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Dark Arrow Stream. Take the dog, and when you open the monster, you can instantly recruit the succubus.
The tank rushes up and receives the boss's aggro while using the Shadow Arrow*2 - Soul Eclipse - Pain Turmoil - Corrosion - Pain Calamity - Multiple Shadow Arrows, if the movement is large, you can put the Pain Calamity in front (if there is no other class that provides 8% spell vulnerability, you must first apply the Elemental Curse and then start this cycle). Demon's Soul is stuck with a CD, unless the boss will be vulnerable or about to open bloodlust, Demon's Soul must leave a CD to cooperate.
When the boss's HP is about to drop below 25%, instantly summon the dog to use the Demon Soul to make up for a painful calamity, and use the soul drain instead of the Shadow Arrow as a filling skill to slash and kill. Try to use the graduated cast bar plug-in to make the soul drain jump out and then replenish the soul devouring pain calamity.
Vampire flow. Take the dog, and then merge to instantly summon the succubus.
The tank rushes up and receives the boss's hatred while using the Shadow Arrow*2 - Soul Eater - Pain Turmoil - Corrosion - Pain Plague - Drain life multiple times, if the movement is large, you can put the Pain Plague in front (if there is no other class that provides 8% spell vulnerability, you must first apply the Elemental Curse before starting this cycle).
When the boss's HP is about to drop below 25%, instantly summon the dog to use the Demon Soul to make up for a painful calamity, and use Soul Drain instead of Soul Drain as a filling skill to slash and kill. Try to use the graduated cast bar plug-in to make the soul drain jump out and then replenish the soul devouring pain calamity. Nightfall is a life-saving talent that is used to save a scene when it is too late for the Eclipse to keep the Shadow Embrace.
In short, keep the Shadow Embrace alive.
Attribute selection. 1. It is not recommended to use a pure 40 hit blue stone, it will be better to use a hazy night eye stone instead, and it is not recommended to eat food with hits. Hits can be obtained through equipment matching, enchantment, and reforgment.
2. Attribute Priority: Dark Arrow Flow Intelligence, "Law Strong", "Hit", "Rapid", "Crit", "Mastery", "Vampire", "Intelligence", "Law Strong", "Hit", "Rapid", "Mastery", "Crit". At present, the equipment cannot reach the rapid bottleneck, so the more rapid the better.
3. In the case of ensuring 17% hits, try to recast the rapidity.
4. The income of the main and deputy players of the same level is higher than that of the staff.
Painful attribute reviews.
Intelligence & Strength: Still the most important attribute of Pain, it increases with the level of equipment, and cannot be reforged, so there is no selectivity.
Hits: Second only to Intelligence & Magic Damage in importance, so you can't sacrifice Intelligence & Magic Damage to pile hits.
Haste: In addition to the attribute with the highest value in the hit, the heap is prioritized in the case of guaranteed hits.
Mastery: The benefits are the most stable, and there are no team buffs to replenish. Since Shadow Bolt is not affected by Pain's Mastery, DarkArrow Flow should reforge Mastery to other attributes. Life absorption is affected by the mastery of the pain system, so the mastery of bloodsucking flow takes precedence.
Critical Hits: Due to the above reasons, Dark Arrow Flow prioritizes critical hits, and Vampiric Flow prioritizes Mastery.
Spirit: Useless attributes are reforged first.
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1.The Good Curse starts to increase damage from that point on.
2.It's best if the teleportation array can be placed behind the pillar, and it must be used to be deeply knotted and strengthened to counteract, otherwise it's up to your teammates.
3.There is a figure with an upper and lower advantage, and the succubus has the advantage in the melee fight, and the other dogs have the advantage.
4.Toughness is not about reducing the extra damage dealt by players and pets, but rather about reducing the damage dealt by players and pets.
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PVE Starts with Elemental Curse - Shadow Arrow (Reason is to trigger 5% Critical Hit) - Haunted Shadow - Make up for DOT PVP first Elemental Curse and then DOT
It's better to take a dog in pain, and you can watch more video screens with some combinations such as Thief Shusa. Dogs can harass the opposite legal system.
