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There are too many, and I'll introduce you to a few awesome ones.
Physical hero, I recommend first: King of the Barbarians, this hero is very distinctive, the crit bonus is very high, and it hurts to cut. Open the ultimate, there is 5 seconds of invincibility time, the key is in these 5 seconds, it is how to love how to get the set, can cross the tower, can double kill.
Generally, in the case of the middle and late stages of the equipment, it is normal to fight a team battle, three kills and four kills, this hero is only 1350, it is a hero who must try, who plays who knows. But this hero is also recognized as one of the heroes with the highest difficulty in operation, but I personally feel that the difficulty of operation is not particularly high, practice for a day or two, play a few more games, and you will be able to master the operation skills of this hero. I've been playing this hero all the time, and the runes that come out are mainly critical hits, and attack speed runes.
Many times, I was mainly playing money in the early stage, and occasionally met a lone hero on the other side, and I could kill it alone (except for meat and long-range high-explosive belt control heroes), and those who were chased by the barbarian king may only have one thought left in their hearts and can't live. A lot of the time I play Barbarian King, it's the existence of a savior in a game. If you don't believe me, you can go and see some of the masters of the Barbarian King**.
Zhao Xin, a hero, is very scary if he has runes and talents in the early stage, and before level 6, he can use summoner skills to cooperate with teammates to get heads, and locate assassins who are mainly gank-based. I liked to play Barbarian King and then gave up playing Zhao Xin.
The captain is a hero, you can use long-range and skills to damage people in the early stage, and in the later stage, it is mainly based on critical damage, which is a high-output hero, but the shortcomings are obvious, The skin is very brittle, and it can't be like a barbarian king, it can be invincible, even if your output is high, how can you output it when you die? I play the Barbarian King, and when I see the captain after level 6, I see a kill once, and he will die if he cuts out four critical hits, and he is the first to be killed in a team battle.
Master Yi, this hero, novices don't recommend you to play, the main thing is that it's not easy to grasp the timing of the battlefield, play the e master, cross the tower, gank, chase and kill, escape, steal the tower, steal the crystal, omnipotent, many times, when you hit the late stage, when both sides are very painful, you lose inexplicably, because, the magical e master has sneaked into your house out of nowhere, killing a piece of armor without leaving a trace, hehe, you can practice slowly.
Galen and Jiawen IV are both meat, mainly to attract each other's DPS firepower and protect their own DPS, Master E, Barbarian King and Zhao Xin are all crispy DPS, how can it be the same? I can't figure out how you're playing.,You let Master E.,And Zhao Xin.,Try the front.,Dead don't even have a scumbag.,The barbarian king went up.,Immediately empty blood.,The big move is opened.,Sometimes it's Annie on the other side.,Brilliance.,Second kill and control.,Your ultimate move may not be able to be opened.,It's seconds.,It's also an e to run away when you open the ultimate.。
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Skills have output physical attacks, output magic attacks, or output real damage, equipment plus is the output value, mixed damage such as **, skills can output magic damage, and at the same time, basic attacks have physical damage.
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ad Some hero skills also add damage If you're talking about half-law and half-ad, it mainly depends on what hero you play Generally it's useless to just talk about equipment After all, you have to look at what hero.
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Out of endless, dilapidated, blood-drinking, hydra, three-phase, mercury scimitar, attack speed shoes.
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I'm guessing you mean to increase his basic attack to facilitate early reinforcements and online A opponents.
But if this kind of explosive hero wants to go, he will take the pure AP route, like AD Annie, which can be played by the entertainment bureau.
You can increase the damage to creeps in the attack of the talent, and then increase the attack damage, and leave the rest alone.
Otherwise, you're going to be not strong in the early, middle, and late stages.
I'm talking a bit of nonsense, but it's all really going to help you, after all, the age has been counted since the closed beta.
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He's an AP hero who outputs with skills, and if you want to play AD Annie, Build, Attack Speed Shoes, Red Fork, Endless Blood, Whispering Chunge.
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Buying runes and equipping the Fire Maiden is ap.
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Out of the light, or the power of the three phases, I want to replenish the army with the banner of command.
