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The most fundamental way out for Chinese games is to calm down. Making games, not real estate, thinking about investing in one year and returning to investment in the second year, how can you make a good game. Impetuousness, impetuousness of mentality, not only in the game industry, but also in various industries lack the patience to sink into it.
If you want to make a truly national game, I feel that traditional Chinese mythology and monastic tradition are a good way to go. You must dare to make something different. For example, the Final Fantasy series breaks the game's experience value system, and WOW breaks the player's operation mode.
This shows that nothing is unchangeable, but on the other hand, Chinese games, basically change their names and brain-dead game backgrounds, and dare to call them new games. Therefore, you must dare to break and make your own things. A game with connotation, let people see the culture from it, and it is difficult to succeed.
Bill Gates said that when you do business, you want to do a good job of products, not make money, and the money will come naturally.
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Chinese stand-alone can go.
If you look at the Internet, you can see that there are a lot of kimchi, saying that it is improved, but it is just kimchi in disguise.
Those who say that you automatically hang up are just automatic pickles, and they are not playable.
There are a lot of tasks.,The plot is almost non-playable.,Single-player play is the plot.,The lack of plot in the picture is chicken ribs.。
What China is playing games is a bunch of brains, all thinking about things that shouldn't be thought about.
I can't do online games well, what do I do as a stand-alone?
That's why there are only a few or even rare online games and stand-alone games in China.
In fact, the problem is also that the player, the player doesn't like kimchi, so the maker will not go to kimchi.
Therefore, it is not possible for Chinese games to develop in their current state, and the network is the same as that of a stand-alone machine, unless there is a miracle.
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China will be happy to make some martial arts RPGs. Some stand-alone machines have to be charged, how can it be possible to catch up with and surpass excellent foreign stand-alone machines, the picture technology alone is far worse, so the technology must be solved first.
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floor", the biggest obstacle to domestic stand-alone games, I don't know this obstacle, it will never be able to make China's stand-alone game career develop.
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There is no prospect of any development! Everyone is messing around, and the stand-alone games in China are basically the same, and they are reluctant to spend money on production, and their own level is not enough, the key is that they are seriously affected by online games and mobile games. It is easy to make money from a shoddy online game and mobile game, but it is difficult for a well-made stand-alone game to make money in the early stage, so according to the urine nature of these unscrupulous game dealers in my country, everyone knows that they will focus on **.
If it weren't for the ** requirement that game companies must have their own stand-alone games to give support rewards, they would barely make some numbers every year, otherwise they would have given up stand-alone games a long time ago.
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Basically still half-dead,
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With piracy so rampant, it is impossible for mainland games to have big productions, unless they want to lose money. China's big-budget games can only rely on Taiwan.
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How to develop China's games,In fact, I've said a lot before,The reason why China's stand-alone games are not developing well is due to the existence of pirated games,Although many stand-alone game piracy pages now require stand-alone games,Pirated domestic stand-alone games are not allowed,But why are stand-alone games appearing now? The situation of rapid development is mainly due to the pirated stand-alone games of the year, which extinguished a lot of enthusiasm for domestic games, and the creation of domestic game stand-alone games to manufacturers and producers have transformed or gone to other industries, and the reason why domestic stand-alone games have appeared in this situation is because most of the outstanding creators have left and most of them are nostalgic and pirated game manufacturers, so how to develop, we must pay attention to some aspects.
One. Solve the serious problem of piracy first.
The problem of piracy in China is really serious,If the problem of piracy can not be solved above,Pirated games will continue to invade the country to stand-alone games,Although many other pirated games** have begun to prohibit or reach an agreement,It is not allowed to infringe on domestic stand-alone games,But there are still some things,Difficult,Some private individuals use some methods to crack domestic stand-alone games,Gain benefits。 Therefore, if the problem of piracy cannot be solved, then domestic stand-alone games will never come out.
Two. It won't work without adequate financial support.
Domestic stand-alone games, in addition to piracy, the most lacking thing now is that there is not enough financial support. The reason why many excellent stand-alone games abroad are so popular is because with sufficient financial support, they have adopted more innovations, and the playability of the game is extremely high. Due to the lack of sufficient financial support for domestic stand-alone games, the playability of the game will definitely be reduced accordingly, and the player's hope will be further reduced.
Third, the concept and technological innovation need to be further improved.
There is also an important problem with domestic stand-alone games is that the level of concept innovation is not high, for this situation has always existed, now especially most of the producers of some stand-alone games now like nostalgia, with some plots to attract players, this is no longer popular, now foreign propaganda information is more powerful, they are not only better in terms of plot, but also more good in terms of special effects and degrees of freedom, and domestic games in this regard are not good, Technological innovation needs to be further strengthened.
Summary: The main problem of domestic stand-alone games now is piracy, in addition to piracy, what needs to be paid attention to is the problem of funds, and then when these problems are solved, you are going to innovate in technology and concepts, so that domestic stand-alone games can rise.
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Nowadays, there are a lot of online games, and what players like to play is online games, and the market for stand-alone games is getting bleaker and bleaker, because stand-alone games are rarely paid attention to anymore, so do stand-alone games still have a future for development?
Of course, because of the current VR technology, so I think all stand-alone games if they develop towards this goal, there are many opportunities in many cases, because the current VR games are hot, so many players have bought VR, but there is no game to play, so the charm of VR has not shown too much, if we are developing games in this area, we can still achieve good results.
For the future development of stand-alone games, it is still necessary to stand from a long-term perspective, compared with online games, what you want is a temporary outbreak, and what online games need is a long-term, stable player to maintain, stand-alone games are to play the brand first, and you can reap great benefits at one time.