Resilience is about reducing the amount of damage inflicted on you by players and pets. All the damage.
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It's better to fight pain or choose a dog.
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One: Pain Warlock, the operation is more cumbersome All damage is determined by the time of the dot to determine the trigger of the next skill. Equipment requires haste above all stats when the hit is graduated (17%).
Advantages: The group killing ability of the 3 monsters in the team dungeon is relatively strong, and the DPS of the standing boss is more powerful. The slash phase is more powerful.
Disadvantages: Lack of explosiveness, poor group AOE ability. The requirements for manipulation are the highest among the three series.
Two: Demon Warlock, the operation is slightly simpler than the pain. Equipment requires mastery above all attributes in the case of hit graduation.
Advantages: The status of the team dungeon is relatively high, there is a buff for the whole group, and the aoe ability in the group is super strong, and it is suitable for all kinds of boss battles.
Disadvantages: The explosiveness is average, and the DPS of the boss battle is relatively average.
In the case of the same equipment. The pile boss is painfully defeated by the demon. There is no doubt about that. Of course, pain requires everything higher than the technique.
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It depends on your technique and equipment, and if you don't feel like you're a sharp brother, you'll be demonic, civilian, pay attention to the cycle order of skills, and the problem of skill order with bonus effects.
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The stake boss demon is good, and the multi-target movement battle is painful.
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Because of the rise of the dog brother,So the output of pain and demons need to bring dogs.,The 2 series you choose are a bit of a cup if it's the main and secondary talents.,Pain is the talent of the main haste.,The demon is the talent of the main mastery.,Demon mastery has the greatest benefit.,But the pain mastery pet is not bonus.,So you focus on this other department and you can't reach the highest dps..Simply tell you about the output method.,Talent glyphs or something to think about it yourself.,Or you can find me again.。
Pain turns out that there are 2 output techniques, dark egg flow and suction flow, and after the suction is cut, the suction flow is ignored.
It's basically to get started with the ghost haunting "corrosion" "pain impermanence" doom calamity or painful calamity "shadow arrows,The priority is the ghost shadow" 3dot > shadow arrows, if there is no one else in the team who can provide 8% spell vulnerability, you have to apply the elemental curse before the cycle, the demon's soul should be opened as early as possible, by the way, if the pig's head spray can be on as much as possible, it can probably increase the dps of 100-200, as for the 10m summoning depends on the situation, the single target doom guards, aoe use hellfire. After the Pain Technique quickly breaks through the 2580+ Rapid mark, the DPS will be greatly improved. Although it is more difficult to achieve, of course intelligence is the first attribute.
Because of the problem of soul swapping, it is not recommended to throw Doomsday Calamity at the plural target output, because Doomsday Calamity can only exist one, and unnecessary swaps will reduce the time of Doomsday Calamity per jump, and sometimes DPS and technique requirements will be better compared to Painful Calamity. Of course, if you want to play high-level control, you can try it.
Demonism is also 2 output techniques.,Dark egg flow and burn out flow.,Burn out flow is slightly lower than the dps of dark egg flow.,But burnout flow is slightly higher than dark egg flow dependence on rapidity.,It's generally a talent derived from being afraid of trouble and pain when you change demons and wash what you're proficient into.。 The output cycle of the two is similar, and the difference is the difference between the filling skill and the talent glyph.
The cycle is basically to summon the demon guard before opening the monster.,Open the demon's soul and open the monster at the same time.,Elemental Curse" Sacrifice "Doomsday Calamity" Painful Curse "Ancient Hand" Filling Skill (Dark Egg or Burn Out) Triggers the Molten Heart and Burns Out.,Demon Transformation Can Card CD is the best.,Remember to open the sacrificial aura and right-click the target.,Sometimes you can catch the target between skills.,That's also dps.。 Below 25% is basically soul fire as a filling technique.,Trigger the heart of the molten fire and have to be burned out.,Pig's head spray and 10m summon refer to pain.。
The demon is a talent that looks more at the explosion, and the pain is relatively stable, so the effect of the demon skill will be better if it is concentrated together.
