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In the spring of 1986, Moscow State University of the USSR.
Dimitri Davydov of the Faculty of Psychology invented a game called the Killing Game.
In the beginning, the game was only circulated on campus. Players play this game in classrooms, dormitories, etc., at Moscow University. In the early 1990s, the game began to become popular in other Russian schools, and across the national border, it spread to various European countries (Hungary).
Poland, United Kingdom, Norway.
etc.), and then spread to the United States, where the game is now available all over the world. It is considered one of the fifty most historically and culturally significant games since 1800. Killing games were also quite popular in Taiwan in the late 1990s, and it is not entirely certain when the game was introduced to Chinese mainland.
In 1997, Andrew Plotkin (born May 15, 1970, also known as Zarf, the central figure of the modern interactive community) learned the killing game at that year's National Puzzle League convention. Inspired by the legend of werewolves, he changed the game to a werewolf game.
Thus was born the first version of the Werewolf game.
Werewolf games belong to a variant of "killing games", which references the legend of werewolves on the basis of the original killing game, adds many characters, and gives it more entertainment. In the game, some people play the role of good people, while others play the role of werewolves, and they use skills, words, etc. to PK each other to achieve the goal of eliminating each other (knocking them out).
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When I first came into contact with this game, I liked to play it more, and I didn't think about who invented it, but when I saw this problem today, I went back to find it!
Werewolf kills. The founder is called Tang Lijun, and he passed the killing game.
Founded 'Werewolf Killing', he has also played some games before, the Great Demon King.
The founder of the board game bar was founded by Tang Lijun, who was also a deep lover of board games, when killing games were still relatively popular, and by chance came into contact with a box of Japanese human wolf games given by a friend.
After that, Tang Lijun decided to create a killing game for Chinese players with the background of werewolf culture, as the first Academy of Fine Arts.
He said to do it, at that time the popular Chinese board game circle is the Three Kingdoms Kill card game, inspired by this, he named the game he designed "Werewolf Kill", in order to make this game better accepted by players and promote to the whole country, the big devil board game bar started the "Werewolf Kill" commercial operation road, in 2010, the operation and management company of the big devil king, Beijing Huacai Tiancheng digital image technology **** applied for the trademark protection of werewolf killing, At the same time, it also opened the promotion of the Werewolf Kill brand across the country.
Werewolf Kill' is a game that is now loved by the majority of young people, and this game was only introduced to me when I was in college, and I may feel a little lo. I like this game more.,I personally feel that this game is a test of a person's IQ and a person's ability to distinguish.,Because you have to think about whether it's true or false through what he said.,Whether it's a good guy.,Or a werewolf.,Some people may not be able to tell who is the real werewolf after a game.,Such people may be a little unfamiliar with this game.,But slowly,Play more.,Naturally, you will learn how to hide yourself.,And then stay in the rhythm of the whole game.,Let others believe that you're a good person., And then you have succeeded!
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Werewolf Kill,It's a game that is deeply played by the mobile phone party.,In this game, it's also like League of Legends.,It's a game that tests IQ and EQ.。
The founder of Werewolf Kill is called Tang Lijun, he founded the 'Werewolf Kill' through killing games, he has also played some games before, the founder of the Big Demon King Board Game Bar was founded by Tang Lijun, Tang Lijun is also a deep lover of board games, Werewolf Kill is a multi-person participation, driven by language description, a strategy board game that competes for eloquence and analytical judgment. The usual version requires 8-18 people to participate.
The mechanics of werewolf killing games are similar to killing games, killing games are more competitive, and werewolf killing games are more fun and have more characters. The game is divided into two camps, werewolves and good guys; The good guy side votes to kill the werewolf to win the final victory, and the werewolf camp hides among the good guys, killing people at night and voting to eliminate the members of the good guy side as the means of victory.
So let me tell you, why is this game so engaging? But it is known to very few people?
1.The conditions for the player are very harsh, if you only play him as a game, it is okay to be a person, but to play him well, it is difficult to understand the rules of the game and deep meaning, which requires very high logical analysis skills, and emotional intelligence, interpersonal relationship handling and control.
2.Each player's worldview and values are different, and their understanding of this game is also different, and people who are very emotional are prone to irrational analysis and aggression in speech and behavior, resulting in this game being easy to tear up and not be able to become friends.
3.The mechanics of the game are too complex, you have to find enough people to form a game, and you have to have a reasonable time match with each other, and once you don't have people, you may not be able to continue the game.
4.Human nature is selfish, since the birth of this game, the object of its service is the social elite, it is destined to only develop in the club gathering situation, before there is no concept of board game bar, this game can not reach the bottom of the masses at all, in addition to the fact that this game is born to exclude novices, novices If no one teaches you, IQ and EQ can not keep up with the premise, it is easy to make some simple logical judgment mistakes, so that you can't get normal games, timely achievement feedback, And being ridiculed or insulted, especially under the premise of online killing, as long as there is a patient veteran in the bureau, this situation rarely occurs.
This is a great place for people with high IQs like us to play! So you can try it too!
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I think what attracts me to Werewolf Kill is the novelty, and there is also a more logical thinking in it, so I think as long as there is a logical game, it is a game that interests me.
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