the Dark Dragon King, in short, this skill is not perfect.
Rush: The 125 range pushes the monsters together, and the upgrades work well.
Magnet: Can only suck one monster, not practical, can be used to play.
Achilles: Permanently strengthens armor defense by 15, very good, reduces the damage of monsters to themselves.
Steady as Mount Tai: Monsters attack themselves 70 chance not to retreat, and it's very useful to level up or fight bosses,
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After four turns, add the Adventure Island Warriors first, add a little rush, and the remaining points are all plus the evil dragon leaning over, and you can not add any other blessings and the like, it's completely garbage skills, useless!
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Go to the Snow Elder Mansion to pick up the 3-turn mission, go to the instructor's dialogue, and then go to the star car in the forest, and then go to the far right, enter the Otherworldly Gate and kill the 2-turn instructor, take the dark thing to the 1-turn instructor to hand in the task, get the power necklace, go back to the Elder Mansion, and then take a dark crystal to the problem. That's it. The problem is to enter where there is a small door at the werewolf.