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Large-scale stand-alone games are high-level games, usually beautifully made, take up a lot of hard disk space, and have relatively high requirements for computer configuration. Generally, large-scale stand-alone games are produced by well-known foreign game companies such as EA, Ubisoft, Blizzard, etc. I think the future of big single-player games is going to be grim and slow.
The first point: technology, the history of online games in China is not so rich, and there is a lack of accumulation of technology. There are also large game companies that have fallen one after another, and now there are only three or four left, all supported by online games.
Online games don't need to be so high-tech, the production cycle is short, and the money is fast.
The second point: piracy is serious, compared with foreign countries, the awareness of domestic intellectual property rights is weak, all kinds of pirated stand-alone games are rampant, just imagine that I have worked so hard to spend so much money to develop the game, no one buys it, all playing piracy, who can stand it?
The fourth point: The review cycle is slow, and the review of a stand-alone game is as little as a few months and as much as a year, and the manufacturer is dragged to not sell, even if it is sold after a year, it is complained about because the game is outdated, and the picture is not exquisite, who still does this thing.
Because of these, perfect to play a large single-player game all kinds of resources, go to Steam to buy foreign ones, some of them are not yet Chinese. To be honest, Perfect also wants to play domestic stand-alone, but it's a pity which one can let us play?
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What will the game look like in the future?
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The prospects are not very good, because this is the age of the Internet.
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1.Lower the game**, or you can pay in installments2.Do a good job of checking for game bugs to prevent cracking
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If you want to have a good development of stand-alone games in China, the first thing to solve is regulatory issues and the support of game manufacturers for regional localization. The piracy situation in the domestic game market is serious, which is also a big reason why foreign manufacturers did not pay attention to the national region for a while. However, in recent years, the awareness of domestic genuine copyright has become stronger and stronger, and the punishment for piracy has become more and more severe, which has made many foreign manufacturers expand the Chinese game market again
GO binding ant credit is a good example of this. The development of games requires the mutual efforts of both the law and game manufacturers. Cultivating the protection of domestic users' awareness of copyright and the purchase habits of games is the premise of development, in fact, users themselves are not unwilling to spend money on games, but it is not in line with the current domestic buying habits to let users pay for games before they start playing, in fact, the vast majority of paid games are cheaper than free games, after all, the in-house purchase of free games is the real bottomless pit.
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If all the dry food and idle eggs in the State Administration of Radio, Film and Television are removed, not to mention games, the film and television industry will also develop.
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Propaganda is simply not in place. Ads can't be game ads. Domestic games are not doing well.,It's either dog blood or copycats.,Fire girl.。
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Because people are used to the game environment, as long as it is not a particularly major bug, players will not pay attention to it at all, and the game is for fun.
Chinese games are not particularly bad now, but because of the lack of funds, the rush to make profits, and the failure of planning, as a result, most games grew up in the hot closed beta, and slowly died after the negative open beta.
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There are cracks of NB everywhere, and there are benefits to speak of. If there is no profit, there is no development momentum.
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It takes a lot of money to develop a good game, and these funds all depend on the ** back and forth after the game is developed, and in the face of the high-tech of China's cracking army, almost all players can play the cracked version, who still spends money to buy the game, let alone make money, and it should be celebrated if you can lose money, how to develop without funds.
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The main reason is that there are too many gods, the input and output are disproportionate, the genuine version has been cracked by the gods, piracy is rampant, and who wants to invest if there is no income?
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In my opinion, the future of China's single-player games will be very difficult.
Online games do not have to worry about piracy, enterprises can sell game props in the game to make a profit, as well as peripherals, competitions and other ways to make a profit. Online games are much more secure than single-player games, and in the case of competitive online games, such as League of Legends, large-scale professional leagues can make a lot of money for businesses. This makes companies more inclined to online games, and can only enter the cold palace for stand-alone games.
There is also the large-scale popularity of mobile devices and the higher demand of users for the game experience, making the development of stand-alone games more difficult, large-scale stand-alone games may only be seen abroad, and there are only a few small and medium-sized stand-alone games on mobile phones.
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There is a long way to go, stand-alone games have high requirements for production, and a good stand-alone game must have a picture quality that can be accepted by players, and it also needs a variety of engines as a foundation. These are all technical jobs.
Looking at the current Chinese game market, there are basically online games and mobile games, and a small number of web games.
Why are there so many non-single-player games? First of all, these games are low production cost, in order to cater to the majority of players, considering the player's equipment problem, these games will not have too high requirements for the player's configuration. The majority of players can accept it.
Of course, in the end, the point is that these games come with money quickly, and there are a lot of people in online games, web games, and mobile games, and tens of thousands of recharges. These games basically have an eternal principle, and topping up will make you stronger.
On the other hand, in order to produce a qualified single-player game, a huge investment must be made. Take a look at foreign stand-alone game companies Capcom, EA, Activision, Ubisoft. Which one is not deep-pocketed.
Domestic stand-alone games lack money and technology. Most single-player game production companies struggle to make ends meet. Basically, they all specialize in mobile games, after all, making money is the first priority for a company.
It's not that there are no stand-alone games in China.,But the quality is really not very high.,Take the last time I logged in on Steam's domestic stand-alone game "Fantasy" as an example.。 "Fantasy" is a bold attempt, but will it be too eager for quick success? Domestic stand-alone games lag behind foreign countries by at least 20 years, and in the face of such a big gap, domestic producers have to catch up with the trend to make the now popular sandbox VR games.
What do we do with zero foundation? What to take to compete with foreign 3A masters? If you want me to say, it's better to hone yourself with a down-to-earth 2D game.
To sum up, the future of domestic stand-alone games is slim.
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