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I'm playing with a DK friend 22.,Basically no pressure.,Because of the characteristics of MS's cloth armor**,It's generally the life of being set on fire.,So the requirements for R are relatively high.,Guaranteed not to die.,The output is basically dk.,So the r** of DK still has to come out.,Start with a card perspective.,(Except for the courage jjc is basically a place with a card perspective),Decide the object of the fire.,The profession with a buff attacks and disperses it once first.,Then put the little ghost.,On the dot., But at the beginning, it was limited by the fire, pay attention to the registration.,MS's life-saving skills can generally support the other party more than 2 times together.,And when you're set on fire, the fear card CD is put.,As for the fear glyph, it's not x.,The purpose of fear is to save your life.,Fear walks away and I think it's more meaningful.,If the other party sets fire to your dps,Then it's basically sure that you can win.,JL priest**The outbreak is still very strong.,You can basically kill each other.,DK My friend was a DPS talent at the beginning.,Later, it's a T talent.,It's okay., But after hitting the high level, it is recommended to be T talent.,The battle is not over for a while.,10 minutes of JJC I've also played.,Now I think about it, I feel like the egg hurts.,And the skill of burning blue must be used well.,Very useful.,In short, JL pastor is very popular in JJC.,The premise is that it's not dead.,It's R must be high.,4000R is basically OK.。
All hand-made, I hope to adopt !!
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Kindness. Agree with the upstairs, Yede, this version is strong. You can also violently point to the dark herding method, and the war herding is more expensive, so the dark herding method is recommended.
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This version of the thighs is FS and DKIt is recommended to give it a hug first.
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The precept priest of S10 is much more optimistic than S9!! It's very hard, and the blood lift is also greatly improved! 22 words!!
It's easier to play, of course, with dk! Ice dk!! 2v2 1** with 1dps The way to play is very simple!!
Do your offense to dispel! In the face of strong control of the team, you must learn to control the professional perspective on the opposite side of the card! DK Burst is given proper control!!
Let's not talk about other combinations! It's easy! The most terrifying thing about 2v2 is the thief method, the double law, the double thief, and the combination of such a combination.
Try to find a place with cover and play obscenely! The DK can't be too unrestrained. Fight with the enemy.
Because the control and damage of the opposite side are powerful and terrifying! So going around the pillar is the key to your victory! A 3-second neutral.
You will be able to hit the opposite skill! That's it! Drink more and communicate with teammates as long as you don't get impatient!
Keep calm. I got used to it!
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Now yd damage is very sharp play bring to yd is very powerful strategic ?。。 There's really nothing to talk about.
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Thief method: easy to start, easy to punch, difficult to high-end, from 1200-2800 can see the combination.
Thief Shepherd: There are two kinds of precepts, m, and darkness, and the precepts are too painful in the face of war; The shadow touches the thief d, and the thief ring m has death and no life. There are no low requirements for the skills and tacit understanding of the two. In the combination of thief + x, it is an advantage to be able to effectively restrain the other classes.
Thief riding, law riding: knight punishment, relatively brainless play, very equipment, thieves and riders need the support of high-end FB outfits to have a big play, rare combinations. High-end punishment Q is especially hard to find.
Thief: A variant of the Thief Technique that appeared later in the S2 season, which can be controlled more effectively**, but with reduced explosiveness.
Warlock: Warlock is divided into deep pain, deep demon, and 3 types of standard hero points. The priest is divided into precepts and shadows, choose one of the two at will, it is a combination, each has its own advantages and disadvantages, overall look at the precept M, deep demon or hero warlock for the war of attrition, dark m, deep pain ss for the rush battle, this combination can call 1 with the other party, basically has a 9 percent win rate.
Law Pastor Spell: The cloth team is characterized by a strong chain of control, effectively grasping the sheep and decreasing fear, and exchanging control goals with each other is the key. Large limitations, small fault tolerance.
Riders: Team Luck! It's basically a 100% win against double dps, and it's said that as long as you fight and dance, the opposite side generally looks like a horse rider will take the initiative to give up, and there is no solution to the combination of small virtues.
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Yede, Hunter, Mage, Evil DK, ranked in order. The reason why this is lined up is because no team can really defeat Ye Mu, and it will be very difficult for Hunter Mu to win when he encounters the same level of double blood and magic + milk and Ye Mu. Fa Mu is not very easy to fight when he encounters hunting and wild herding.
