CF wave jump? CF Jumping Technique...

Updated on Game 2024-04-12
5 answers
  1. Anonymous users2024-02-07

    Ghost Jump: Ctrl is always held down. Press S to take off and press the spacebar, the space time should be long (give yourself a backward inertia), press the space S after pressing it, press and hold the space in the air, release it before landing, press the space bar (the second jump) at the same time as landing, press the space bar after holding down the space bar and then press S (in the air space and S are pressed), and then repeat the second jump.

    The key here is that from the second jump, you must first space and then s, and you must not press s all the time. Ghost Jump: Method 1:

    On the basis of the 2nd generation of ghost jumps, the time to press the space bar should be exactly about a second before the moment of landing (according to my experience, there is a high probability of jumping out of the 3rd generation before landing), that is to say, it is the same as the method of the 2nd generation jump, but the time requirements for the space bar are very harsh! (Some skilled players who jump 2 generations occasionally find that they jump a very far ghost jump, that is 3 generations, find that feeling) 3 generations need to feel, no one can jump every 3 generations, you need to practice more. Method 2:

    You don't need any foundation, you just need to master the timing of the jump, and the time mentioned above is the same, you can run one step forward, and then hold down the squat, and then the same as the 3rd generation jump; You can also jump back, left and right, you only need to master the feeling of jumping at the moment of landing, and with this jump, no matter how high you fall, as long as you jump down at the moment of landing, you won't fall blood. (Facing the police, it's easier to kill the opponent, no need to jump with your back to the police) Ghost jumping: After the first method of the 3rd generation ghost jump is mastered, in the connection process of jumping, turn S into W at the same time when turning 180 degrees, or turn 90 degrees and turn S into A or D (especially difficult, must be trained in 3 generations to learn again).

    4.Killing Technique: (I'm only talking about playing with a master) The master will listen to the breath, and within 20 steps he will hear your general direction and position.

    If you're in a spacious place like the Hall, it's best to jump quickly (either 2nd or 3rd) behind him and kill him (so you can see where he is, and if you stop along the way and turn around to see where he is, you'll easily die); Area B is a very unpleasant place to breathe, hiding in B can not be directly run to kill or jump kill without ghost jumping, Area A breathes well, and more use jump kill (press the right button and then press the S and space) and airborne kill (jump down from a height, press the right button in advance, and the knife just falls when it falls to the position of the police).

    Remember.

  2. Anonymous users2024-02-06

    Jumping is simple. As long as you are proficient in the distance of falling from a high place, you can jump (you can go to the arena to jump on the three-story box to practice), and the continuous jump is mainly to grasp the moment of landing to be able to connect (don't wait for the landing, then go to the blood).

  3. Anonymous users2024-02-05

    The following CF jumps are varied.

    Jump: Jump.

    Jumping has long been known to people, but many people still can't grasp the essence of this jump, and its essence is nothing more than a second jump when you are about to land on the ground with the first jump.

    Application: Jumping for short sprints.

    Super Jump: W+S press and hold while pressing the jump squat.

    This kind of super jump that has been with us for a long time makes it easy for players who don't have a good grasp of the rhythm of the jump to jump to those chests that can't jump normally.

    Application: On a box of similar height to a person. It needs to be tightly attached to the box.

    Level 3 jump: w+s squat three times and jump once; W+S jump squat The appearance of the 3-level jump obviously overshadowed the limelight of the super jump, in addition to the posture of the buttons is much more comfortable, the success rate is also guaranteed, of course, there are pros and cons, and the 3-level jump also needs to have a certain sense of rhythm. In the case of the second 3-level jump, the frequency of each jump is best based on the frequency of the heavy jump.

    Application: On a box of similar height to a person. It needs to be tightly attached to the box.

    Level 4 jump: w+s+shift jump.

    If the 3-level jump is the best way to jump a normal box, then the 4-level jump is the best way to climb a folding box. Folding boxes are those that consist of two boxes stacked on top of each other. When jumping with level 4, you need to be close to the box, and the time of each jump should be as slow as possible, and the interval between the jumps can also be measured with a heavy knife, that is, a heavy knife to press and jump.

    Use: Folded box.

    Level 6 Jump: W+S Jump Squat Jump The basis of the 6 level jump is the level 3 jump, so in order to master the level 6 jump you need to be proficient in the skills of the level 3 jump, and of course, the continuous jump. Level 6 jumps are aimed at chests that are half a body taller than a person's height, i.e., those large chests that can't be jumped with super jumps, level 3 jumps, and level 4 jumps, such as the one in the back garden of the Desert Ash Lurker's house.

    The introduction of the 6-level jump satisfies the obscene desires of many players, and then the difficulty of the 6-level jump is undoubted, you only have to practice and keep practicing.

  4. Anonymous users2024-02-04

    None of those above are even jumps. I suggest you try mine. w+ jump. When someone is almost falling. Jump + squat again. It's like taking your time. You can do it. This trick works very well.

  5. Anonymous users2024-02-03

    。。。Rare: Press and hold WS first, press and then jump, press and squat at the moment of jumping, and then press and walk slowly.

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