I hope this can help you a little, and if you don't understand anything, you can contact me.
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Demon: Summons the Demon Guard, 35w Doomsday Plague on the Monster Blood Quest, Pain Plague on the Void, and then Corrosion, Elemental Curse, Sacrifice, The Hand of Gugar is cooled down and used (sacrifice time can be added), and other times Infinite Shadow Arrow. Make up for it when time runs out.
Out of the Molten Heart 3 burned out. When it erupts, the demon's soul, the demon transforms, and the doomsday guard. The last 25 Infinite Soul Fire at the time of extermination.
Demons are fighting to break out.,Generally when the boss opens, it erupts and kills the outbreak.。
Pain: Summoning Hellhounds, Elemental Curse on Monsters, Pain Impermanence, Doomsday Calamity, Corrosion, Haunted by Ghosts, No Time to Make Up, Infinite Shadow Arrows, Demonic Souls at the Time of Outbreak, Doomsday Guard.
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I really didn't make a head, and all kinds of breath-holding are a portrayal of SS.
If you're going to JJC, Shusa X can still play after 3 years of hard training.
If it's zc pain can make you depressed and die alive No outbreak, no life-saving, no mobility, crispy skin, you are the meat of the other party's dz.
If it is a rating, if there is a good cooperation, as long as the pain survives for a long time, it can pose a great threat to the opponent's blood line, and it is difficult to find employment because of the dismantling of the fire, breaking the formation, and group control and single control, but the problem is that there are not many ratings themselves, and there is one, so it is difficult to get employed.
Finally, I advise lz If you are an anxious person, stay away from ss and really play unpleasant, isn't playing games just to be cool, why bother yourself.
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SS is okay If you rate ZC, there are many people who like to bring SS
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Pain SS Output Loop Existential Skill Priority: Haunted Demon's Souls Doom Calamity Corrosion Pain Impermanence Soul Drain Shadow Flame Shadow Arrow or Lifedrain.
Output principle: It is very important to use the Demon Soul with the CD card, and it is best to use accessories in conjunction with it. Try to keep the pain impermanence, corrosion and doomsday calamity as much as possible.
Haunted Ghost's cooldown is used as soon as it expires to keep the debuff alive. Shadow Arrow or Drain Life as a fill ability.
When the boss's HP drops below 25%, it starts to drain souls, but it is still necessary to haunt and spawn Doom Calamity with CD stuck (Corrosion will be refreshed by lifedrain, soul drain, and ghosting).
Starter: Shadow Arrow - Haunted by Shadow - Doomsday Calamity - Corrosion - Pain Impermanence - Shadow Arrow Drain life fill. Repeat the cycle above.
Miscellaneous: 1. Using Shadow Blaze can increase DPS by a certain amount, but it's not worth disrupting the loop, and there's no need to run a long distance to the melee position.
2. If you are a vampiric and no one on your team can provide the boss with a 5% burst debuff, then hitting the Shadow Arrow every 30 seconds will help your DPS.
3. Since Doomsday Calamity can only exist on one target, in a multi-target battle, if you decide to use Soul Exchange, then use Misery Calamity on the target being exchanged.
4. Dark Intentions are given priority to professions with a large number of hot and dots, such as Milk Virtue, Dark Shepherd, etc.
5. It's not worth it to use the Evil Flame to refresh the pain impermanence, only use the Evil Flame when it is inevitable to move or when the 4t11 special effect is triggered.
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The main point of the output of the Pain Warlock is that the dot cannot be broken as much as possible, and the dot must be kept with multiple targets, which still needs to be strengthened, and now the version of the Warlock hits enough to hit 17% of the other mastery of critical hits, so try to reforge it into a hurry.
And if you want 5 people to spell dps, it is still recommended that you turn a demon talent to be more refreshing.
The ghost is stuck as much as possible and the CD is put away.
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The ghost is not a card cd, but it is made up in advance Because there is a dark damage bonus, the others have to wait until the last jump damage is made up ZG, then 7000 is no problem SS is already hard to hit the gold speed is still not very high.
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