LOL s AKL how to light up your hands

Updated on Game 2024-04-30
30 answers
  1. Anonymous users2024-02-08

    The US server test server has changed AKL's passive, canceling the minimum limit of 10 points of attack and 20 points of mana, which means that the changed AKL will automatically light up its hands when going out and no longer need to deliberately pile up.

    Besides, even the current version,AKL is no longer popular to rely on runes to go out and light your hands.,Most of the masters bring double wear runes (especially expensive) and then cooperate with the 8% of the attack talent to wear 8% of the method to enhance the early ability.,And then rely on the attack power and growth attack power of the 21 attack talent.,Probably light up your hands at level 6-9.,It's recommended to play more to find the AKL** of PDD and small T.,It's still a lot of help.。

  2. Anonymous users2024-02-07

    Reply to the landlord: Are you referring to Akali's passive skills, two creeds?

    In other words, after the blue knife is cast, it has the effect of a ball of light.

  3. Anonymous users2024-02-06

    Shadow Fist Akali's passive. I won't talk about the Twin Precepts skill description. Gain an extra 10 attacks and your left hand will glow red.

    Gain an extra 20 mana strength and your right hand will be green (that's what it means, I don't remember which hand and which color.) That's how to go out akl bright hands.

  4. Anonymous users2024-02-05

    Spell strength and attack power will light up when it reaches a certain value.,I don't remember how much.,If your runes are matched correctly.,You can light up when you don't have equipment at level 1.。

  5. Anonymous users2024-02-04

    Akali in the beautiful costume has changed, and she shows her hands when she goes out, so don't configure special rune pages and runes for her.

  6. Anonymous users2024-02-03

    Runes are added indiscriminately, and the attack is more than ten and the law is more than twenty.

  7. Anonymous users2024-02-02

    The next version goes out with both hands lit up.

  8. Anonymous users2024-02-01

    Go out and show double knives, that is, your rune talent must at least give you an extra +10 attack power and 20 points of magic strength, and then a shoe 3 red out of the door, don't play AKL if you can't go out and light double knives, and then because of Akari's skill AP bonus income is the highest, so go out and light double knives out of AP outfit, straw sandals go out and go back to the first piece of equipment out of a vampire gun, if it's not enough, out of two codes, out of the vampire gun out of the ice staff, priority out of the burst and code, if you are enough to wear shoes, you can first go out of the way to wear shoes, AKL to level 6 after the start to wander and kill,Basically, the outfit is very smooth.,After the ice staff.,Look at the opponent's lineup.,AP more out of the abyss.,Because Akari is a melee hero.,It's very suitable for the abyss.,If the opponent AD is more.,Because there is not much equipment suitable for energy heroes in the armor.,So it's still necessary to support blood.,Ghost mask is a good choice.,And then out of Landry's torture.,It's still good to match the ice staff.,Of course,If the opponent's magic resistance is very high, you can wear the staff.,But with Akari's presence,It's unlikely that the opposite side can pile up magic resistance.。 The best enchantment of the shoes is speed +15, twisting and home are also a good choice, the other two pairs are not very suitable for Akari, if it is dragged to the later stage, it will be out of the spring brother, and the vampire gun is best upgraded to a vampire book.

  9. Anonymous users2024-01-31

    1. Law to wear shoes, technology guns.

    Increases spell damage and lifesteal to ensure AKL's recovery.

    2. Ice sticks, hourglasses.

    Increases HP to ensure survival while increasing AKL's ability to cling.

    3. Big hat, law wearing staff.

    Increased skill damage output and harvesting ability.

    Akali is a highly equipment-dependent hero who is barely able to burst out until level six. After level 6, the R skill rush combined with the passive lifestealing effect can well suppress ordinary mid-laner heroes.

  10. Anonymous users2024-01-30

    Out of the AP outfit, first out of the small shoes, then the tech gun, ice staff, hat, Void Staff.

  11. Anonymous users2024-01-29

    The mid-laner is normal AP out of the early stage of the shoe + vampire gun mixed line Then look at the situation You need to output and you can hold the hat Abyss If you need your flesh, you can come out of the ice rod Landry's torture is more than a panacea can be out S3 has a lot of new equipment You can try it all.

    The top single AKL is mainly meat in S2 S3 I don't know what positioning for the time being After all, AKL is used by fewer people There is a genre that is to first come out of the blue shield and then turn to the output of the equipment The purpose is to stand and live and can cut the back row.

  12. Anonymous users2024-01-28

    If you have a tailwind, you will have a gun, a shoe, a hat, an hourglass.

    If you have a headwind, you can consider a blue shield, an abyss or something.

  13. Anonymous users2024-01-27

    Tech Gun Resurrection Armor Ice Staff I feel that the output is not enough, I can make up a hat, and the abyss battle is good.

  14. Anonymous users2024-01-26

    If you are in the middle of the order, it is AP

    If you put it on the order, it's meat + AP

  15. Anonymous users2024-01-25

    Yes. After all, most of the skills are AP bonuses.

  16. Anonymous users2024-01-24

    One more level, Red 7 Attack (205*7).

    Blue 6 Fa Strong (205*6).

    Purple 2 essence (1050*2).

    Then attack the first row of attacks in the talent, and the magic strength will be double bright.

