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Soul Ring Flying Shoes, the skill will be refreshed by spring water when the skill is gone, and then come out to release the skill to ensure that your blue has been consumed.
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Speed flying shoes, and then fly back and forth with spring water on the line, with the line to brush money.
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As a TK, that is, a goblin tinkerer, the first big piece must undoubtedly be flying shoes, the earlier the flying shoes come out, the sooner the other party hits gg, that is to say, don't come out with any other equipment before flying shoes, go out to outfit generally intelligence cloaks, branches and eat and drink, speed up bottles and shoes, and then go straight to flying shoes (it is recommended that you still use supplements when supplementing flying shoes, gank as a secondary), after flying shoes, it is recommended to first issue a soul ring, and then the second big piece depends on the situation to decide, you can ice armor, can be a sheep knife, can be Lincoln, but the mainstream is still a sheep knife + ice armor, basically it's OK, a team battle can brush 2-3 sets of skills and items is very good, the other party is definitely going to be destroyed, and there is a way to do it is to be assisted, just think about ehome's dai, he has pushed and pushed, refresh and push is very good, and finally remind you, in addition to abusing vegetables, don't come out of the red cane, remember!
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Goblin Tinker - Boush - Hero Abbreviation: (TK) Boush is educated in the most advanced goblin technology. Those mechanical systems can help him kill his opponents from a considerable distance, while keeping himself relatively safe.
He can also upgrade his systems so that they can fire faster. He shows you that knowledge is power. Attack 49 - 55
Power 17 (+2).
+13% attack speed
Dexterity 13 (+.)
Armor Intelligence 27 (+.)
Movement Speed: 305
Range: 500
Armor: Physical Resistance: 19%.
Magic Resistance: 0% Evasion: 0% Laser (e).
Fires a laser at the target, dealing damage and blinding them, causing them to lose 100% of their attacks.
Cast Range: 550
Rank 1: Deal 80 damage. Consumes 95 mana.
Rank 2: Deal 160 damage. Consumes 120 mana.
Rank 3: Deal 240 damage. Consumes 145 mana.
Rank 4: Deal 320 damage. Consumes 170 mana.
Thermally conductive missile (t).
The Tinker fires a heat-guided missile that attacks the two nearest visible heroes.
AoE: 2500
Rank 1: Deal 100 damage. Consumes 120 mana.
Rank 2: Deal 175 damage. Consumes 140 mana.
Rank 3: Deal 250 damage. Consumes 160 mana.
Rank 4: Deal 325 damage. Consumes 180 mana.
The march of robots (c).
Summons a large swarm of robots that deal damage to nearby enemy units.
Pierces magic immunity.
Cast Range: 300
Rank 1: Each robot deals 16 damage. Consumes 135 mana.
Rank 2: Each robot deals 24 damage. Consumes 150 mana.
Rank 3: Each robot deals 32 damage. Consumes 165 mana.
Level 4: Each robot deals 40 damage. Consumes 190 mana.
Reload (r).
The Tinker reloads his **, instantly refreshing the cooldowns of all abilities and items.
Level 1: 3 seconds of reload time. Consumes 150 mana.
Level 2: 2 seconds of reload time. Consumes 250 mana.
Level 3: 1 second reload time. Consumes 350 mana.
There are two ways to play the clockwork: mid laner and disadvantage. The clockwork of the middle order goes out to eat trees, medicine jars, small purifications and three branches, and some teammates buy chickens to keep money for speed bottles, and buy one for themselves if they don't. The clockwork of the disadvantaged road recommends eating trees, medicine jars, small round shields and branches to go out, so that it is more resistant to pressure on the side lane. >>>More
First of all, there is a cast time.,You have to be patient ==,After level 16, the time is very short.,1 second cast time.,Secondly, in the early stage his magic is not enough at all.,So in the early stage, you have to play money.,Out of flying shoes.,Upgrade 3 skills to brush robots.,Fly to the line,Robot marches,Refresh and then the robot marches,Fly home,Make up the magic.,Refresh.,Fly to the line and repeat.。。 has been brushing money, out of black and yellow, sheep knife, ice armor, dragon heart.
Personally, I think clockwork is actually a soy sauce player. >>>More
Compared with steel ribbons or whole core belts, nylon conveyor belts are relatively simple and easy to repair. If there is a hole in the nylon conveyor belt, the construction personnel mostly use the rubber repair agent at the hole part to fill, and then attach the repair strip up and down to carry out on-site cold vulcanization repair treatment. The specific repair methods are as follows: first, use a high-power angle grinder with tungsten steel disc to polish the upper and lower parts of the hole, and then use cleaning agent to clean it; Apply cold vulcanized glue and SK313 to the lower part of the belt and the adhesive surface of the RIT repair strip (in the case of repair strips, it is recommended to use a fabric reinforced repair strip to repair the damaged fabric part), and then attach the repair strip to the lower layer; Fill the rubber repair agent in the hole, use a scraper to scrape flat, and then apply cold vulcanized glue on the upper layer of the belt, the operation steps are the same as above, after the repair strip is laminated, use the pressing roller to roll it firmly.
Old leather clothing generally has disability defects, especially sheepskin clothing leather, because of its loose tissue structure, neither wear-resistant nor scratch-resistant, it is easy to wear and tear. The quality of the repair will directly affect the appearance quality of the leather garment. Judging from the current market, due to the use of adhesive to repair or sewing machine thread repair, the effect of its repair is not very ideal, and the leather becomes very stiff after using adhesive to repair the injury, such a repair method will not only deform the wound of the leather clothing, but also the situation that the old injury is not cured and the new injury will appear again. >>>More