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The Android version is also ported from the computer version, and the usage is the same.
You should have seen a place where deer walked.
Place the trap where prompted.
Then it should be possible to go.
I kept chasing the deer.
Then you should be able to find a pattern and drive him back to the trap to get the antlers.
In addition, if the trap is not put right and the deer does not go, you can pick up the trap and find a place to put it.
Hope. Well, if it doesn't work, you can put it there and go back for a while to see it or put it a few more times.
It should be done with a clip here.
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First get the trap and then walk around Find the deer in ** Then put the trap nearby and continue to chase the deer and drive it to the place where you put the trap It will definitely step on it Then the plot triggers and then the deer is slaughtered and eaten.
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Find the deer first, then run after him, take a good route to escape, then pick up the hunter's clip from before, put it on the route of the deer that you just looked at, and finally run after the deer, you can get it, if the position is not right, try a few more times
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Put the trap where the deer is going to run and chase the deer. That's it.
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You have to put down the trap and go chase the deer and let it run to the trap.
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Find the deer first, then run after him, look at the route of the escape, and then pick up the trap of the hunter before, put it on the route of the deer escape banquet that was just seen before, and finally chase the deer to run, you can catch it, if the position is not right, try a few more times
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Talk to the hunter, you can see the trap on the way up, pick it up, use it and put it on the road, and then the deer will drive up, and that's it!
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Once you have picked up the trap, use it, it will be placed on the ground, and then you can drive the deer to the trap.
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Deer antler: There is a trap on the ground above the map outside the village, click back to pick it up, and then go to chase the deer, it will run when chasing the deer, but there is a regular route, to any place on the route where the deer runs to select the item - the trap, and then the trap will be on the ground, and then find the deer, chase, and it will automatically fall down when it reaches the trap, click on the deer, and you will see the plot of Li Xiaoyao getting the antler.
Carp: Go to a fisherman's house in the village and see the fishing rod, choose to talk, get the fishing rod after agreeing, pick up the fishing rod and go to the river, click on the item fishing rod, and then the plot goes fishing and gets the carp.
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After picking up the trap, put it on the path of the fawn, and when you go to chase it, it can step on the trap and go to get the antler. Carp should be caught with fishing gear, which can be found in the fishing room and then used by the river.
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The deer are outside the village, and there is a trap on the ground that you can pick up to catch the deer, and the carp is in the small river in the village, and there is a villager who has a fishing rod that he borrows to fish.
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Find the trap, press the spacebar to pick it up, chase the deer, observe the route of the deer, look for a narrower section, press the spacebar to drop the trap, go around the back of the deer, chase the deer, the deer runs to the trap, and catches it. Just try a few more times.
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It's been too long, I forgot the terrain, anyway, you first drive the deer into the mouth of a gourd, and then put a trap at the mouth, and then go in and drive him out, and he just steps on the trap.
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Observe the route the deer is taking, use the trap from the props where it passes, and then keep running with the deer, it will always fall into the trap.
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Walk up to the trap and press the spacebar to pick it up, then watch the route the deer run, remember it and then go there and use the item: the trap, (similar to the clip of the green berets of the Allied death squads) and drive the deer there.
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Run it two or three times and you'll see a pattern.
That's how easy it is to catch.
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There's a clip.
You put the clamps in place and drive the deer over.
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Put the place where the deer walks and there is only a gap to put the clamp.
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Haha, the friends upstairs are right, I didn't know how to catch it at first, and I couldn't catch it after chasing it n laps, I thought the light work was too bad.
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First go to the fisherman's house below to borrow fishing tackle and then use the fishing tackle next to the lake to get the carp, and then go out of the village from below, someone at the village gate tells you that there is a trap on the road, after walking for a while, you see the trap, pick it up, put it on the road where the deer often run, and then drive the deer to the trap, investigate the deer to get the antler, and then go back to the village to pretend to be Dr. Han's house, there is an apricot tree behind Dr. Han's house, you can get ginkgo biloba from the investigation, take the medicinal materials to the decoction boy, take the decoction medicine to Ling'er to drink, and Ling'er recovers.