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The Power of Demacia (Grass Bush Lun) Prince of Demacia (Fourth Elder Brother), Merlin Gunner (Cannon Girl), Wild Huntress (Milk Force), Desert Death (Doghead), Explorer (EZ), Debang Governor (Chrysanthemum Letter), Death Chanter (Death Song), **Master (Master of One Light), Daughter of Darkness (Loli), Doomsday Messenger (Scarecrow), Goddess of War (Wheel Mom), Bounty Hunter (Good Luck Sister), Berserk Heart (Electric Rat), Lord of War (Sparta), Thunder Roar (Bearman), Bloodthirsty Hunter (Werewolf), Scarlet Reaper (Vampire), Demon Serpent Embrace (Snake Girl), Barbarian King (Barbarian Three Blades), Night Hunter (VN), Monkey King (Monkey). That's about it. Now, in order to express the chat, few people write their full names.
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Dragon Turtle Thank you Gui Love Shooting Barbarian Galen Prince Captain Policewoman Kenan Mouse Doghead Anne Timo Cannons Undead Crocodile Death Song Metal ** (There is also a light called) Dark Night Dragon Lady Stone Burning Man Mumu Scorpion Phoenix Big Head Werewolf. It's all shouting, and you have teammates like this, and you'll know what they say, and you can call it the way you want it best.
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Jax Jax, Night Hunter VN, Rasadin JB Face, Manchu King Barbarian Three Knives, Ice Shooter Love Shot,
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It doesn't seem that there are so many nicknames, and the names are all called casually by everyone for the convenience of calling.
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In fact, she can play ADC, her hands are extremely long, and she can play the ADC position, of course, the mainstream position is auxiliary and AP
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The difference between ADC and APC is generally based on the bonus of attack speed and AD growth. For example, Annie's all skills are AP bonuses, so of course it's a mid-laner AP (in fact, you can also play ADC for entertainment purposes).
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No, the Dark Maiden is a mid lane AP hero, and can also play a lane support position.
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No, she's a mage, APC, and is mostly seen in midlaners and supports.
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Don't listen to anyone else, I'll tell you! She's not an ADC
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No, but you can try playing with her as an ADC.
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Anne in the middle laner, one shoe and four red go out. The main w deputy q advantage of the first wave of home suggests that the method of wearing shoes goes out with more money and goes directly out of the ghost book 2200 fast cheap reduce cd back to blue when the middle lane is about 800 when the blood volume is about 800 in the middle of the line can be killed directly in seconds If you are dizzy, it is not recommended to superimpose the halo Two percent is enough After all, a little experienced mid-laner will not not pay attention to the superposition of Annie's halo.
Annie's advantage is based on the deterrence and second man ability in the early stage Annie with flashes and without flashes are not the same person at all So if you kill the master w first, you can brush the line infinitely Three wolves and four ghosts I mean that the jungler directly ignores its existence In the absence of flashes + ultimate, you are infinitely brushing your own line Don't blindly support.
Brush until about 20 minutes, and always maintain your ability to kill the opposite mid-laner ADC in seconds.
Equip the Tailwind, the Law Wears Shoes, the Ghost Book, the Hat, the Murder Book, Central Asia, the Law Wears the Stick, and the Ghost Book is sold and replaced with the Abyss in the later stage.
Headwind, especially when teammates don't give strength, the law wears shoes, the ghost book, the ice staff, the mask, the Central Asian law, the ghost book, and the late turn hat.
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Anne is one of the strongest APs.,The strongest AP in the outbreak.,The AP with the highest damage in team battles.,There's no one of the two.,The skill is to master the timing of the stun.,I think I can fight.,Or I'm ready to stun right away.,And one is to use Q to make up for the army is not a blue.,Fire girl is super strong.,I play fire girl to blow up all AP.
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Annie, Q main w auxiliary a little e is a little bigger, Annie's r is very powerful, with Annie, you need to pay attention to 5 skills will appear a halo. This is a good opportunity to kill. General tricks, rqwq
Basically immortal and crippled. The equipment is recommended to be a hat and an ice staff, and the rest of the equipment depends on what hero is on the other side. You can also choose to play assist, which is also very good.
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Anne is basically a violent mage, and as long as the sixth level is less than two-thirds, she directly flashes the idea of shooting a big initial outfit according to what hero is opposite.
Normally, in the early stage, the two Dolan are excessive, the first big time, the second time to wear shoes, and the third depends on the situation, many people cut you, and you will have an hourglass, and if there are not many people, you will have a hat.
Time, hourglass, hats, shoes, void battles, hellfire.