  17. Anonymous users2024-01-23

    Go out with your hands on! Reach 20 spell power and 10 attack damage (these are based on rune bonuses and talent bonuses!) Otherwise, it doesn't light up.

  18. Anonymous users2024-01-22

    Red Physical Attack, Yellow Fixed or Growth Armor (Blood) Blue Fixed Law Strong, Big Essence 2 Fixed Law Strong +1 Attack with 30or21,9,0 Talent Go out and light up your hands, level 20 Forget it, rely on equipment to light it.

  19. Anonymous users2024-01-21

    That's right.,The head should be ADC and APC to take.,The others should be heads.,It's just that I don't understand why there's such a thing as a blue shield since it's a big tailwind game.,And,Don't ignore AKL's basic attack damage.,Passive is a bonus.,So,Vampire book should be replaced with a Hex technology gun.,Blue shield should be replaced with a hat.,Hourglass.,Maniac.,Resurrection armor This kind of survival outfit can choose one of the three.,There's also an ice fight.,You can be sticky.,Not only do you better chase people.,You can also let your teammates better support you.。

  20. Anonymous users2024-01-20

    Does this depend on the situation If you have suppressed the opposite APC, you can appropriately give the head to your teammates After all, it is a team game No matter how well you develop yourself, you can't beat the opposite 5 people without the help of your teammates.

    My personal most tragic lesson In a game, I played the middle lane apc clockwork and the lower lane adc is EZ Both of us are super gods, but the teammates basically don't have a few heads, although the opposite side kills less than us, and the mending knife is a little less, but their resource distribution is relatively even, and in the late game, clockwork and ez are full of six gods, but our teammates in the front row are generally equipped as good as the opposite side, and as a result, we can't stand in the front row and don't output The monkey and delma on the opposite side have no brains, and we can't beat the back row The team battle can't be beaten at all, and we lost in the end.

    So when you feel that you are already fat, it is a good thing to properly let your teammates develop In addition, everyone wants to kill people People are in the jungle to catch people, and they are killed in the last blow when they see the residual blood, and you go up to a set of skills to take down the head, and there are indeed people who will have an opinion, and this is not your problem.

  21. Anonymous users2024-01-19

    That's right, it's better to change the hourglass for an ice stick. Such an AKL output is high and very meaty, and it is perfectly possible to cut into the second opposite ADC and AP, meet to die.

  22. Anonymous users2024-01-18

    In fact, it doesn't matter if the heart of the head god horse is sincere. I played AKL for 30 minutes and collected 35 heads, and no one dared to talk about me. See one second at a time!!

  23. Anonymous users2024-01-17

    At the highest, it is recommended that you can pass the tower with a weak ignition like an uncontrolled full-blood adc like the bounty mouth.

    First of all, Q weakness RA ignites AQERAQR. It's about 8 seconds to type it all.,Mmmm.。。。 Anyway, I went directly to the tower with a bloody mouth, so I practiced generally.

    All of them are estimated to have 2500 blood, level 6.

  24. Anonymous users2024-01-16

    Q+E triggers the imprint effect of Q.

    r, rapid dash, used to chase and kill. Then connect E, Q or W. W's interference effect is limited, if there is less blood, E once, and then Q takes it away.

    Akali hits a high burst, a set of throws on w, and then the energy is enough, and the cd is finished in a wave.

    Let's start with a regular computer. Medium single, top single, touch slowly.

  25. Anonymous users2024-01-15

    When mixing the line, QEW runs after finishing, because E reduces damage and W accelerates, so the opposite AP can't consume you.

    When you play a group, you will QEWR as soon as you die, and immediately continue QEW, because QEW has higher damage than R.

    It's better to adjust the smart spell here.

  26. Anonymous users2024-01-14

    21 0 9 Talent Yellow AP Essence AP Red Attack Power Xiang Lead Blue Random Go out with both hands on.

    Talent True Yellow AP False Yellow Can Grow Fa Strong or Raise Brother to Penetrate or Grow Life Blue Random More Wrong Blue Must AP Blue AP is Fa Strong Yellow At most Red Ad Yes One 7 is enough There are two that can be Life Piercing or Feast Attack Fa Strong Optional Essence You can continue to maintain AP

  27. Anonymous users2024-01-13

    21 0 9 Talent Yellow AP Essence AP Red Attack Power Blue Random Go out with both hands on.

  28. Anonymous users2024-01-12

    If you are a road fighter in the middle lane, then there is no output before the sixth level of AKL, she can only Q you So desperately press her As long as it is slippery, the source of the divine will is not gank, and it is best to let the jungler baba or auxiliary hemp bring a 400 、、、 in the late team battle, so that the hail loss AKL can't be stealth,,

  29. Anonymous users2024-01-11

    In the early stage, this product was a dozen soy sauces in the early stage.

  30. Anonymous users2024-01-10

    First of all, the correct rune for AKL is: Red 7 Attack + 2 Magic Piercing Yellow 9 Health Blue 9 Growth Strength Essence 3 Fixed Strength According to the information you provided, it is probably. If your blue is strong with the fixed method, then 7 fixed blues are.

    The two fixation methods of the great essence are strong. Talent can be increased by 4 mana strength. It just happens that the law is strong.

    Remember to adopt it.

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