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When the carp came into a hunter's house, he borrowed a rod on the wall, and when he went to the river, he saw a few fish in the water, and he took the hook and got it.
Deer antler walked into the mountain and saw a trap on the ground, picked it up, and then walked inside and saw a deer jumping, using a trap for items, and then drove the deer up. The path of the deer run is relatively fixed, and the position of the trap can be adjusted.
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There's a room by the river, there's a fishing rod against the wall, pick it up, go to the dock where no one is guarding, and the item - use - fishing rod, and in a moment there will be a hint of catching a fish.
When you walk to the mountain woods, there is a trap on the ground, press the space bar or enter to put it away, and then you observe a little on the side, there is a deer running around, you see where it likes to run the most, put the trap there (item - use - trap), and then drive it from behind the deer to the trap, see that the deer is clamped, just walk over and press the space bar or enter.
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Deer antler velvet is the one you see on the hill before you enter the village, and there's a hunter's clip on the ground, pick it up and put it in the place where the deer often run, and then chase the deer and drive him to the clip.
The fish were borrowed from the fishermen in the houses that went back from the village chief's house, and then went to the place where the fish could be seen in the water on the left.
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The carp was seen by a family in the village, and they talked to him and borrowed a fishing rod, and walked to the river, where there was a log that stretched out, and they could get the carp with a fishing rod.
Out of the village, I saw the hunter on the road between the Hidden Dragon Cave and the village, borrowed the trap, placed it along the trajectory of the deer's escape, and then ran after the deer, and talked to get it after stepping on it.
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Carp: Borrow a fishing rod from a house, then use the rod on the lakeside, and then you can catch the fish after a while.
Deer Antler: If you go back the way you came, you will see a hunter, he tells you that he has put a trap on the road, and then you can find it by looking for it on the road, and then you can pick up the trap, put it where the deer must pass, and drive a certain deer to step on the trap.
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To catch fish, you must first borrow a pair of fishing gear from the fisherman in the village, and then go to the village dock.
Catch carp on it. To catch a deer, you must first find the trap in the forest and then release it.
At the place where the deer must pass, you can get deer antler velvet.
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Did you play zombies? Finding medicine for Ling'er should be before zombies.
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You mean 1, right?! You can get hungry by putting that cherry catcher in the lead hall where the deer will pass, and you will know where he has run away from the old game if you look at it, and you have to chase the deer.
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Put the trap where the deer passes, and then you chase the deer and let him run to the trap.
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It is recommended to make the next patch, or re-do the next one.
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This game is small! It's okay to go to the next one from the new, maybe you have a problem with this version!
If you want to play the genuine version, go to the electric donkey!
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It should be a problem with your game, and it is recommended that you re-do it.
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It's a bit of a hassle to fish in the creek, and in another map, there's a deer, and you're going to have to put the trap where he's going to go, and if he touches it, he's home, and you can talk to him.
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After triggering the plot, you can borrow a fishing rod in a family's house and catch fish by the river. When you walk out of the village along the same road, you can find an animal trap on the road in the suburbs, and after finding the deer, put the trap in the place where the deer will often step on, and then chase it and step on it, and you can catch it.
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The antler velvet is to go back to the first bush, there will be a trap, after picking it up, go to the stag running around, observe his path, put the trap on the path it must pass, and after catching it, it will take off the antler.
The carp asks you to go to a resident's house, borrow his fishing tackle, and then go to the lake where there are two red carp, and the plot will catch a fish, and then return the fishing tackle.
You go to the sacred tree to find the phoenix eggshell, after defeating the phoenix, you will get the wind spirit bead, and then Anu comes to grab the phoenix egg, you jump off the tree and faint, and then you and Anu come to the place of the holy aunt's house through a tree hole maze, and then see a forest shrouded in smoke in front of the woods, and use the wind spirit bead will show a line of words, as if the fog is blown away by the wind spirit bead, and then you can go in and walk through a peach forest to the peach blossom village, there is a wooden road man in it, after defeating him, you will get Shou Hu Tao, After wearing it, you can increase a certain amount of learning and internal strength in each round of the battle, which is a good thing, and the only thing that reminds you is that after taking Shou Hu Nucan, you must remember that the road out of the woods will not be very troublesome.
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