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Anne I recently developed a way to play Recommend it to you First out of Central Asia and the Abyss If the opposite method is strong, the abyss first The kitchen knife is Central Asia on the line These 2 equipment in hand Plus your e double resistance on 200 Last time I messed around I was taken aback by myself On the opposite side Debang and the blind monk killed the opposite side and didn't move at all 200 double resistance Think about it It is equal to a Dema who has opened the double resistance skill The kitchen knife is basically no threat to you And the output bonus and cost performance of these 2 equipment are the first choice equipment for mages It doesn't affect your output at all And in this case, you can stand on the pile and play 2 sets of skills violently What is this concept Flipping your magic strength over has no damage Because each skill has a base damage, so you can imagine Annie's horror with rhythm ability Okay, typing is tired of begging to adopt.
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I only know that Q R is very convenient to grab people's heads, and the basic attack distance is long, and W must walk forward, and it is easy to hurt people within the range of the basic attack.
r to put in a crowded place w to keep a group of halos。。。
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Anne is a high explosive mage, the skill main w deputy q level shield is used to save stun, there is a big point big, w attack is higher than q so the first point, the early stage of Dolan ring plus two blood, use Q to make up for the stun, there is a faint to go forward and use Q to stun the opponent, w burn the shield back, feel that you can take away the time to take away the stun when you add wq to ignite and take away, when you have a big time, you can also wander to other roads, because the distance is farthest and it is easier to catch people, sometimes the skill runs out and kills others into the tower, you can operate the bear to burn him, I think there are people or enemies in the grass on the other side of the wall to let the bear go to explore the field of vision, you put skills on this side of the wall, team battles first use we to stun, wait for the meat to go first, when you hit the meat together, you are bigger, try to stun the most people, because you don't have escape skills, the more people you have, the safer you are, if you are equipped, it is recommended to go out of the hat and wear shoes in the middle of the day, the early outbreak is very high, how to do the explosive hero without breaking out, but if it is pressed very badly, the first time can also be, If you stand, you can play a few more skills with the enemy, and maybe you will survive the second time, but you feel that the damage is slow to come and it is more delayed, and then you can use the hourglass to protect yourself, and then the Stygian Fire Void Staff increases the burst. This hero is mainly to use the timing of the big stun is the most important, and it is worth it to calm down in the team battle and squeeze people together, and flash to the big.
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Anne genuinely felt that it was too violent.
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The skill must be flash plus ignite Whether it's a kill or a team fight, this is undoubtedly the way to lead, generally take the middle lane or go down the road as a support.
The mid lane is generally used to collect the remnants of the blood because the Q brush does not consume the amount of blue, and the use of normal attacks (flat A) to consume the heroes of the lane But it should be noted that the creeps will hit us, so if you hit it, you can retreat Q can also hit the opposite hero, but not frequently, after all, you must pay attention to the consumption of blue energy.
The skill is generally the main Q and the deputy w have r points R
The middle lane of the outfit is: Time Hat Hourglass Method to wear shoes Method to wear stick Luden Auxiliary is: 3 colors of auxiliary outfits can be out Green can be a little recovery for your AD and you have a small amount of blood bonus Yellow is suitable for novices Just stay next to AD and wait for jumping money Blue is regular Go up more to level a plus Q to consume.
Eye Stones, 5 Speed Shoes, Ice Sticks...The remaining 2 pieces are estimated that you will not have the economy After all, it is a support If you have the opportunity, you can wear a stick Hourglass. Of course, if you have a tailwind, you can also wear it in the regular middle lane, but don't go out of the time stick, it's too slow.
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In the early stage, rely on Q to replenish the troops, and consume, because Q will return mana if he doesn't kill a creep. Pay attention to control Annie's stun effect, and grasp the timing of the later team fight, she can change a team fight.
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First save passive, let the rqw or rwq set fall on his face, not big qw or wq main q, deputy w and big up outfit depends on your preferences.
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You have to keep an eye on her dizziness, you see how many layers she has fallen. Don't go up when you're on the 3rd floor.,When you have enough blood, you can deceive her faint.,Go directly to the deception after that.。 If you want to maintain your blood volume when beating Anne, it is recommended to bring some red medicine to go out.
And keep consuming. These are all learned slowly. Don't be in a hurry, it's easy to play if you play too much.
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The Dark Maiden? To be played? You may not be aware of the Dark Maiden's innate ability, which stuns the next cast every four casts, but knowing this will allow you to target dodging or attacking.
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The main thing is to pay attention to her halo, and her halo requires skill to reach a certain number of times.
It is better to hit the outburst, a set to take away. If it's consumption, take advantage of the fact that she is not faint.
To see if the fire girl is dizzy, you can click on her character, and there will be a display under the avatar.
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