Why does the landlord limit his eyes to warlocks and ice dk, now 22 ice dk can hit too little high. Not as big as the advantage of evil dk.,In short, this version of 22.The priest is a thigh, and if the level is okay, he can bring any bicycle to 2200
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Priests and warlocks are good, and of course I also think there is a future with mages.
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It is more stable for a priest to bring a mage, although sometimes it will take a long time to meet the opposite side of 1 milk and 1dps, but this combination is really more promising.
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22, the thief's law, the thief's secret herd, and the thief's skills are all good, but to the high segment is still the thief's virtue, and the high segment is all virtue + what kind of profession.
33, the thief Fashepherd, the thief Fasa are all rush, and if they are consumed, they will fight the thief's virtue. Recommend the thief law pastor, simple and practical.
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Thief, Priest, Mage, D, QS. It's all easy to fight. It mainly depends on the cooperation between two people or three people.
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22 There are many classes that a warlock can match.
Playing strong control attrition is the general route of the warlock The optional object is the thief as the priority The disadvantage is that the dispel is insufficient No** If you can't get a clear advantage before the thief dies, it's hard to win.
The druid's blowing style coupled with his excellent ** ability is another good choice for warlocks, and it is easy to get a high score Not bad, remember not to be too far away from Tak So that Tak kite you when he is running to save his life.
The status of the Priest of the Precepts in the arena is irreplaceable by any class, and the best all-round dispel ability, and the group brush single plus support output is not bad.
The only downside is that the priest can only wear cloth armor, and the combination of double cloth clothes can be quickly eaten by the mad dog team with double kitchen knives (such as the warrior with the punishment knight) or the powerful physical output class.
It is also a good choice to cooperate with other professions, in fact, if you cooperate tacitly, even mages can be considered.
Although the spells are so out of place.
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and hunters. The dark M match is the blue team. It is also possible to work with small dPrecept M, QS matching. SS hit 22 is still okay.
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SS's painful gift. Fit strong or strong **xdKite flying.
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Priest, it depends on the situation, in fact, if you have the precepts, it's good to accompany the thieves, and the other dead riders are perennial imba, not counted, the rest of the warriors, Ye Mu is so few now.
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Now the positioning of MS in 22 is basically half a dps If you want to consume it, you can't consume the other 3 milk, so the idea is basically to play a fast-paced combination of thief herd, law herd, hunting herd, and most of the control of these three combinations is not decreasing First force the chapter to control one Pay attention to the rush fire The DPS of the precept outbreak is still very considerable (divine fire + explosion + extinguish or point out the scorching light + punishment glyph) Basically, that's it I hope it will be useful to you.
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The traditional DZ(XD) MS stream is better, but French kitchen knives are popular now, so MS plus FS is also good.
The priest is a very powerful profession, the precept pastor, can be used as a master brush, and the role of the shield is very powerful; Shen Mu, the group supplement ability is strong, and there are many output techniques; Dark Pastor is now CWOW, and the DPS output ability has been improved a lot, and it is easy to hit the first output.
I heard that the gunman came out and the thief had two other classes.
The early stage of the shepherd is not very good milk.,Replace it with a precept.,QST and DKT can set a shield before entering the battle.,And then heal prayers and recovery.,Bear T and ZST wait until T's anger exceeds 50% and then set a shield.,Healing prayers and recovery are thrown in advance.,The place to stand is generally not very demanding.,Anyway, don't get too close to T.,Some battles require scattered stations.,Some require centralized stations.,The key is to look at the setting of the dungeon.。 I've been playing ms for 6 years, if you are interested, you can add QQ chat: 1746033292, indicate the study of the pastor.
This question can only be speculated, and no one knows the exact answer, just like the current eleven chapter updates are just speculation. Because TX said that next year try to keep up with the pace of Hanbok, and then consider the commercial interests of others, then the answer is not difficult to imagine. Hanbok is 7 more ordinary dungeons than the national server, an ancient map, plus altars and power battles, a total of ten, the national server is updated one or two per chapter, first adjusted to 60, the map that can be advanced is updated to 70, and then transferred back, and the map update is not difficult to speculate. >>>More
Do you know why it's uncle? Because few people play.
Any idea why so few people play? Because this profession is not fun. >>>More